Tarrabah

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Revision as of 05:17, April 27, 2022 by 136.49.92.36 (talk) (Details for Ravenous Beast and Bottomless Appetite)
Tarrabah
Tarrabah.jpg
Production overview

Rarity class:

Exotic

Weapon type:

Submachine Gun

Min-max accuracy:

Moderate

Min-max stability:

Good

Min-max magazine:

30

Specifications

Ammunition type:

Primary

Rate of fire:

750 RPM

Damage:

Solar

Effective range:

Good

 

"We walk where our ancestors once walked."
— Weapon description

Tarrabah is a Exotic Submachine Gun. Previously the raid exotic for the Crown of Sorrow Raid, it originally was a random drop from the final chest. As of the Beyond Light expansion, it is obtained through the Monument to Lost Lights.

Perks

Intrinsic Perk: Ravenous Beast - This weapon stores power when dealing or receiving damage. Once full, hold reload to unleash the beast.

Column 1: Barrel - Extended Barrel - Weighty barrel extension.

  • Increases range
  • Decreases handling speed
  • Moderately controls recoil

Column 2: Magazine - Armor-Piercing Rounds - Rounds cause extra damage to combatants' shields and overpenetrate targets.

  • Slightly increases range

Column 3: Trait - Bottomless Appetite - Dealing continuous damage extends the duration of Ravenous Beast.

Column 4: Stock - Hand-Laid Stock - This weapon is optimized for recoil control.

  • Increases stability

Gameplay

Tarrabah is an Armor-Piercing Aggressive Frame SMG with a good magazine size, high zoom, and extended stability and range. It is relatively easy to handle, and Extended Barrel with Hand-Laid Stock allows it to engage at solid ranges — but it can be rivaled or outclassed by legendary SMGs in its base form. Using it effectively requires getting the most out of its signature perk Ravenous Beast, bringing it into a class of its own, and making it an effective replacement for many Special Weapons.

Charging Ravenous Beast

Contrary to what the description might imply, Ravenous Beast is charged by bullets making contact with opponents, not by any concrete amount of damage done. Every single bullet that makes contact will provide exactly the same amount of charge. (Incoming damage seems to be separate from this; see below.)

In PVE, Ravenous Beast charges 2% for every bullet landed on an opponent, regardless of range, damage output, or precision contact, requiring 50 shots total for full charge. Thus, it is normally "easier" to build up charge on larger, bulkier enemies with large hitboxes that you can simply mag dump into with ease. Doing so allows you to fully charge in just under 2 magazines, allowing you to "Unleash the Beast" for the 3rd magazine. In contrast, while minor enemies are easily shredded and over-penetrated thanks to Armor Piercing Rounds, a consequence is that you might find yourself "overshooting" and wasting a few bullets occasionally due to enemies dying quickly. Practice is required to prioritize targets correctly in PVE for efficient charge rate.

PVP functions identically, except the charge rate is 5% per bullet landed on an opponent, requiring 20 shots total to charge — in theory making it possible to acquire off a single magazine, though common sense engagement rules might suggest earlier reloads after a skirmish.

The over-penetration effect of AP rounds stacks as expected with the charge rate: if you over-penetrate a target and hit a target behind them, that single bullet charges twice as much as a normal hit. (In PVE if you can align or group up weaker targets this can help negate the "overshooting" effect above.)

The charge rate for enemies hitting you while holding Tarrabah is currently unknown; it seems to scale proportionally with damage done, versus output damage, which is a constant amount per-bullet.

Stowing Tarrabah removes a flat 50% of the total charge, regardless of what level it was at when it was stowed, in all modes. Full charge becomes 50%, 85% becomes 35%, 45% becomes 0%, et cetera. Using your Super does not count against this, but pulling out your ghost or sparrow currently does (this may in fact be a bug as of The Witch Queen.)

Using Ravenous Beast

When procced, the Ravenous Beast perk begins ticking with 0:07 seconds — once the clip is inserted into the gun during the reload animation. (This reload naturally does not benefit from the Reload Speed buff it itself implies.)

When Ravenous Beast is active, Tarrabah's RPM is increased by 25% making it fire at 900 RPM, and reload speed is maximized (i.e. the Reload stat is 100.) Damage is uniformly increased: damage multiplier for PVE precision damage is set to 2x, while non-precision damage is roughly 3x. PVP precision/non-precision damage is multiplied by roughly 1.5x/2.3x, respectively.

Proper use of this mode requires careful reliance on the Bottomless Appetite perk, which:

  • Slows the rate of Ravenous Beast ticking down as long as continuous damage is being done. This means that if you are mag dumping into a large opponent (i.e. a miniboss), the effective duration of Ravenous Beast is extended greatly. (Current effective rate of slowdown is unknown.)
  • When less than 0:03 seconds remain, can extend Ravenous Beast, back up-to 0:03 seconds at maximum, by dealing damage to new enemies continuously.

The second point is subtle: by doing damage to an enemy and swapping to a new enemy, time is added back to Ravenous Beast, up-to 3 seconds, and this applies for every new enemy you move your reticle to. Thus, spraying into a set of enemies or "sweeping" across a group of Minors and Elites can extend the duration significantly, enough for another reload, a full 180 turn to find new enemies, turning back to the miniboss for some more damage, etc. Continuous use of this mode requires situational awareness in both PVE and PVP so that no time is wasted "finding" an enemy.

When combined carefully, these can allow you to have extended sessions of Ravenous Beast active for well over 20 seconds in PVE, and enough for a single charge to acquire a full Seventh Column in 6v6 PVP.

Lore

The world is very big again.

It used to be small. I know because I was born inside its commwire-satellite-datawave skeleton.

But even before that, before the Traveler wove us into a tapestry of peculiar threads, this was a planet of big, big worlds.

Many of those worlds were lost in a collapse, but not the one you're thinking of. Before the great Collapse, there was another. A longer, slower, bitterer collapse.

Some things survive. Names upon rusted signs, phrases in impervious microfiche. As other Guardians save humans, I save words. I save stories.

That is my mission, here on the shores of the Hawkesbury Sea. I surface the survivors. The sweet-voiced koodelong. The swift gangurru. The sharp-fanged tarrabah.

It's a mission the Traveler started. After all, she surfaced me.

Trivia

  • This weapon looks very similar to Veist’s weaponry, leading some to believe it is a weapon made by its founder or lead designer before they started the company.
  • "Tarrabah" is the Australian Aborigine name for the Tasmanian Devil; "gangurru" the name of the Kangaroo; and "koodelong" the name of the Grey Shrike-thrush.
    • Furthermore, the "Voracious" ornament seems to directly depict a Tasmanian Devil on the side of the gun; upon full charge, and while Ravenous Beast is active, it is lit up red.
  • The "Hawkesbury Sea" is (presumably) a reference to the current day Hawkesbury River on the east coast of Australia.
    • The Woomera B-5 description states that a clan of Warlocks, the Fighting Dharug, inhabit and guard the Hawkesbury Sea, perhaps suggesting that the person speaking in the Lore may be among their rank.

Images

List of appearances

References


Template:Exotic weapons D2