Supers are the various abilities that Guardians are able to use according to their subclass[1]. Manifestations of the Traveler's arcane power, the Guardians channel this power to attack or defend against the many threats to the City. Examples are the Hunter's Golden Gun, the Warlock's Nova Bomb, and the Titan's Fist of Havoc.[2]
Overview
Players have a "Super meter" above their weapon icons; when its full, the player can cast their super. The meter can be filled in four ways:
- Slowly but gradually refilling over time (cooldown reduced with a higher Intellect score on armor).
- Defeating combatants.
- Landing precision final blows (Critical hits).
- Picking up Orbs of Power.
Once the player's meter is filled, it turns yellow, and the text "Super Charged" appears in the middle of the screen.
Subclass Supers (Destiny)
Class | Solar | Arc | Void |
---|---|---|---|
Hunter | Golden Gun | Arc Blade | Shadowshot |
Titan | Hammer of Sol | Fist of Havoc | Ward of Dawn |
Warlock | Radiance | Stormtrance | Nova Bomb |
Subclass Supers (Destiny 2)
Class | Solar | Arc | Void | Stasis |
---|---|---|---|---|
Hunter | Golden Gun | Arc Staff | Shadowshot | Silence and Squall |
Blade Barrage | ||||
Titan | Hammer of Sol | Fist of Havoc | Sentinel Shield | Glacial Quake |
Burning Maul | Thundercrash | Ward of Dawn | ||
Warlock | Daybreak | Stormtrance | Nova Bomb | Winter's Wrath |
Well of Radiance | Chaos Reach | Nova Warp |
Trivia
- A Taken Captain's "Darkness Ball" suppresses a Guardian's super for a time, preventing it from being used even when fully charged.
- The Nightstalker subclass for the Hunter can suppress enemy Guardians in PvP, preventing them from using their Super as well as slowing them down and limiting their field of vision.
List of appearances
References
- ^ Game Informer January 2014, page 54
- ^ IGN Bungie's Destiny: A Land of Hope and Dreams