Salvation's Edge
From Destinypedia, the Destiny wiki
"I don't have time to explain why I don't have time to explain."
This article has new content coming soon from The Final Shape and may not be complete, confirmed, or correct. Please update it as soon as any relevant and accurate material is available. Editors must cite sources for all contributions to this article. Edits that do not follow this standard will be reverted without notice. For more information, see the Citation policy.
This article has new content coming soon from The Final Shape and may not be complete, confirmed, or correct. Please update it as soon as any relevant and accurate material is available. Editors must cite sources for all contributions to this article. Edits that do not follow this standard will be reverted without notice. For more information, see the Citation policy.
Prev: |
|
Next: |
TBA (Raid) |
Salvation's Edge | |
---|---|
Game: |
|
Player(s): |
1-6 |
Recommended Power Level: |
1965 |
Location: |
|
Objective(s): |
Assemble your fireteam, ascend the Witness's monolith, and confront oblivion. |
Destinypedia doesn't currently have a walkthrough for this level; could you write one? | |
“ | Free the Light. | ” |
Salvation's Edge is a Raid in Destiny 2, released in the Final Shape expansion on June 7th, 2024. At the Pale Heart of the Traveler, Guardians must face oblivion in one epic confrontation with the Witness and break its hold on the Traveler's Light before it imposes finite salvation in the final shape upon all existence.
Unique enemies
- This section needs expansion. You can help Destinypedia by expanding it.
- Devotee of the Witness
- Keeper of the Monolith
- Threshold Sentinel
- Splintered Curator
- Trammel of Conflict
- Trammel of Demise
- Trammel of Time
Bosses
- Herald of Finality
- The Witness (Final Boss)
Walkthrough
Substratum
Herald of Finality
Repository
Verity
The Witness
Rewards
Weapons
- Euphony - Exotic Linear Fusion Rifle
- Critical Anomaly - Legendary Sniper Rifle
- Forthcoming Deviance - Legendary Glaive
- Imminence - Legendary Submachine Gun
- Non-Denouement - Legendary Combat Bow
- Nullify - Legendary Pulse Rifle
- Summum Bonum - Legendary Sword
Armor sets
Miscellaneous
- Raid Armor Mods:
- Electrified Conductor - In "Salvation's Edge," receive a large amount of Special ammo when charging a conductor.
- Stacked - In "Salvation's Edge," final blows have an increased chance of spawning Heavy ammo while in possession of Resonance.
- Persistent Resonance - In "Salvation's Edge," create orbs when depositing Resonance.
- High-Tier Elimination - In "Salvation's Edge," gain bonus ability energy when defeating challenging combatants or higher.
- Arm's Reach - In "Salvation's Edge," gain bonus Super energy when defeating a combatant near a limb of the Witness.
- Turmoil Engine - Exotic Sparrow
- Timeless Bond - Exotic Ghost shell
- Emblems:
- Edfication - Complete all encounters of the Raid.
- Hunker Down - Complete all encounters of the Raid within the first 48 hours of release (June 7th - June 9th, 2024)
- Shaders:
- Resonant Cellweave - Find both hidden chests within the Raid.
- The Rubicon Lore book
Transcript
- This section needs expansion. You can help Destinypedia by expanding it.
Gallery
Intro
Weapons
Armor
Trivia
- Salvation's Edge had the longest time to a first clear at 18 hours and 59 minutes, beating out Last Wish by 10 minutes.
- Additionally, Hunker Down, the emblem given to those who beat the raid within the first 48 hours of its release, is the rarest Challenge/Contest mode emblem ever, with only 3286 people having unlocked it [1].
- The Raid includes nearly all enemy races, except for the Fallen.
- Salvation's Edge is the first raid where the final boss does not die, instead being killed in the Excision mission
- This can be accessed from several locations in the Pale Heart, including at the end of the raid itself.