"I don't have time to explain why I don't have time to explain."
This article has new content coming soon from The Final Shape and may not be complete, confirmed, or correct. Please update it as soon as any relevant and accurate material is available. Editors must cite sources for all contributions to this article. Edits that do not follow this standard will be reverted without notice. For more information, see the Citation policy.
This article has new content coming soon from The Final Shape and may not be complete, confirmed, or correct. Please update it as soon as any relevant and accurate material is available. Editors must cite sources for all contributions to this article. Edits that do not follow this standard will be reverted without notice. For more information, see the Citation policy.
Prismatic is a manifestation of both the Light and Darkness. Prismatic allows the user to combine abilities and supers from all previously acquired Subclasses. It will be first introduced in The Final Shape.
History
Gameplay
Subclasses
Verbs
Grenades
Hunter
- Arcbolt Grenade (Arc)
- Swarm Grenade (Solar)
- Duskfield Grenade (Stasis)
- Grapple (Strand)
- Magnetic Grenade (Void)
- Hailfire Spike (Transcendent)
Titan
- Suppressor Grenade (Void)
- Pulse Grenade (Arc)
- Shackle Grenade (Strand)
- Thermite Grenade (Solar)
- Glacier Grenade (Stasis)
- Electrified Snare (Transcendent)
Warlock
- Healing Grenade (Solar)
- Vortex Grenade (Void)
- Storm Grenade (Arc)
- Coldsnap Grenade (Stasis)
- Threadling Grenade (Strand)
- Freezing Singularity (Transcendent)
Fragments
- Facet of Balance: Rapidly defeating targets with Light damage grants melee energy. Rapidly defeating targets with Dark damage grants grenade energy.
- Facet of Bravery: Defeating targets with grenades grants Volatile Rounds to your Void weapons. Defeating targets with powered melee final blows grants Unraveling Rounds to your Strand weapons.
- Facet of Dawn: Powered melee hits against targets make you Radiant. Powered melee final blows make both you and nearby allies Radiant.
- Facet of Defiance: Finishers create a detonation that either Jolts, Scorches, Slows, Severs, or makes targets Volatile, based on the damage type of your equipped super.
- Facet of Dominance: Your Void grenades Weaken, and Arc grenades Jolt targets.
- Facet of Generosity: Defeating targets while Transcendent creates Orbs of Power for your allies.
- Facet of Grace: Damaging targets with Kinetic weapons grants you bonus Transcendence energy. Defeating targets with your Super grants you and nearby allies bonus Transcendence energy.
- Facet of Hope: While you have an elemental buff, your class ability regenerates more quickly.
- Facet of Justice: While Transcendent, your ability final blows explode.
- Facet of Protection: While surrounded by enemies, you are more resistant to incoming damage.
- Facet of Purpose: Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield, based on the damage type of your equipped super.
- Facet of Ruin: This increases the size and damage of the burst when you shatter a Stasis Crystal or Frozen target and increases the size of Solar Ignitions.[1]
Enemies
Gallery
Trivia
Appearance
- Destiny 2: The Final Shape (First appearance)
References
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