Fatebringer

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D1
Fatebringer
DY1 Fatebringer.png
Production overview

Rarity class:

Legendary

Weapon type:

Hand Cannon

Min-max impact:

81

Min-max stability:

32 - 38

Min-max reload speed:

33 - 43

Min-max magazine:

12

Specifications

Ammunition type:

Arc Arc (Year 1)
Kinetic Kinetic (Year 3)

Fire mode:

Single

Rate of fire:

22

Damage:

130 - 170 Attack (Year 1)
365 - 400 Attack (Year 3)

Effective range:

40

Hidden stats

Aim assistance:

61 - 66

Zoom:

15

Recoil:

95

Service history

Affiliation:

Vex

 
D1 Adept
Fatebringer
Fatebringer (Adept).jpg
Production overview

Rarity class:

Exotic

Weapon type:

Hand Cannon

Required level:

40

Min-max impact:

81

Min-max stability:

32-38

Min-max magazine:

12

Specifications

Ammunition type:

Arc Arc

Fire mode:

Single

Rate of fire:

22

Damage:

320-400

Effective range:

40

Hidden stats

Aim assistance:

61-66

Zoom:

15

Recoil:

95

Service history

Affiliation:

Vex

 
D2
Fatebringer
Fatebringer.jpg
Production overview

Rarity class:

Legendary

Weapon type:

Hand Cannon

Min-max impact:

84

Min-max stability:

57

Min-max handling:

55

Min-max reload speed:

46

Specifications

Rate of fire:

140 RPM

Damage:

Kinetic Kinetic

Effective range:

46

Hidden stats

Aim assistance:

84

Inventory size:

53

Zoom:

14

Recoil:

98

Service history

Affiliation:

Vex

 
D2 Timelost
Fatebringer
Fatebringer (Timelost).jpg
Production overview

Rarity class:

Legendary

Weapon type:

Hand Cannon

Min-max impact:

84

Min-max stability:

57

Min-max handling:

55

Min-max reload speed:

46

Specifications

Rate of fire:

140 RPM

Damage:

Kinetic Kinetic

Effective range:

46

Hidden stats

Aim assistance:

84

Inventory size:

53

Zoom:

14

Recoil:

98

Service history

Affiliation:

Vex

 
Delivering the inevitable, one pull at a time.

Fatebringer is a Hand Cannon Legendary that drops from the Templar boss in the Vault of Glass Raid. It will return in Year 3 as a primary Fatebringer (Adept) Exotic that deals Arc damage obtainable in the Vault of Glass Raid of the Age of Triumph.

Fatebringer has returned in the Season of the Splicer with the return of the Vault of Glass, the name of the Adept version will be changed to Fatebringer (Timelost) and will be of Legendary allowing the possibility of using Adept mods.

Destiny 2[edit]

Fatebringer returned in Season of the Splicer with the return of the Vault of Glass, albeit with some adjustments, such as the addition of random perks and lack of the intrinsic perk "Oracle Disruptor" as well as one fewer perk slot. Both the lack of a 3rd perk slot and the removal of the Oracle Disruptor perk are in line with the rest of the weapons from Vault of Glass.

Perks (Destiny 1)[edit]

Intrinsic[edit]

1st column[edit]

  • Steadyhand IS: Stable sight, optimized for excellent recoil control.
  • Sureshot IS: Snapshot sight, excellent handling, superb target acquisition.
  • Quickdraw IS: Agile sight, lightning-fast handling.

2nd column[edit]

  • Firefly: Precision kills with this weapon cause the target to explode.

3rd column[edit]

  • Field Scout: Increased ammo carry capacity.
  • Single Point Sling: Switch weapons faster, move more quickly while aiming.
  • Explosive Rounds: Volatile payload explodes on impact, dealing a portion of the weapon's damage in an area.

4th column[edit]

  • Outlaw: Precision kills with this weapon dramatically increase reload speed.

Perks (Destiny 2)[edit]

Barrel[edit]

  • Full Bore - +15 range, -10 stability, -5 handling
  • Hammer-forged rifling - +10 range
  • Arrowhead brake - +10 handling, +30 recoil control
  • Chambered compensator - +10 stability, -5 handling, +10 recoil
  • Corkscrew rifling - +5 range, +5 stability, +5 handling
  • Extended barrel - +10 range, -10 handling, +10 recoil
  • Fluted barrel - +5 stability, +15 handling
  • Polygonal rifling - +10 stability
  • Smallbore - +7 range, +7 stability

Magazine[edit]

  • Accurized rounds - +10 range
  • Tactical mag - +5 stability, +10 reload, +10 magazine
  • Appended mag - +20 magazine
  • Extended mag - -20 reload, +30 magazine
  • steady rounds - -5 range, +15 stability
  • Alloy mag - +10 reload (when magazine is empty)
  • Flared magwell - +5 stability, +15 reload

1st perk column[edit]

  • Rewind rounds - When weapon is empty, magazine refills from reserves based on number of hits (must hit last shot of the magazine to proc).
  • Explosive Payload - Projectiles create an Area-of-effect detonation on impact.
  • Killing Wind - Final blows grant increased mobility, range, and handling for a short duration.
  • Tunnel vision - Reloading after defeating a target greatly increasers target acquisition and aim-down-sight speed for a short duration.
  • Osmosis - Using your grenade ability changes this weapon's damage type to match your subclass until the weapon is stowed.
  • Thresh - Killing combatants generates a small amount of Super energy.

2nd perk column[edit]

  • Frenzy - Being in combat for an extended period of time increases damage, handling, and reload speed until you're out of combat.
  • Firefly - Precision kills generate a solar explosion and increase reload speed.
  • Eye of the storm - This weapon becomes more accurate and grants more handling as your health gets lower.
  • Kill Clip - Reloading after a kill grants bonus damage for 3 seconds.
  • Opening shot - Improved accuracy and range on first shot fired while aiming down sights.
  • Adrenaline Junkie - Grenade final blows grant bonus damage and handling for a moderate duration.

Trivia[edit]

List of appearances[edit]