Prismatic Titan

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"Vex encryption. Unbreakable? Ha, so they say."
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Prismatic Titan background
The coalescence of Light and Darkness into an unbreakable bulwark gripped in an unstoppable fist.

The Prismatic Titan is a Prismatic-based Titan subclass featured in The Final Shape expansion in Destiny 2.

Overview[edit]

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Lore[edit]

Destiny-GhostConstruct.png
"And my vanquisher will read that book, seeking the weapon, and they will come to understand me, where I have been and where I was going."
The following is a verbatim transcription of an official document for archival reasons. As the original content is transcribed word-for-word, any possible discrepancies and/or errors are included.

Light. And Dark. The shockwave of their clash has both raised, and razed, civilizations. There is power in the meeting of opposites. In their joining—through force—fusion or entanglement.

Titans are students of the clash, whether through locked blades or besieged fortifications. We embody the line on which armies break or rally. We live in the wake of destruction or weave it around the eye of our sheltering presence, thriving in the action of the unstoppable and the stillness of the immovable.

Abilities[edit]

Super[edit]

  • Void Twilight Arsenal: Summon three Void axes and throw them at your foes one after another. On impact, the axes pull in nearby targets and detonate in a weakening explosion. After exploding, the axes can be picked up by you or your allies and used as a weapon for a short time. While carrying a Void axe:
    • Light Attack: Slash forward with your axe, dealing damage and weakening targets.
    • Heavy Attack: Throw the axe, consuming all remaining ammo.
  • Solar Hammer of Sol: Summon a flaming hammer and wreak destruction down upon your enemies. Throw your hammer at foes. Upon impact, your hammer shatters into explosive molten shards.
  • Arc Thundercrash: Hurtle through the air like a missile and crash into targets in inflict meteoric damage.
  • Stasis Glacial Quake: Summon a Stasis gauntlet. While your super is active:
    • Heavy Attack: Slam your gauntlet down to create a shockwave that freezes targets and sends out Stasis crystals to freeze additional ones.
    • Melee: Super charge your Shiver strike for bonus damage. Sprint through Stasis crystals or frozen targets to shatter them instantly.
  • Strand Bladefury: Create claws out of Strand. While your super is active:
    • Light Attack: Swing the claws to sever targets. Killing targets with a light attack increases the speed of the next attack and builds up energy for a heavy attack.
    • Heavy Attack: Perform an uppercut attack that suspends target caught in the shockwave's path with your claws.

Utility Abilities[edit]

  • Prismatic Transcendence: Achieve harmony by dealing damage with Light and Dark damage types in equal measure or by applying subclass buffs to your allies. Kinetic Kinetic damage generates both Light and Dark energy. While Transcendence is active, your grenade is replaced by a unique Prismatic grenade that deals both Light and Dark damage. Dealing melee damage while transcendent greatly increases your grenade energy regeneration, and vice versa. Defeating targets while transcendent extends its duration.
  • Prismatic (Strand/Arc) Electrified Snare: Throw an explosive device energized with Strand matter and Arc energy that detonates in a supercharged suspending burst. The suspended target takes heavy damage over time and chains jolting lightning to any nearby targets.

Grenades[edit]

  • Void Suppressor Grenade: An explosive grenade that suppresses, preventing targets from using abilities for a short time.
  • Solar Thermite Grenade: A grenade that sends forth a line of fire, dealing damage and scorching targets in its path.
  • Arc Pulse Grenade: A grenade that periodically damages targets within its explosion radius.
  • Stasis Glacier Grenade: A grenade that creates walls out of Stasis crystals to block damage and freeze targets; these walls can be shattered for damage.
  • Strand Shackle Grenade: A thrown weapon of weighted Strand matter that detonates on impact, suspending targets and creating additional suspending projectiles.

Melee[edit]

  • Void Shield Throw: Hurl your Void Shield toward a target. The shield can ricochet off targets and surfaces, granting Overshield for each target hit.
  • Solar Hammer Strike: After for a short time, use this melee ability to swing a blazing hammer that scorches your target and deals damage in a cone behind them. If your target is defeated by Hammer Strike, they ignite.
  • Arc Thunderclap:
    • Melee button (Hold): Hold while grounded to plant your feet and begin charging your fist with Arc energy.
    • Melee button: Release to unleash a devastating blast in front of you, dealing damage that increases with longer charge time.
  • Stasis Shiver Strike: Hold input to leap through the air. Releasing unleashes a powerful dash attack that knocks targets back, slowing and damaging them.
  • Strand Frenzied Blade: Unleash claws that severs targets. Can be used up to 3 times.

Movement[edit]

  • Catapult Lift: Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.
  • High Lift: Jump while airborne to activate Lift and launch into the air to greater heights.
  • Strafe Lift: Jump while airborne to activate Lift and launch into the air with strong directional control.

