This article is about the general Fallen Shank enemy. For the House of Salvation variant, see Heavy Shank, House Salvation.
Heavy Shank
RHS1.jpg
Biographical information

Species:

Fallen

Type:

Shank

House:

Devil Splicers
House of Devils
House of Dusk
House of Rain
House of Salvation
Kell's Scourge

Combat information

Weapon(s):

Void Shank Turrets

Abilities:

High Durability
Midair Levitation
Solar Absorption Shield (high difficulty)

 

Heavy Shanks are a Shank variant belonging to the Fallen.

History

Heavy Shanks were first created by the rising Archons of the House of Devils from Cosmodrome debris and cannibalised Servitor parts to infiltrate the vault of the Warmind Rasputin during the Taken War.[1]

A year later, amidst the SIVA Crisis, the Devil Splicers created a variant called Voltage Eaters to defend Vosik, the Archpriest in their lair.[2] By the time of the Red War the following year, the House of Dusk began mass-producing Heavy Shanks to provide fire support for scavenger crews. These Heavy Shanks use the same model as S.A.B.E.R.-2, but are armed only with void turrets. Since then, Heavy Shanks have appeared across many Houses and other Fallen syndacates.

Gameplay

Heavy Shanks are quite possibly the most difficult Shank model to dispose of, given their bulkier chassis and upgraded firepower. Their Void turrets can lay waste to even the most resilient Guardians, and are capable of taking more damage than any other Shank. However, Heavy Shanks are slow and cumbersome targets, making them vulnerable out in the open. Their weak spot is the purple vent on the front.

Named Heavy Shanks

S.A.B.E.R. Units

Notable Heavy Shanks

Variants

Gallery

Trivia

List of appearances

References

  1. ^ Bungie (2015/9/15), Destiny, The Taken King PlayStation 4, Activision Blizzard, Grimoire: S.A.B.E.R.-2
  2. ^ Bungie (2016/9/20), Destiny, Rise of Iron PlayStation 4, Activision Blizzard, Wrath of the Machine
  3. ^ Bungie (2019/12/10), Destiny 2: Season of Dawn, Playstation 4, Corridors of Time Part 1