Forum:Subjugated Vault
From Destinypedia, the Destiny wiki
Subjugated Vault (activity) | |
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Game: |
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Campaign: |
TBA |
Player(s): |
1-6 |
Recommended Power Level: |
TBA |
Location: |
The Nephilim, Kuiper Belt |
Destinypedia doesn't currently have a walkthrough for this level; could you write one? | |
- "In the Nephilim… there's a cell for everyone."
The Subjugated Vault is a location on the Nephilim. It lays deep within the ship's halls and acts as prison of sorts for the enemies of Shin'ra, the Sorrow-Maker, where they are tortured, offered as tribute or fight each other for the Sorrow-Maker's amusement. It also lays host to the 6-Player activity of the same name.
Overview
Under the guidance of Eris Morn and Shin Malphur, the Guardian's learn of an ancient and dark sector aboard the Nephilim, were Shin'ra, the Sorrow-Maker, keeps his most hated foes. They are instructed to investigate the Subjugated Vault and defeat what ever powerful foes reside within.
Gameplay
The Subjugated Vault functions similarly to the Prison of Elders activity in Destiny where players must defeat various foes through various randomly selected encounters. Each area within the. Nephilim has been "taken over" by their respective factions. If the encounter has Fallen, there are notable Fallen structures, if it has Cabal, there are parts of Cabal material scrap worked onto the floors and walls and if it were Taken, it would instead take place in the Ascendant Realm.
Each encounter has a specific goal one must complete and offers new sets of modifiers based on the active enemy faction in the encounter. Sometimes random encounters would appear shortly after completing the main encounters. These encounters would either kill respawning enemies until the time runs out or defeat powerful foes like Lightbearer Hive or Subjugators.
After completing four of the existing encounters, they must complete one of the many boss encounters. The boss has two randomly selected modifiers based on the enemy faction offering a greatly challenge for the boss.
Modifiers
- Ether Temper — Fallen that are empowered by Servitors are enraged
- Overclocked - Shanks of all kinds are faster, stronger and more aggressive.
- Stasis Elites — Fallen Majors will appear wielding Stasis.
- Wrathful — Hive Elites and Majors are Wrathborn and are more powerful.
- Corruption's Wielders — Hive Bosses wield Corruption based weapons.
- Bladed Path — Hive melee units deal double damage.
- Network's Decay — Vex Fanatics leave longer lasting radiolarian pools.
- Sol Division — Vex units teleport more sporadically.
- Mind's Fury — Powerful Vex units get easily enraged.
- Domimus' Glory — Cabal enrage when nearing lower health.
- Emperor's Reign — All Cabal units are stronger and do not flinch.
- Zor's Wrath — Low ranking Cabal units are replaced by Elites and Majors.
- Primeval Atrophy — Blights, Defensive Wards and Blight geysers litter Taken encounters.
- Blight Cornucopia — Taken encounters are fortified with more high ranking units.
- Witness's Omnipotence — Acolyte Eyes occasionally appear and liter the battlefield.
- Dark Detonation — Low ranking Scorn units now create Screeb explosions.
- Baron's Threat — Chieftains can now summon all types of Ether Totems.
- Will of Abominations — Scorn Abominations are more common than other Scorn.
Encounters
Fallen
- Glimmer Extraction — Similar to the Glimmer Extraction Public Event, players must defeat Fallen crews that are attempting to Drill for Glimmer aboard the Nephilim. Four crews will spawn in with different waves, each appearing stronger than the last. One all crews are defeated, a Ransack Captain (House of Dusk), Stealer Captain (Jackal Syndicate) or a Stasis Wielding Captain (House of Salvation) will appear and must be defeated to complete the encounter.
- Fallen Pack — A pack of Fallen Vandals will appear and must be defeated. Their hard hitting weapons and high durability makes them tough adversaries and requires your attention to defeat. However, in an estranged homage to the Gorgons, when one Vandal is defeated, the other Vandals will gain heightened senses and a bossy to their damage output and durability.
- Prisoner Escapee — A HVT Fallen will appear in the area with no ping on the radar or the hud and must be found and defeated. These will commonly appear as Vandals, Servitors and rarely Heavy Shanks.
- Splinter Mines —
- Supply Run —
Hive
- Summoning Circle —
- Death Coven —
- Totem Activation
- Weapon's Ritual
- Hive Abomination
Vex
- Conflux Destruction
- Vex Legion
- Network Crash
- Oracle Melody
- Overmind Vex
Cabal
- War March
- Beast Hunt
- Tribute Bearers
- Cabal Munitions
- Psionic Disruption
Taken
- Blight Corruption
- Ascendant Wreckage
- Primeval Punishment
- Rift Expungement
- Taken Assault
Scorn
- Ether Gluttons
- Resonant Assembly
- Trial of the Harvest
- Egregore Severance
- Call of the Scorn
Random Encounters
TBA
Challenges
- Baron's Ambition — "A powerful Fallen Baron has emerged from its cell. Put its suffering to an end."
- Syndicate Ordnance – "Jackal Syndicate engineers have assembled a massive war machine in an effort to escape. Bring the abomination down."
- Witches' Lie — "An old coven of Savathûn's Wizards seek to open a rift into the Ascendant Plane. Shut it down."
- Blade Unbroken — "A Blade of Jolkris raises a challenge to everyone in the vault. Stake your own against him."
- Virus of the Network — "A Vex Mind has unleashed a powerful virus into the vault. Destroy it before the virus evolves."
- Zegreon's Stratagem — "The Rejected Mind of the Sol Divisive resides deep within the Vex territory. Destroy it and be richly rewarded."
- Imperial Gluttony — The Loyalists have ascended a new champion. Do not let the Bather wreak havoc in the vault."
- Golden Centurion — A Golden Legion Centurion seeks to release the vault's prisoners. Do not allow them to accomplish their task."
- Ascendant Unmaking — A powerful Taken has emerged in the Ascendant sector of the vault and seeks to Take its many prisoners."
- Chieftain's Pride — Tauiisk seeks vengeance for their capture and hopes to fill the vaults with poisonous Dark Ether."
Unique Enemies
Fallen
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Hive
- Thrall variants
- Acolyte variants
- Knight variants
- Wizard variants
- Ogre variants
- Shrieker variants
Vex
- Harpy variants
- Goblin variants
- Hobgoblin variants
- Minotaur variants
- Hydra variants
- Cyclops variants
Cabal
- War Beast variants
- Psion variants
- Legionary variants
- Phalanx variants
- Incendior variants
- Gladiator variants
- Centurion variants
- Colossus variants
Taken
Scorn
- Screeb variants
- Stalker variants
- Ravager variants
- Lurker variants
- Raider variants
- Wraith variants
- Chieftain variants
- Abomination variants
Darkness
- Evocator variants
- Subjugator variants
- Tormentor variants