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Fusion is an elemental manifestation of both the Light and the Darkness, spliced from all of the elemental manifestations of the Light - Arc, Solar, and Void - with Stasis. It has relations to Mal's powers, and is more precisely the twisted power of movement on a macroscopic and atomic level. It is first introduced in the Paradox expansion as the first of element-fused subclasses.
History
The Swordsman's Arrival
Some time after Kirito and Asuna rose to power with the emergence of the Darkness and the arrivals of the Shadowkeepers and their dark armies respectively known as the Shadow Army, Supplicants, and Ghosts of Nagasaki during the Shadowkeeper Apocalypse, The Guardian would venture into Mars and establish an alliance with Koriks and his House of Flame before traveling to the Shard of the Traveler's resting place and acquiring the power of Fusion in order to avenge Zavala's death and save Mal, the daughter of Hendrick Yor and Kaguya Narusaka and a Villain Kid who also wields this power. But, unbeknownst to them and the Vanguard, Kirito and Asuna's eldest son Tatsuyi and his accomplices, including Kamrak, Lilthis, Tyranaks, and the other members of the Shadow Collective, would also wield the powers of Fusion.
Machina Surge
During the incursion of the Machina during the Battle of Verses, the Prime Unit, Kereznis, was dispatched to study the Paracausal powers of Light and Darkness. A team of Guardians was sent to Europa to halt Kereznis’ research, and would discover that the Prime Unit was experimenting with Fusion and empowering their soldiers with it. Kereznis themself would be neutralized, although not before they had sent what they had uncovered of their studies of Light and Darkness, as well as Fusion, and soon enough the Machina would be deploying powerful soldiers all across the system armed with Fusion.
Overview
EMBRACE THE POWER OF THE WICKED.
Wicked, dark, and alluring – the power of Fusion beckons you. Command this new elemental power with brand new Guardian sub-classes. Control the fight, seize your enemies in any bewitching grip, and shatter them where they stand without mercy.
Subclasses
Cursebreaker
- "Free yourself. Embrace the dark power."
- — Subclass Description
Lore: A Knight of the Hive begins his search, stalking for any wandering Light to consume to satisfy his Worm’s Hunger. He sees two Guardians and raises his blade, charging at his foes. The Guardians see the Knight and fight it off, but its power is beyond what they believe. One Guardian falls to the ground. The Knight sees his incapacitated prey and swings his blade at them, but the other screams and hears something beckoning it... something like a whisper. Time stops...next thing: the Knight has been chained by fires of unknown and the almost-lost Guardian looks to his friend, who was empowered by unknown energies. He then pulls an arrow and pierces the Knight’s helmet. It was over... the Darkness of the Night has been destroyed by another Dark...unknown to anyone in this world...
All Hunters master the frontier, but none claim territory quite like a Cursebreaker. Fatality Chain binding may seem more merciful than gun or blade… until the feeding frenzy begins.
Super
- Fatality Chain: Tether a large group of foes to a Solar Anchor and summon Nightmare Arrows to slow and suppress them for your Fireteam.
- TBA
- TBA
Special Ability
- Cursed Gear: Gain an evade to avoid damage.
Warpcaller
- "Close your distance and ease the throttle."
- — Subclass Description
Lore: TBA
TBA
Super
- Petal Stream: Summon a flaming Scythe and inflict formidable waves of pain upon your enemies with its signature ability of Darkness.
- TBA
- TBA
Special Ability
- TBA:
Timeholder
Soulhealer
Stormwaker
- "Let go of your situations. Come to the wickedness and form the wrath of its lessons."
- — Subclass Description
Lore: The shadows embraced me, dimming the sounds of battle into reverberant echoes, thin and distant. I flexed its words and felt the roar of glowing embers grinding against the bones of the wicked world.
Incendiary siege engines of war, Stormwaker Titans hammer and shatter their enemy’s ranks from afar, raining electric waves of cleansing fire down upon fortified defensive positions.
Super
- Blackout Hammer: Summon Battle Cat, conjure an electric hammer, and wreak destruction down upon your enemies.
- TBA
- TBA
Special Ability
- Untouchable Fury: Blackout Hammer lasts longer and you gain an overshield while standing near a Sunspot.
Shadowdancer
- "Embrace the wicked side. Be its answers for questions."
- — Subclass Description
Lore: The blade sealed my hands in rime, and the song resonated through my flesh. I was its instrument, and it was mine; when we sang be still to the world, it would obey.
Shadowdancers directly manipulate both Void and Arc energies, focusing body and mind to channel and chain the lightning. Their enemies are given fair warning— flee from battle, or face the storm.
Super
- Blade of Devastation: Conjure a Taken sword from your hands and leave behind a wake of catastrophic destruction.
- TBA
- TBA
Special Ability
- Usurper's Wrath: Getting a grenade kill recharges your melee and Super. Getting a melee kill recharges your grenade and Super. Getting a Super kill recharges your grenade and melee.
Abilities
Grenades
- Detonative Grenade (Hunter) - Grenade explosion creates a horizontal wall of burning Void Light.
- Twister Grenade (Titan) - Grenade explosion sends uncountable lines of fire toward your target.
- Venom Grenade (Warlock) - This grenade calls down a localized lightning storm attuned with a modified variant of the Darkness's powers.
Melee
- Bloodlust (Hunter): Slow and disorient those within its cloud at unspeakable speed.
- Fist of the North Star (Titan): Ignite and disembody your enemies with a heavy solar strike.
- Infinite Tsukuyomi (Warlock): Deliver an electrocuting melee strike at any range and paralyze your enemies.
Notable Wielders
- Guardians
- The Guardian
- Proteus
- AJ, the Relentless (temporary)
- Hunter Cursebreakers
- Huntress and Huntsman Warpcallers
- Meister Timeholders
- Shinobi Soulhealers
- Titan Stormwakers
- Warlock Shadowdancers
- Fallen
- Hive
- Vex
- Cabal
- Taken
- Zahveks, Splicewalker of Tatsuyi (Fallen)
- Kavekith, Technobreaker of Tatsuyi (Hive)
- Kra'hur, Bondshifter of Tatsuyi (Cabal)
- Scorn
- Shadowkeepers
- Machina
Notable Weapons
Paradox
Primary Weapons:
- Hand Cannons: Thorn's Rose (Exotic), Whitemoon (Legendary), and Wolf's Blood (Legendary)
- Pulse Rifles: Negative Gravity (Exotic), Hellburst Vision (Legendary), Legal Action II (Legendary), and IKELOS_PR_V1.0.3 (Legendary)
- Sidearms: Spectre (Exotic) and IKELOS_SI_V1.0.3 (Legendary)
Special Weapons:
- Fusion Rifles: IKELOS_FR_V1.0.3 (Legendary)
- Shotguns: Swordbreaker's Blood (Legendary)
Heavy Weapons:
- Swords: Enveloping Darkness (Exotic) and Fusion Infinite Edge (Legendary)
Fractured Worlds
Special Weapons:
- Trace Rifles: Pathogenics (Exotic)
The Void Within
Heavy Weapons:
- Rocket Launchers: Haunted Future (Legendary)
Trivia
- Fusion is the first subclass element to be a combination of both the Light and the Dark.
- It was first introduced with Mal's powers in Descendants: Wicked World.
- Although Fusion is still available to all Guardians, its successor Shade can be acquired either by completing the Paradox Campaign or by acquiring Stasis without being corrupted.
List of Appearances
- Destiny 2
- Paradox (First appearance)
- Fractured Worlds
- The Void Within