Walker
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Walker | |
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Production information | |
Manufacturer: |
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Model: |
Spider Tank |
Technical specifications | |
Other system(s): |
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Hull: |
Heavily Armored |
Armament: |
Laser Cannon |
Crew: |
Automated |
Usage | |
Role(s): |
Heavy Assault |
Affiliation: |
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The Fallen Walker is a vehicle used by the Fallen. It is a powerful enemy that typically appears in Strikes and large-scale Public Events.[1]
Armament
Usually deployed during low-altitude drops from Fallen Skiffs[2], the Fallen Walker is equipped with an impressive and varied arsenal that allows it to efficiently deal with just about any type of threat. Mounted under the command pod is an Arc based chin-mounted machine gun that is capable of cutting down swaths of personnel in seconds. On its back, is its main weapon; a swivel-mounted Solar based cannon that fires high-velocity, high-explosive rounds powerful enough to eliminate clusters of enemies, or even down a Guardian in a single shot. However, this weapon requires the use of the built-in laser sight to lock-on to its target(s). Mounted on the side of its main gun is a missile pod capable of launching a small salvo of Solar, laser-guided, high-velocity missiles. Lastly, the Walker can emit a powerful Arc pulse to knockback any enemies that get too close to it or to provide cover for itself when recovering from being knocked down. For additional protection and support, the Walker can deploy Shanks and/or bouncing mines.Cite error: Invalid <ref>
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Strategy
The Fallen Walker is armored with thick plating, making it highly resistant to small arms fire and heavy weapons alike. For a start, its main cannon is laser guided and will remain fixated on a certain spot, giving Guardians enough time to evade its explosive rounds. The segments on its legs can be blown off by sustained fire, however, and if the Walker itself sustains enough damage it will be forced to pause and temporarily expose a weak spot near its "head." A fireteam should ideally spread themselves out (so that the Walker has to slowly rotate to engage each attacker) and focus firepower on one leg at a time. This strategy also works without a fireteam, since the walker moves slowly. It is recommended not to approach the Walker due to its melee attack and nose gun, even when it's been staggered. Exposed legs should be ignored, as they take less damage than armored legs.
While technically not a weak spot, the missile pod launcher can be shot off the main turret with enough gunfire, reducing the Walker's overall firepower. The main turret itself cannot be removed.
Appearances
Missions
Public Events
Adventures
Strikes
Raids
Variants
- Devil Splicers
- Perfected Walker
- Splicer Walker
- House of Devils
- Devil Walker
- Noble Devil Walker[3]
- House of Exile
- Noble Iron Walker
- House of Winter
- Noble Winter Walker
- House of Wolves
- Wolf Walker
- Noble Wolf Walker
- Elder Wolf Walker
- House of Dusk
Trivia
Before the reveal of its name at the E3 2013 Destiny Gameplay Demo, the Fallen Walker was known as the Spider Tank.
Gallery
A Fallen Walker fires on a Guardian.
A Fallen Walker being deployed from underneath a Fallen dropship.
Fallen Shanks being deployed from a Fallen Walker.
Browse more images on this article's gallery page. |
List of appearances
References
- ^ Destiny Tracker - Fallen Arsenal
- ^ Eurogamer - PS4 E3 2013 Sony Conference
- ^ Bungie (2014-6-12), Destiny: Alpha PlayStation 4, Activision Blizzard.
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