Enigma's Draw

Revision as of 09:15, March 25, 2022 by PorpleBot (talk | contribs) (Text replacement - "Intrinsic Trait" to "Intrinsic trait")

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Enigma's Draw
Enigma's draw.jpg
Production overview

Manufacturer:

Future War Cult

Rarity class:

Legendary

Weapon type:

Sidearm

Min-max impact:

51

Min-max stability:

39-66

Min-max handling:

30-52

Min-max magazine:

12-15

Specifications

Ammunition type:

Primary

Fire mode:

Semi-automatic

Rate of fire:

260 RPM

Damage:

Kinetic

Effective range:

54-70

Service history

Affiliation:

Future War Cult

 

"Indeed, I traffic in all kinds of secrets and mysteries. Weapons, as well."
— Lakshmi-2

Enigma's Draw is a Legendary Sidearm that can be acquired from Lakshmi-2 during Faction Rallies. It was reintroduced during Season of the Worthy as a world drop with random rolls.

Perks

Intrinsic traits

  • Precision Frame - This weapon's recoil pattern is more predictably vertical.

Sight

  • Quickdot SAS - +5 stability, +15 handling, +5 Aim Asist
  • Control SAS - +10 stability, +10 handling, +5 Aim Asist
  • Shortsec SAS - +3 Range, +3 stability, +3 handling, +5 Aim Asist
  • Tactic SAS - +5 Range, +5 Aim Asist
  • Target SAS- +8 Range, -5 stability, -5 handling, +5 Aim Asist
  • Farpoint SAS - +13 Range, -10 stability, -10 handling, +5 Aim Asist

Magazine

  • Appended Mag - +20 magazine
  • High-Caliber Rounds - Shots from this weapon knock the target back farther, +5 range
  • Armor-Piercing Rounds - Rounds cause extra damage to combatants' shields and overpenetrate targets, +5 range
  • Ricochet Rounds - Rounds ricochet off hard surfaces, +5 range, + 10 stability
  • Extended Mag - -20 reload, +30 magazine
  • Alloy Mag - +10 reload (when magazine is empty)
  • Flared Magwell - +5 stability, +15 reload
  • Light Mag - +5 range, +10 reload speed

1st perk

  • Full Auto Trigger System - Holding down the trigger will fire this weapon at full auto
  • Grave Robber - Kills partially refill magazine from reserves
  • Triple Tap - Rapidly landing precision hits will return 1 round to the magazine
  • Zen Moment - Causing damage with this weapon increases its stability
  • Opening Shot - Improved accuracy and range on the opening shot of attack

2nd perk

  • Demolitionist - Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves
  • Rapid Hit - Rapid precision hits temporarily increase stability and reload speed
  • Swashbuckler - This weapon gains increased damage from melee kills and kills with this weapon
  • Rangefinder - Aiming this weapon increases its effective range and zoom magnification
  • Elemental Capacitor - Increased stats based on the currently equipped subclass
    • Solar: increases your reload speed. +45 reload speed
    • Arc: increases handling. +45 handling
    • Void: increases stability. +18 stability
    • Stasis: moderately controls recoil and increases movement speed when aiming down sights. +10 recoil direction, -5% ads movement speed penalty

List of appearances

References