Forum:First Witness War
From Destinypedia, the Destiny wiki
Previous:
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Third Xivu Arath's Offensive
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Next:
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Fourth Xivu Arath's Offensive
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First Witness War
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Fronts:
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Parallel Operations:
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Outcome:
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- Emperor Calus is killed
- The Guardian is able to wield the powers of Strand and discovers The Veil
- Neomuna becomes an active warzone due to Shadow Legion invasion
- Vex of the Sol Collective restart their invasion of Neomuna while they also fight Cabal troops and The Guardian
- All Neomuni promoted to active defense roles
- Asher Mir remnants inside the Vex Network are discovered by the Vex, and he is forced to ask for help from a corresponding sectors on Earth
- Asher Mir is lost during the rescue mission and presumed dead
- Asher Mir is able to leave behind a a manual simulation of the Veil produced thanks to the Vex Network
- The Witness is able to establish a link with the Veil and subsequently begins the Final Shape by opening the portal over the Traveler and entering its Pale Heart
- The Traveler is left unresponsive and its Light becomes harder to access for Ghosts
- The Vanguard's attempts to follow the Witness inside the portal fail
- Nezarec, Final God of Pain is temporarily resurrected by the Traveler’s terraforming power and haunts the citizens of Neomuna in their dreams.
- Nezarec is slain by Guardians within the Witness’s flagship.
- Neomuni inside the CloudArk are freed from his influence
- Shadow Legion forces pushed back from Earth's orbit
- Eramis, Kell of Darkness defects from the Witness’s forces.
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Belligerents
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Forces of the Coalition:
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Forces of the Witness:
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*Sol Collective
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Commanders
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Vanguard:
Reef:
Neomuna:
Imperial Cabal:
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Shadow Legion:
- Emperor Calus
- Valus Zo'aurc, Explicator of Planets
- Valus Kar'uul, Shadow Legion
- Valus Tharum, Shadow Legion
- Valus Dravusk, Shadow Legion
- Sizmic, Flayer of the Net
- Val Vraxus, Shadow Legion
- Val Gathurn, Shadow Legion
- Val Bho'kaurl, Shadow Legion
- Valus Vincu'us, Shadow Legion
- Zatocc, Flayer of the Witness
Dread and Taken:
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Sol Collective:
Sol Divisive:
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Strength
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- Countless Shadow Legion Cabal
- Countless Dread
- Countless Taken
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Casualties
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- Hundreds of Neomuni militants
- Hundreds of Imperial Cabal
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- Shadow Legion leadership
- Thousands of Shadow Legion Cabal
- Thousands of Dread
- Thousands of Taken
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- Dozens of Vex Minds
- Thousands of Sol Collective Vex platforms
- Hundreds of Sol Divisive Vex platforms
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Strike |
Location |
Description |
Recurring |
Bosses |
Objectives
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The Arms Dealer |
Earth |
The Imperial Cabal have discovered that a unknown Cabal commander is providing military assistance to the Shadow Legion's invasion. From his warship anchored on Earth he has gathered an army of bloodthirsty veterans and rebuilt a base of operations. Stop whoever calls himself Zahn and his production of new, dangerous weapons before they fall into the hands of the dark Cabal.
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The Shadow Legion once again produced a clone of Zahn and reactivated his base to regain his warfare capabilities. Stop the mercenary and put an end to his operations and weapons.
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Pyramid Goliath X2 (Miniboss) Val Zahn
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*Overload the Shadow Legion systems (Fusion Cell barrier) *Eliminate Zahn's forces (Kill powerful Cabal) *Clear a path (Pyramid Goliath X2 *Break through Zahn's defenses (Many Cabal and Fusion Cell barriers) *Defear Zahn
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The Stained Lake |
Earth |
Mara's techeuns have detected a great blight of power emerging from the Ascendant Plane onto Earth. The Taken are assisting the Shadow Legion's invasion with the aim of corrupting the region and establishing a foothold for more dark hordes. Stop the source of the Taken before they can stain a shard of the Traveler and use it to consolidate their lair.
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The Taken have resurfaced on Earth and stubbornly pursue their goal of staining the Light of the lake. Stop the Taken that embodies their blight before it spreads.
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Baimogg, Unchained Wrath (Miniboss) Valus Gor'ath, Chained by the Shadows
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*Escort the payload (Payload defense) *Clear the Blight (Baimogg, Unchained Wrath) *Eliminate Taken stains (Kill powerful Taken) *Find the source of Taken corruption (Hold corrupted zones to clean) *Defear Gor'ath
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