Calling Them Home
From Destinypedia, the Destiny wiki
- ’’Recommended Power +30
- ’’Trostland’’, ’European Dead Zone’’
- ’’Hawthorne is broadcasting a message from the Farm to guide refugees there. Help her amplify it to reach the entire region.
‘’’Ghost’’’: All right, Devrim, what’s next?
‘’’Hawthorne’’’: Helping me spread the word. We’re broadcasting a signal from the Farm to the people who fled the City, saying, “you’ll be safe here”
Devrim Kay: And we need to make sure everyone, everywhere can hear it.
Hawthorne: Place a few signal amplifiers around the area to boost the signal! That should do the trick.
- Boost Hawthorne's signal
- Find a good spot somewhere nearby and place an amplification node.
- Deploy Patrol Beacon
Ghost: That's one node online.
Hawthorne: Looks like the signal's already amped. That was fast.
Devrim: Hang on a minute. I just spotted quite a few Fallen headed your way. Keep your guard up.
- Stop Fallen Interference.
- Zealous Vandals defeated
- [0-4] of 4
- Zealous Vandals defeated
- Defeat Zealous Vandals in the area to keep the Fallen attention away from the signal amplification nodes.
- The player engages the Zealous Vandals.
- 1 of 4
- 2 of 4
- 3 of 4
- 4 of 4
Devrim: Eliminating that Captain under the church must have drawn the rest of the Fallen out.
Hawthorne: They wont stop coming. We need to make sure that signal is strong. You better hurry up and place that second node.
- Reach a clear location.
Travel to Outskirts to find another good spot for an amplification node.
- The player transits towards Outskirts
Hawthorne: This place used to be so peaceful. This is the first time I've even seen any Fallen since the Cabal hit us. reminds me of the City. You all tried to make it so that we never even laid eyes on a Dreg. Keep us safe, right? There's another word for a place you're not allowed to leave - you know - with walls you can't see over, and guards everywhere.
Devrim: Suraya, despite your... exploits there, I hardly think the City was a prison.