The Devils' Lair (strike)

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This article is about the Strike on Earth. For the Fallen lair, see The Devils' Lair (location).
The Devil's Lair (strike)
Grimoire Devils' Lair.jpg

Game:

Destiny Base Game

Player(s):

1 - 3

Location:

The Devils' Lair (location), Cosmodrome

Destinypedia has a walkthrough guide for this level; see The Devils' Lair (strike)/Walkthrough.

 

"The Fallen will continue to claw at the walls of our city unless we strike them down. Beneath the ruins of the Cosmodrome, in the shadow of an old colony ship, we've located the House of Devils' lair, and the High Servitor, feeding them their strength. We must destroy this machine god, and send their souls screaming back to Hell."
Commander Zavala, mission briefing

The Devils' Lair is a Level 8 Strike that sends Guardians deep into the lair of the Fallen House of Devils to eliminate Sepiks Prime.

As the Prime Servitor of the House of Devils, Sepiks Prime is guarded by some of the Devils' best troops. Guardians on The Devil's Lair strike mission must fight all the way inside the lair and defeat Sepiks in order to smash the House of Devils' morale, and weaken their attacks against the Last City.[1]

In the Rise of Iron expansion, the Strike was revamped with new Splicer enemies and the boss being Sepiks Perfected.

Objectives

  • Enter the Devils' Lair
  • Fight into the Lair
  • Take back the Refinery
  • Hack the Mesh Generator
  • Secure the Refinery
  • Infiltrate Devils' Lair
  • Cut through the Fallen
  • Find Sepiks Prime
  • Decimate the Fallen
  • Destroy Sepiks Prime

Transcript

{Loading screen}

   COMMANDER ZAVALA: The Fallen will continue to claw at the walls of our City unless we strike them down. Beneath the ruins of the Cosmodrome, in the shadow of an old colony ship, we've located the House of Devils' Lair and the High Servitor feeding them their strength. We must destroy this machine god and send their souls screaming back to hell. 

{Gameplay}

The fireteam enters the complex.

   GHOST: Fallen and Hive. Let's hope we can avoid the crossfire. 

The fireteam clears out the refinery and deploys a Ghost to hack the Fallen Shield Mesh Generator.

   GHOST: Pretty complex. I'll need time. 

The fireteam defeats the first wave of enemies.

   GHOST: The Fallen are getting smarter. It's like the entire system is wired to a... 

An alarm sounds.

   GHOST: I'll work faster. 

The fireteam defeats the second wave of enemies.

   GHOST: I'm close. But, just so you know, there's more Fallen and Hive on the way. 

The fireteam defeats Naksis, Devil Baron during the third wave of enemies.

   GHOST: Barrier is down. We can move now. 

The fireteam moves through the next area and into a clearing.

   GHOST: The Lair is up ahead, under that Colony Ship. Just on the other side of all those Devils. 

A Devil Walker is deployed in front of the fireteam. The fireteam destroys the Devil Walker and continues into the Devils' Lair.

   GHOST: So, this is the Devils' Lair... 

After entering Devils' Lair, the fireteam encounters and destroys Sepiks Prime.

   COMMANDER ZAVALA: Sepiks Prime cast a great shadow over our City. With its destruction, the Fallen Devils will grow weaker. But we must stay vigilant. The Fallen are crafty. They'll find ways to survive. They always do. 

{Mission ends}

Enemies

Bosses

Trivia

The Devils' Lair was one of the few Strikes that was not revamped with the The Taken King expansion. With the release of Rise of Iron, the Strike was revamped into a brand new Strike accessible at the Light level 320 version and above.

Gallery

List of appearances

References

Template:Strike