Vault of Glass (raid)

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The Vault of Glass is a Raid located on Venus. It was made available in Destiny on September 16, 2014, and is the only Raid included with the game.

Gameplay

The Vault is said to be "the most challenging experience that [Bungie] has ever created," and that players who complete it would "earn Destiny's ultimate rewards."[1] It is a raid that will take "hours upon hours to complete."[2]

According to Eric Osborne, the entrance alone is a challenge in itself, taking his team "45 minutes to crack."[3]

Unique Enemies

Bosses

Guide

The Vault of Glass can be broken up into multiple stages, each with a different puzzle and/or boss encounter. There are no objective markers or instructions on how to complete the Vault within the game. Note that in order to attempt the raid, a fireteam of exactly six players must be assembled beforehand; the raid is inaccessible otherwise. The minimum recommended level that players should be is 26 on Normal difficulty, and weapons that do void damage are recommended, as they will come in handy for dropping Minotaur shields.

Stage 1: Waking Ruins

Players spawn in an open area outside the Vault's entrance littered with Vex ruins. The goal is open the gate by assembling a Spire, which acts as a key. The Spire is built by having all three Control Plates in the area continuously active for a period of time. Control Plates are initially activated by clearing them of enemies and standing on them. Once activated, waves of Vex enemies will spawn at points near the Control Plates and attempt to deactivate them. Players must destroy the Vex before they can reach a Control Plate, or the Spire's construction will reverse.

As a puzzle, this stage is fairly simple. The most significant threat to the Control Plates are powerful Minotaur variants called Praetorians. Once a Praetorian spawns, it will rapidly advance toward the nearest Control Plate. Players should focus on destroying Praetorians above all else so that the Spire is not interrupted. When the Spire is complete, it will link with the gate and open it, allowing the party to proceed.

Stage 2: The Trial of Kabr / Templar's Well

List of appearances

References