Prismatic

Revision as of 06:53, May 20, 2024 by TheTrueSorrowMaker (talk | contribs) (Removed until further notice, icon is not 100% the final icon for Prismatic.)
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Guardians wielding Prismatic

Prismatic is a fusion of both the Light and Darkness. Prismatic allows the user to combine abilities and Supers from all previously acquired Subclasses, and fill up a Light meter and a Dark meter to activate Transcendence, which will modify a grenade to use a Light and Dark element. It will be first introduced in The Final Shape.

History

Gameplay

Subclasses

The Prismatic Hunter is evasive and maneuverable, grappling around the battlefield and leaping to advantageous positions with Ascension. Their starting Prismatic build enables that maneuverability, with Winter’s Shroud providing a handy debuff that Stylish Executioner (which now triggers by defeating an enemy afflicted by any subclass debuff) can activate from, providing easily accessible Invisibility to reposition to wherever you need to be with safety.

The Prismatic Titan excels at disabling enemies to make them easy targets for high-impact follow-ups. Drengr’s Lash, Shackle Grenade, and Diamond Lance are all potent primers for a subsequent Consecration, Thunderclap, or powerful Unbreakable blast. Their starting build allows them to freeze targets with Diamond Lance (which can be created from any ability final blow) and wind up fully charged Thunderclaps to remove the threat from the fight in one fell swoop.

The Prismatic Warlock brings an army to bear, summoning a horde of Bleak Watchers, Hellions, and Threadlings in the blink of an eye. Their starting build lets them lock down entire rooms with Bleak Watcher and Penumbral Blast, and their ability damage (including damage caused by shattering the frozen targets) kickstarts Feed the Void, granting grenade energy to start the cycle anew.

Verbs

Common effects of the Prismatic subclass are:

  • Transcendance - When you deal Light-aligned damage (Arc, Solar, and Void) or apply Light-aligned buffs or debuffs, the Light bar on the left fills. When you deal Darkness-aligned damage (Stasis or Strand) or apply Darkness-aligned buffs or debuffs, the Darkness bar on the right fills. Kinetic damage fills both bars at a reduced rate, but that rate increases when either bar is filled. When both bars are full and meet in the middle, Transcendence is available.
    While Transcendent, your melee and grenade energy are instantly refreshed and regenerate more quickly. Dealing damage with a grenade further increases your melee regeneration rate and vice versa. Your weapon damage is slightly increased, and you are more resistant to incoming damage.

Movement Modes

Hunter
  • High Jump
  • Strafe Jump
  • Triple Jump
  •   Blink
Titan
  • High Lift
  • Strafe Lift
  • Catapult Lift
Warlock
  • Burst Glide
  • Strafe Glide
  • Controlled Glide
  •   Blink

Class Abilities

Hunter
  • Marksman’s Dodge
  • Gambler’s Dodge
  •   Acrobat’s Dodge
Titan
  • Towering Barricade
  • Rally Barricade
  •   Thruster
Warlock
  • Healing Rift
  • Empowering Rift
  •   Phoenix Dive

Melee Abilities

Hunter
  •   Combination Blow
  •   Knife Trick
  •   Withering Blade
  •   Threaded Spike
  •   Snare Bomb
Titan
  •   Shield Throw
  •   Thunderclap
  •   Frenzied Blade
  •   Hammer Strike
  •   Shiver Strike
Warlock
  •   Incinerator Snap
  •   Pocket Singularity
  •   Chain Lightning
  •   Penumbral Blast
  •   Arcane Needle

Grenades

Hunter
  •   Arcbolt Grenade
  •   Swarm Grenade
  •   Duskfield Grenade
  •   Grapple
  •   Magnetic Grenade
  •  /  Hailfire Spike (Transcendent)
Titan
  •   Suppressor Grenade
  •   Pulse Grenade
  •   Shackle Grenade
  •   Thermite Grenade
  •   Glacier Grenade
  •  /  Electrified Snare (Transcendent)
Warlock
  •   Healing Grenade
  •   Vortex Grenade
  •   Storm Grenade
  •   Coldsnap Grenade
  •   Threadling Grenade
  •  /  Freezing Singularity (Transcendent)

Supers

Hunter
Titan
Warlock

Fragments

  • Facet of Balance: Rapidly defeating targets with Light damage grants melee energy. Rapidly defeating targets with Dark damage grants grenade energy.
  • Facet of Bravery: Defeating targets with grenades grants Volatile Rounds to your Void weapons. Defeating targets with powered melee final blows grants Unraveling Rounds to your Strand weapons.
  • Facet of Dawn: Powered melee hits against targets make you radiant. Powered melee final blows make both you and nearby allies radiant.
  • Facet of Defiance: Finishers create a detonation that either jolts, scorches, slows, severs, or makes targets volatile, based on the damage type of your equipped super.
  • Facet of Dominance: Your Void grenades weaken, and Arc grenades jolt targets.
  • Facet of Generosity: Defeating targets while Transcendent creates Orbs of Power for your allies.
  • Facet of Grace: Damaging targets with Kinetic weapons grants you bonus Transcendence energy. Defeating targets with your Super grants you and nearby allies bonus Transcendence energy.
  • Facet of Hope: While you have an elemental buff, your class ability regenerates more quickly.
  • Facet of Justice: While Transcendent, your ability final blows explode.
  • Facet of Protection: While surrounded by enemies, you are more resistant to incoming damage.
  • Facet of Purpose: Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield, based on the damage type of your equipped super.
  • Facet of Ruin: This increases the size and damage of the burst when you shatter a Stasis crystal or frozen target and increases the size of Solar ignitions.[1]

Enemies

Gallery

Trivia

Appearance

References