Super

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Revision as of 06:35, August 11, 2021 by Firefunbro (talk | contribs) (Fixed a link's display text. Sub-pages for individual supers will need updates for D2/new pages for Stasis supers.)
"I don't have time to explain why I don't have time to explain."
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An example of a Super being performed.

Supers are the various abilities that Guardians are able to use according to their subclass[1]. Manifestations of the Traveler's arcane power, the Guardians channel this power to attack or defend against the many threats to the City. Examples are the Hunter's Golden Gun, the Warlock's Nova Bomb, and the Titan's Fist of Havoc.[2]

Overview

Players have a "Super meter" above their weapon icons; when its full, the player can use their super. The meter can be filled in four ways:

  • Slowly but gradually refilling over time (can be sped up with a higher Intellect score on armor)
  • Killing enemies
  • Getting precision hits. (Critical hits)
  • Picking up Orbs of Light.

Once the player's meter is filled, it turns yellow, and the text "Super Charged" appears in the middle of the screen.

Subclass Supers (Destiny)

Class Solar Arc Void
Hunter Golden Gun Arc Blade Shadowshot
Titan Hammer of Sol Fist of Havoc Ward of Dawn
Warlock Radiance Stormtrance Nova Bomb

Subclass Supers (Destiny 2)

Class Solar Arc Void Stasis
Hunter Golden Gun Arc Staff Shadowshot Silence & Squall
Titan Hammer of Sol Fist of Havoc Sentinel Shield Glacial Quake
Warlock Daybreak Stormtrance Nova Bomb Winter's Wrath

Trivia

  • A Taken Captain's "Darkness Ball" suppresses a Guardian's super for a time, preventing it from being used even when fully charged.
  • The Nightstalker subclass for the Hunter can suppress enemy Guardians in PvP, preventing them from using their Super as well as slowing them down and limiting their field of vision.

List of appearances

References

  1. ^ Game Informer January 2014, page 54
  2. ^ IGN Bungie's Destiny: A Land of Hope and Dreams