Class Abilities[edit]

  • Towering Barricade: Create a large barrier that can be used to reinforce a position with cover from enemy fire.
  • Rally Barricade: Create a small barrier that you can peek over while aiming down sights and that increases reload speed for your equipped when you stand behind it.
  • Arc Thruster: While grounded, quickly evade in a lateral direction.

Aspects[edit]

  • Void Unbreakable (A handful of lavender ribbons, gently wrapped around your forearm. This gift from the Saint reminds you not to just roll with the punches—send them back twice as hard.): Hold to summon a Void shield and block a portion of incoming damage, gradually draining your grenade energy and granting an overshield over time. Releasing the grenade input or running out of energy releases a frontal blast from your shield that deals increased damage based on how much damage was blocked. Combatants that come in contact with your shield are temporarily disoriented. Fragment Slots (3)
  • Solar Consecration (The pommel stone of a battle-scarred war hammer, radiant with an inner fire. You reclaim this once-hallowed ground.): While sliding, activate your charged melee ability to launch a wave of Solar energy forward, damaging and scorching targets in front of you as you leap into the air. While airborne, activate your charged melee again to slam to the ground and create a second larger wave of damaging Solar energy. If the wave hits a scorched target, they ignite. Fragment Slots (3)
  • Arc Knockout (An orb of dancing plasma, you hold the power of raw lightning in your fist. One strike is all you need.): Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time. Defeating targets with melee attacks starts health regeneration and makes you amplified. Fragment Slots (2).
  • Stasis Diamond Lance (A weapon of Vex origin frozen at the moment before it lets its ordnance fly—like an arm, spear in hand, forever paused at the apex of its throw. It is the embodiment of action forever postponed, desperate to be unleashed.): Shatter or defeat targets with any abilities or Stasis weapons to create a Stasis Lance. Fragment Slots (3)
    • Shoot: Throw the lance to freeze targets on impact.
    • Melee: Slam the lance to the ground to freeze targets in a small area.
  • Strand Drengr’s Lash (An ancient war horn, herald of countless battles. Let them know you're coming.): Activate your class ability to create a ripple that travels along the ground, suspending and damaging targets it hits. Activate Thruster to create an unstable knot of Strand matter that detonates after a short delay, suspending and damaging targets. Fragment Slots (3)

Fragments[edit]

  • Facet of Awakening: Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. +10 Resilience
  • Facet of Balance: Rapidly defeating targets with Light damage grants melee energy. Rapidly defeating targets with Darkness damage grants grenade energy.
  • Facet of Blessing: Melee final blows start health regeneration. While transcendent, melee final blows start health regeneration for you and nearby allies.
  • Facet of Bravery: Defeating targets with grenades grants Volatile Rounds to your Void weapons. Defeating targets with powered melee final blows grants Unraveling Rounds to your Strand weapons.
  • Facet of Command: Freezing or suppressing a target reloads your equipped weapons and increases weapon stability, aim assist, and airborne effectiveness. Defeating frozen or suppressed targets creates a Stasis Shard or Void Breach.
  • Facet of Courage: Your Arc, Solar, and Void abilities deal increased damage to targets afflicted with Darkness debuffs. +10 Discipline
  • Facet of Dawn: Powered melee hits against targets make you radiant. Powered melee final blows make both you and nearby allies radiant. -10 Strength
  • Facet of Defiance: Finishers create a detonation that either jolts, scorches, slows, severs, or makes targets volatile, based on the damage type of your equipped super. +10 Recovery
  • Facet of Devotion: Defeating targets afflicted with Stasis or Strand debuffs grants bonus Light Transcendence energy.
  • Facet of Dominance: Your Void grenades weaken, and Arc grenades jolt targets. -10 Discipline
  • Facet of Generosity: Defeating targets while transcendent creates Orbs of Power for your allies.
  • Facet of Grace: Damaging targets with Kinetic weapons grants you bonus Transcendence energy. Defeating targets with your Super grants you and nearby allies bonus Transcendence energy. -10 Resilience
  • Facet of Honor: Collecting an elemental pickup or destroying a Tangle grants Transcendence energy of the same type. +10 Strength
  • Facet of Hope: While you have an elemental buff, your class ability regenerates more quickly.
  • Facet of Justice: While transcendent, your ability final blows explode. +10 Intellect
  • Facet of Mending: Grenade final blows cure you. Transcendence grenade final blows increase the strength of the effect.
  • Facet of Protection: While surrounded by enemies, you are more resistant to incoming damage. While transcendent, the effect is increased. +10 Strength
  • Facet of Purpose: Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield, based on the damage type of your equipped super. -10 Recovery
  • Facet of Ruin: Increases the size and damage of the burst when you shatter a Stasis crystal or frozen target and increases the size of Solar ignitions. +10 Mobility
  • Facet of Sacrifice: While you have an Arc, Solar, or Void buff, ability final blows grant bonus Darkness Transcendence energy. +10 Discipline
  • Facet of Solitude: Landing rapid precision hits emits a severing blast from the target. While transcendent, the severing blast is bigger.

List of appearances[edit]

References[edit]