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The Call of Judgement

Game:

Destiny 2

Campaign:

Heresy

Player(s):

1-3

Location:

Argadnel Regio, Europa

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Embark on a dangerous mission and prevent a dark alliance from extracting an ancient power... should you choose to accept it.

The Call of Judgement is a Dungeon added to the Heresy episode of The Final Shape, where a fireteam of Guardians pursue research team created through a quaint alliance of House of Salvation and Shadow Legion to the Argadnel Regio and discover an abandoned and forgotten relic of the past.

Walkthrough

Dig Site Outskirts

After a cutscene showing the Guardian(s) ships flying low into the dig site's perimeter, the fireteam should find themselves spawned in an icy crag at the Duskswept Ridge. After navigating the claustrophobic corridors, the players should come across a cliff's edge showing the entire layout of Blacksite Nemesis as a flight of Skiffs and Harvesters fly overhead and out of sight. Following the platforms of the sheer cliff, the players should approach a blind spot in the wall, entering a breakable vent cover and finally entering the Blacksite itself, navigating the winding vents and finally entering a darkened room with lit terminals and a couple of Psion soldiers manning them. After eliminating them, the team should approach a door with a lever connected to it. Upon activation, players should be able to access the outside and a Darkness Zone should finally fall.

Sneaking into the Base

Drill Site Descent

Goldauriks, the Avaricious Claw

Braytech Maintenance

Trapped!

Solmo'layn, Shadow Legion Assassin

Facility Sublevels

Bypassing Security

Vessel of the Horned Justice

Bosses

Unique Enemies

Rewards

Weapons

Armor

  • Infiltrator's Blast-plate - Titan Armor
  • Infiltrator's Stealthsuit - Hunter Armor
  • Infiltrator's Longcoat - Warlock Armor

Other Rewards

Trivia

  • The Call of Judgement is the first dungeon to feature both current Darkness factions, the House of Salvation and the Shadow Legion
  • The Call of Judgement is the second dungeon to feature both Fallen and Cabal, behind Grasp of Avarice and Duality.
  • There are multiple references made for different espionage films and games throughout this Dungeon:
    • Skeletons can be found in a hidden chamber within the Sublevels, with one tied to a table and a laser coming between the legs.
    • A corridor leads to a tall ladder reaching a dark and unreachable section of the facility.
    • Two skeletons can be found next to each other, one holding what appears to be a razor-blade and equipped with night-vision goggles.
    • In the maintenance section, with a long enough range scope, a Dreg can be seen struggling to climb the sheer wall of the buried facility.