Striker

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The Sigil of the Striker

"The dream of the City. Its Walls keep it together. Its spears—the Strikers—are what keep it alive."
Commander Zavala

Striker is an Arc-based Titan subclass. This subclass of Titan is associated with pure offense and facing the enemy head-on.

Upgrades (Destiny 1)

"At close quarters a fist is better than any gun."
— Class Description

Tier 1—Grenades

  • Flashbang Grenade—an explosive grenade that disorients the enemies it damages
  • Pulse Grenade—a grenade that periodically damages enemies inside its explosion radius
  • Lightning Grenade—a grenade that sticks to any surface, periodically emitting bolts of lightning

Tier 2—Movement

  • Lift—Jump and then press again while in the air to activate Lift
  • Increased Height—upgrades Lift to travel to greater heights
  • Increased Control—upgrades Lift for better directional control while in the air
  • Catapult—upgrades Lift to provide a strong initial burst of momentum

Tier 3—Super

  • Fist of Havoc—smash the ground and dissolve nearby enemies in a maelstrom of Arc Light
  • Aftermath—Fist of Havoc leaves a damage-dealing field in its wake
  • Death from Above—after jumping, Fist of Havoc can be aimed at enemies below
  • Shockwave—Fist of Havoc unleashes a wave of devastating energy which travels along the ground

Tier 4—Melee

  • Storm Fist—a punishing melee attack that deals bonus damage.
  • Overload—hits with Storm Fist have a chance to immediately reset its cooldown
  • Discharge—hits with Storm Fist deal area of effect damage around the target
  • Amplify—kills with Storm Fist significantly reduce the cooldown of Fist of Havoc

Tier 5—Training 1

  • Titan Codex I—training focused on battle recovery and toughness
  • Titan Codex II—training focused on speed and toughness
  • Titan Codex III—training focused on battle recovery and speed

Tier 6—Perks 1

  • Headstrong—sprinting increases the leap distance of Fist of Havoc
  • Aftershocks—increases the duration of Pulse Grenade, Lightning Grenade, and Aftermath
  • Transfusion—kills with Storm Fist or Shoulder Charge immediately trigger health regeneration

Tier 7—Training 2

  • Titan Codex IV—training focused on all attributes
  • Titan Codex V—training focused on maximum battle recovery
  • Titan Codex VI—training focused on raw speed

Tier 8—Perks 2

  • Unstoppable—you are harder to kill while using Fist of Havoc
  • Shoulder Charge—after sprinting for a short time, press to unleash a devastating melee attack
  • Juggernaut—after sprinting for a short time, gain a protective shield

Upgrades (Destiny 2)

Super Ability

  • Fist of Havoc−Charge your fists. Once activated, you can shoulder charge or ground slam until Super energy is depleted.

Grenades

  • Flashbang Grenade−An explosive grenade that disorients enemies upon detonation.
  • Pulse Grenade−A grenade that periodically emits energy pulses that damage enemies within radius.
  • Lightning Grenade−A grenade that sticks to any surface and periodically emits pulses of lightning that damage enemies.

Movement

  • Increased Height−Upgrades Lift for higher vertical reach.
  • Increased Control−Upgrades Lift for more directional control.
  • Catapult−Upgrades Lift for a strong initial momentum burst.

Barricades

  • Towering Barricade−A large barrier that can be used for cover or to seal off dangerous areas for a short time.
  • Rally Barricade−A small barrier that can be peeked over while aiming down sights and instantly reloads your equipped weapon when taking cover.

Code of the Juggernaut

  • Frontal Assault−A powerful melee punch that increases weapon stability.
  • Reversal−Melee kills trigger health regeneration.
  • Knockout−Breaking enemy shields increases melee range.
  • Trample−Fist of Havoc lasts longer while sprinting. Kills with Fist of Havoc extend its duration.

Unnamed Skill Tree

  • Aftermath−Fist of Havoc disorients enemies and leaves a damage-dealing field in its wake.
  • Magnitude−Increases the duration of Pulse Grenades, Lightning Grenades, and Aftermath.
  • Aerial Strike−Fist of Havoc's damage increases the longer you are airborne.
  • Shoulder Charge−After sprinting for a short time, hurl yourself shoulder-first towards your target.

List of appearances

References