Forum:Asylum of Screams
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Forums: Index → Fan Fiction → Asylum of Screams |
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Asylum of Screams | |
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Game: |
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Player(s): |
1-6 |
Recommended Power Level: |
700+ |
Location: |
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Objective(s): |
Roam the Asylum of Screams in search for treasure |
“ | Seek priceless treasures in the most perilous of places. | ” |
Asylum of Screams is an end-game activity where Guardians go to a remote area of Darumel's Ascendant Realm in search of powerful loot. There are many encounters to fight in and many puzzles to solve here, with loot continually getting better and better with enemies getting harder and harder. The landscape changes every newly loaded game, forcing players to adapt to an entirely different map. Enemies of all sorts of factions can be seen roaming the place.
Overview
The Asylum of Screams is a Dungeon of sorts, where players are put in an open-world area where they are free to explore the area in search of secrets or encounters which lurk around each and every corner of the map. Enemies of all sorts of factions lurk the realm from The Kell's Scourge Syndicate of the Fallen to the Taken.
The place is a continual Darkness Zone, where if the team is wiped, 3 total times, they are transported back to orbit with their finds. For boss encounters, however, the Fireteam is brought to orbit if they are unable to defeat the boss within 9 attempts. There also will be a 2 hour timer to pick up the pace of players
After an encounter or puzzle is successfully beaten, the denizens of the realm get continually harder, challenging players who stay in the realm to collect more rewards. The rewards continually get better after each encounter, increasing the chance for unique rewards and even Exotics if lucky enough. Boss encounters usually double the universal chance for better rewards.
History
Centuries ago, a major segment of Darumel's Ascendant Plane splintered off from his prison, and was forever forgotten. Over the years, enemies of many factions were ripped from their realms and forced to walk the infinite realm of screams. Forgotten for years, the treasures of this Asylum remained untouched.
Once again appearing, the many enemies who roam this land engaged with Darumel's Hive, causing widespread casualties. With it's appearance, the enemies also began to worm their way back to the physical realm, sowing havoc at wherever they once again appear. Seeking retribution, Darumel called upon the wrath of Guardians to dispose of his rivals in turn for the bounties and treasures of the Asylum.
Bosses
Boss encounters come in many varieties; from basic Ultra encounters to Raid sophisticated bosses.
Unique Bosses
- Kariil, Fool of Darumel
- Malphikaris, Demon Perfected
- Bolka'urahn, Dominus to None
- Katherion, Metaphysical Predator
- TBA
Named Bosses
Fallen
- Goyris the Forgotten, Kell's Scourge (Introduction)
- Noviks-4, Interdimensional Probe
- Dreksul, Dusk Baroness
- TBC
Hive
- The Midnight Guards
- Daughter of Nokris (Darkblade in Grasp of Nokris,Nokris's Daughter and Granddaughter Of Oryx, the Taken King)
- TBC
Vex
- Black Garden Survivor (Vex Catoblepas)
- Muralos, Gate Lord
- Luragon, Vertical Mind & Qervoxx, Horizontal Mind
- TBC
Cabal
- Yuvurg, Blind Razer
- Dominus Swadi, Student Of Srikes (Blood Guard Legionary in Sand Eaters Colors,One Of Srikes’s pupils)
- TBC
Taken
- Val Fa'eng, Shield of Xivu
- Qervaxx, the Furious
- Xaviks, the Warmonger
- Aselios, Fury of Quria
- Kha'dobah, the Maddened
- TBC
Misc
- Horrified Wampa (Dusk Splicers Failed Experiment)
Rewards
Weapons
- Dual Khvostov 7G-02 (By Killing Dominus Swadi, Student Of Srikes, exotic Auto Rifle)