The Sigil of the Defender
The wall against which the Darkness breaks.

Defender is a Void-based Titan subclass. It is designed specifically for defense in the form of casting a shield that protects teammates.

Lore

 
"And my vanquisher will read that book, seeking the weapon, and they will come to understand me, where I have been and where I was going."
The following is a verbatim transcription of an official document for archival reasons. As the original content is transcribed word-for-word, any possible discrepancies and/or errors are included.

"The Wall. It keeps the dream of the City intact. On the battlefield, the Defender is the Wall. And her allies stand behind her."
Commander Zavala

Grimoire

Defender Titans are immovable anchors, trained to absorb punishment and control the flow of battle.

Armed with unflinching conviction and an armory of Void techniques, Defenders block the enemy's movements, shrug off their fiercest weapons, and rally fellow Guardians to strike back.[1]

Notable Defenders

Upgrades

Tier 1—Grenades

  • Magnetic Grenade—a grenade that attaches to enemies and explodes twice
  • Spike Grenade—a grenade that attaches to any surface and emits a torrent of damaging Void Light
  • Suppressor Grenade—an explosive grenade that prevents enemies from using abilities for a short time

Tier 2—Movement

  • Lift—jump and then press again while in the air to activate Lift
  • Increased Height—upgrades Lift to carry you higher
  • Increased Control—upgrades Lift for better directional control while in the air
  • Catapult—upgrades Lift to provide a strong initial burst of momentum

Tier 3—Super

  • Ward of Dawn—shape Void Light into an indestructible shield to protect you and your allies from harm
  • Armor of Light—while inside Ward of Dawn you and your allies gain significant damage resistance
  • Blessing of Light—passing through Ward of Dawn grants you and your allies a temporary shield
  • Weapons of Light—passing through Ward of Dawn grants you and your allies a temporary increase to weapon damage

Tier 4—Melee

  • Disintegrate—killing an enemy with this powerful melee attack creates a Force Barrier around you which absorbs incoming damage
  • War Machine—while Force Barrier is active all your weapons reload and ready blindingly fast
  • Gift of Light—while Force Barrier is active all your melee kills create Orbs of Light
  • Unbreakable—Force Barrier continually recharges

Tier 5—Training 1

  • Titan Codex I—training focused on battle recovery and toughness
  • Titan Codex II—training focused on speed and toughness
  • Titan Codex III—training focused on battle recovery and speed

Tier 6—Perks 1

  • Bastion—increases the duration of Ward of Dawn
  • Relentless—increases the strength and duration of Force Barrier
  • Gift of the Void—as Ward of Dawn takes damage from enemy fire it creates additional Orbs of Light

Tier 7—Training 2

  • Titan Codex IV—training focused on all attributes
  • Titan Codex V—training focused on maximum recovery
  • Titan Codex VI—training focused on raw speed

Tier 8—Perks 2

  • Untouchable—reduces the cooldown time of Ward of Dawn
  • Iron Harvest—Heavy Weapon kills have a chance to create Orbs of Light for your allies
  • Illuminated—increases the benefits granted by Blessing of Light and Weapons of Light

Trivia

  • The Defender Subclass technically doesn't appear in Destiny 2 as it's ability was given to the Sentinel Subclass but Ward of Dawn does making the only Super to appear without its Subclass.

List of appearances

References

  1. ^ Bungie (2014/9/9), Destiny, Playstation 4, Activision Blizzard, Grimoire: Defender