Prison of Elders

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A team of Guardians in the Prison of Elders
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The Prison of Elders is a prison facility in The Reef, under the oversight of Variks, the Loyal. The Archon Priest Aksor was previously a prisoner before later being retrieved and having his soul restored by the House of Winter on Venus. The Prison of Elders is also known to contain many royals from the House of Wolves, [1] though it also contains Hive, Vex and Cabal inmates.

Gameplay

The Prison is featured in the House of Wolves as part of the new Arena game mode. It will be limited to 3 players.[2] Matchmaking is available at level 28. Modifiers are available. Challenge modes are available at level 32, 34, and 35, which rotate on a weekly basis but require pre-made fireteams.

A single session consists of 5 rounds of 3 waves each, except for Skolas's Revenge which features 6 rounds. Players spawn in the Airlock, a small central room that connects to the Prison's four chambers, each home to one of the four enemy races. Once a round begins, a modifier is activated and players are directed to one of the chambers. After completing a round, players must return to the Airlock to begin the next round.

Once the final round is complete, players each receive a Treasure Key and return to the Airlock, where a path to a lower level of the Prison has opened. Players arrive at a room with a number of chests that reward random loot, including items exclusive to the Prison of Elders and other legendary and exotic gear.

Challenges

  • Broken Legion (level 32)
  • Urrox's Grudge (level 34)
  • Skolas's Revenge (level 35)

Round Modifiers

Each round features a specific modifier that can force Guardians to adapt their strategy. The modifier is active for the entirety of the round.

  • Arc Burn - all Arc damage attacks are more powerful
  • Brawler - player melee attacks are more powerful
  • Catapult - Grenades recharge at an increased rate
  • Exposure - player shields are increased, but don't replenish
  • Juggler - ammo does not drop for the weapon you are using
  • Lightswitch - enemy melee attacks are more powerful
  • Small Arms - Primary weapons are more powerful
  • Solar Burn - all Solar damage attacks are more powerful
  • Trickle - Supers recharge at a reduced rate
  • Void Burn - all Void damage attacks are more powerful

Critical Objectives

During some waves, Variks will issue a time-sensitive Critical Objective that Guardians must complete during the battle. Failing to complete a Critical Objective will cause Variks to invoke Warden's Punishment, a debuff that immediately kills the Guardians and forces them to restart the round.

  • Defusing Splinter Mines - Capture zones that appear one at a time across the arena. Once a zone appears, players have 30 seconds to capture it.
  • Eliminate Target - Kill a powerful enemy before he escapes the arena.

Gifts from Variks

Occasionally, at the start of a wave Variks will send Guardians a helpful item.

  • Scorch Cannon - a pickup weapon that can fire explosive shells with a timer.
  • Heavy Ammo crate - a single-use ammo crate like those found in the Crucible.

Unique Enemies

  • Wretched Knight

Bosses

Guide

Rewards

Known prisoners

List of appearances

References

  1. ^ Bungie (2014-9-9), Destiny, PlayStation 4, Activision Blizzard, Grimoire: Ghost Fragment: The Queen
  2. ^ Planet Destiny - No Raid with House of Wolves