Bound Minotaur

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Revision as of 20:15, June 23, 2024 by VoidShadow (talk | contribs) (Created page with "{{Vex infobox |nameBG=#466D1D |BG=#466D1D |sectionBG=#466D1D |lineBG=#466D1D |image= 300px |name= Bound Minotaur |species= Vex |type= Minotaur |collectives= Sol Divisive |rank= Minor <br> Major <br> Ultra {{C|Legendary}} |weapon(s)= {{icon|Void}} Torch Hammer |abilities= High Durability <br> Rapid Movement <br> Teleportation <br> Berserk Mode <br> {{icon|Kinetic}} Vex Melee <br> Prismatic Protection }} '''Bound Mino...")
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Bound Minotaur
Bound Minotaur.jpg
Statistics

Species:

Vex

Type:

Minotaur

Collectives:

Sol Divisive

Rank:

Minor
Major
Ultra (Legendary)

Combat information

Weapon(s):

Void Torch Hammer

Abilities:

High Durability
Rapid Movement
Teleportation
Berserk Mode
Kinetic Vex Melee
Prismatic Protection

 

Bound Minotaurs are a variant of Vex Minotaurs. Their combat mechanics are almost identical to ordinary Minotaurs, with the only difference being that they are bounded with Prismatic Protection.

Gameplay

Bound Minotaurs are encountered during the mission Ascent of the Final Shape expansion, accompanied alongside other Vex units. They fight almost identically to any other Minotaur of their kind, with the only difference being that they are empowered by Prismatic Protection that blocks any incoming damage from the Guardian. The only way to break this shield is to enter Transcendence, which can be done by killing enemies with Light and Darkness-aligned damage, applying Light or Darkness-aligned buff or debuffs, standing within Prismatic wells, or shooting bound enemies if a Guardian's Transcendence bar is not filled. Once the protection is broken, the Minotaur is unable to restore it, leaving them as vulnerable until they are slain.

Appearance

References