Forum:Fusion
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Fusion is an elemental manifestation of both the Light and the Darkness, spliced from all of the elemental manifestations of the Light - Arc, Solar, and Void - with Stasis. It has relations to Mal's powers, and is more precisely the twisted power of movement on a macroscopic and atomic level. It is first introduced in the expansion Paradox as the first of element-fused subclasses.
History
The Swordsman's Arrival
Some time after Kirito and Asuna rose to power with the emergence of the Darkness and the arrivals of the Shadowkeepers and their dark armies respectively known as the Shadow Army, Supplicants, and Ghosts of Nagasaki during the Shadowkeeper Apocalypse, The Guardian would venture into Mars and establish an alliance with Koriks and his House of Flame before traveling to the Shard of the Traveler's resting place and acquiring the power of Fusion.
Machina Surge
During the incursion of the Machina during the Battle of Verses, the Prime Unit, Kereznis, was dispatched to study the Paracausal powers of Light and Darkness. A team of Guardians was sent to Europa to halt Kereznis’ research, and would discover that the Prime Unit was experimenting with Fusion and empowering their soldiers with it. Kereznis themself would be neutralized, although not before they had sent what they had uncovered of their studies of Light and Darkness, as well as Fusion, and soon enough the Machina would be deploying powerful soldiers all across the system armed with Fusion.
Overview
EMBRACE DARKNESS.
Wicked, dark, and alluring – the power of Fusion beckons you. Command this new elemental power with brand new Guardian sub-classes. Control the fight, seize your enemies in any bewitching grip, and shatter them where they stand without mercy.
- Hunter: Cursebreaker
- Huntress/Huntsman: Warpcaller
- Meister: Timeholder
- Shinobi: Soulhealer
- Titan: Stormwaker
- Warlock: Shadowdancer
Subclasses
Cursebreaker
- "Free yourself from the cage."
- — Subclass Description
Lore: A second Kama arrow pierces the shadow shelf. Biting whirlwinds erupt and tear at his burning body. He catches a glimpse of the shadow in the squall, rifle in hand. The hunt has ended; he shatters in the deep.
All Hunters master the frontier, but none claim territory quite like a Cursebreaker. Fatality Chain binding may seem more merciful than gun or blade… until the feeding frenzy begins.
Super
- Fatality Chain: Tether a large group of foes to a Solar Anchor and summon Nightmare Arrows to slow and suppress them for your Fireteam.
- TBA
- TBA
Special Ability
- Cursed Gear: Gain an evade to avoid damage.
Warpcaller
Timeholder
Soulhealer
Stormwaker
- "Forge the fury of unbreakable suns."
- — Subclass Description
Lore: The shadows embraced me, dimming the sounds of battle into reverberant echoes, thin and distant. I flexed my gauntlet and felt the roar of glowing embers grinding against the bones of the wicked world.
Incendiary siege engines of war, Stormwaker Titans hammer and shatter their enemy’s ranks from afar, raining electric waves of cleansing fire down upon fortified defensive positions.
Super
- Blackout Hammer: Summon Battle Cat, conjure an electric hammer, and wreak destruction down upon your enemies.
- TBA
- TBA
Special Ability
- Untouchable Fury: Blackout Hammer lasts longer and you gain an overshield while standing near a Sunspot.
Shadowdancer
- "Embrace the void and call upon the storm."
- — Subclass Description
Lore: The blade sealed my hands in rime, and the song resonated through my flesh. I was its instrument, and it was mine; when we sang be still to the world, it would obey.
Shadowdancers directly manipulate both Void and Arc energies, focusing body and mind to channel and chain the lightning. Their enemies are given fair warning— flee from battle, or face the storm.
Super
- Blade of Devastation: Conjure a Taken sword from your hands and leave behind a wake of catastrophic destruction.
- TBA
- TBA
Special Ability
- Usurper's Wrath: Getting a grenade kill recharges your melee and Super. Getting a melee kill recharges your grenade and Super. Getting a Super kill recharges your grenade and melee.
Abilities
Grenades
- Detonative Grenade - Grenade explosion creates a horizontal wall of burning Void Light.
- Twister Grenade - Grenade explosion sends uncountable lines of fire toward your target.
- Venom Grenade - This grenade calls down a localized lightning storm attuned with a modified variant of the Darkness's powers.
Melee
- Bloodlust (Hunter): Slow and disorient those within its cloud at unspeakable speed.
- Fist of the North Star (Titan): Ignite and disembody your enemies with a heavy solar strike.
- Infinite Tsukuyomi (Warlock): Deliver an electrocuting melee strike at any range and paralyze your enemies.
Notable Wielders
- Guardians
- The Guardian
- Proteus
- Hunter Cursebreakers
- Huntress and Huntsman Warpcallers
- Meister Timeholders
- Shinobi Soulhealers
- Titan Stormwakers
- Warlock Shadowdancers
- Fallen
- Shadowkeepers
- Machina
Notable Weapons
Paradox
- Hand Cannons: Thorn's Rose (Exotic), Zaouli's Bane (Legendary), and Annual Skate (Legendary)
- Pulse Rifles: Negative Gravity (Exotic), Chattering Bone (Legendary), Smite of Merain (Legendary), and IKELOS_PR_V1.0.3 (Legendary)
- Sidearms: Spectre (Exotic)
- Swords: Enveloping Darkness (Exotic), Death's Razor (Legendary), and Fusion Infinite Edge (Legendary)
Fractured Worlds
- Trace Rifles: Pathogenics (Exotic)
Trivia
(TBA)
List of appearances
- Destiny 2
- Paradox (First appearance)
- Fractured Worlds