Forum:Shadowkeepers

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Shadowkeepers
Working title for Shadowkeepers
Shadowkeepers
 

The enemies of humanity are innumerable. We are surrounded by the Fallen, the Vex, the Hive, the Taken, the Scorn, and the Cabal. But never before have we faced an enemy as powerful as the Shadowkeepers – a villainous organization designed to overthrow entire worlds. -In-game Description

The Shadowkeepers are a faction of rogue, vengeful Guardians who seek to enact their revenge on Auradon for helping Maleficent kill Mal. They are the main enemy faction of Paradox.

History

Mal's Birth

Before Mal's parents Hendrick Yor and Kaguya Narusaka were killed by Maleficent, they created the Shadow Crystals, along with Mal's birthright jewel, known as the Crystal of Memory, which they attached onto her necklace in order that she can continue their legacy. At the same time, Narusaka Kazuto was adopted by his aunt and uncle a year after his birth, when his biological parents died in an accident. Raised by his foster parents as a son, Kazuto was originally forced to train with his cousin in the neighborhood kendo dojo; however due to his aunt's influence as an editor for a computer systems magazine, Kazuto became more interested in computers and dropped kendo after two years. This decision earned him a heavy beating from his grandfather, prompting Suguha to defend him by promising to practice enough for both of them. At the age of ten, Kazuto discovered that he was adopted from erased Juki Net records and since then unintentionally began distancing himself from Suguha. When he discovered the Crystal of Wrath, he meets a mysterious stranger named Evangelion, who tells him that his darkness was just the beginning.

Kazuto's Revenge

A few decades later, after he woke up from a coma, he and Asuna reunited with their friends, but the reunion was interrupted when the members of Laughing Coffin, the Integrity Knights, and their old enemies launched an attack on Rath, killing Suguha Kirigaya, Ryoutarou Tsuboi, Andrew Gilbert Mills, Keiko Ayano, Shino Asada, and Rika Shinozaki. Kazuto and Asuna attempt to attack them, but are suddenly injured. Just when they were about to kill Asuna, Kazuto lets off a dark aura and goes berserk, killing all of them before healing Asuna. Later on, they meet Evangelion, who tells them that the time has come for them to avenge their families and friends.

Rise of the Shadowkeepers

At some point during the events of Warmind, Kazuto and Asuna traveled back in time and recruited time remnants of Eobard Thawne, Malcolm Merlyn, Ruby Hale, Uldren Sov, Fikrul, and Sasuke Uchiha to help them undo what the heroes had done to them. Capitalizing on the growing desire for blood in Tokyo, they, along with the other members, formed a group, collectively titling themselves the "Shadowkeepers." After they banded together, they waged a civil war against various multiverses for abandoning Mal's cry for help and terrorized many settlements within Earth, degrading the once prosperous civilization into a lawless frontier. The terror they unleashed had almost grown as powerful as any Kell even having driven the Freedom Fighters to extinction through the destruction of all their allies. They even helped the Scorn successfully take control of a local Hive brood when Hiraks, the Mindbender took In Anânh, Brood Queen as his consort.

Recent Events

Attack on Auradon

Prior to the events of Descendants 2, Kazuto and Asuna met Zevon in the Isle of the Lost, where they recruit him into the Shadowkeepers, explaining that they can help him manipulate Mal into joining them so that she can kill Maleficent and take over Auradon. Three years later, during the events of Shadowkeep, the Shadowkeepers, led by Kazuto and Asuna, break into Auradon, where they slip a potion, to which Mal touches it and becomes evil, all while killing off Maleficent. By the time Mal became conscious again, she becomes corrupted by Kazuto, who reveals his plan for world domination. When the Guardian and Zavala arrived at Auradon, Fikrul and Uldren rally the Scorn, all of whom helped kill Prince Philip and Princess Aurora. At the same time, the Guardian encounters Mal, who suddenly kills Freddie Facilier and Evie while being possessed by the birthright jewel; Zavala attempts to stop her, but is suddenly cornered by Kazuto, who incinerates Zavala's Ghost with a Scorn pistol before killing Zavala with his own weapon, the Origin Story, and fleeing with his other weapon, An Answering Chord. After this encounter, they transformed the Auradon Prep students into a bloodthirsty faction titled the "Ghosts of Nagasaki." During this time, Mal grabs hold of a now-Taken Dragon's Eye scepter and helps them remake Auradon in their own image.

Takeover

Legion of Doom

Damien Darhk is now the mayor of Star City and restored his original magic powers. He killed all the various vigilantes of Star City and Central City, plus Quentin Lance, Sara Lance, Felicity Smoak, and Amaya Jiwe, to which he kept their respective masks and helmets as trophies alongside Green Arrow, the Flash, Ragman, Wild Dog, Black Canary, Spartan, and Vigilante's respective mementoes.

Malcolm Merlyn has it so that his wife and son are both alive and in good spirits, and Thea is also a part of his family and now adores instead of hates him. He brings back his previous fortune and resources, both as CEO of Merlyn Global Group and leader of the League of Assassins. To which with the latter, he has Nyssa al Ghul living a closeted and miserable life in Ohio. He even restored his severed hand.

Eobard Thawne was now Mayor of Central City and the owner of S.T.A.R. Labs and had considerable resources and influence. Wanting status and fame, he would use his genius and company to solve various problems of the world, to which he gained various awards and influence on the world, even becoming personal friends with the President of the United States. He had the demonic speedster chasing him as his personal pet prisoner who constantly struggled to get free of his cell.

Villain Kids

At some point, Mal and Zevon have a daughter named Alina.

Unique Weapons

"A notorious weapon that has now wrapped itself with aspects of what remained of Auradon, it bears three diabolical words: Long live evil." These weapons can be acquired by defeating the Shadowkeepers in High Orbit.

Old Version

Template:Hive Sect infobox

The Shadowkeepers are an elite Hive sect who guard the citadel known as the Scarlet Fortress on the Moon. They are the main enemy faction of Shadowkeep.

Unique Forces

  • Shadowkeeper Thrall: Constantly charges into close range in large numbers. Capable of leaping long distances and scaling walls. Spits an acid goblet that deals damage over time and reduces all damage resistances for a short time. Embeds tiny thorns into their targets upon a melee attack; thorns inflict rapid bleeding.
  • Shadowkeeper Cursed Thrall: Constantly charges into close range in larger numbers. Spits an acid goblet that deals damage over time and reduces all damage resistances for a short time. Possesses an enlarged self-detonation radius and leaves behind an energy dome that shocks and slows all targets within its radius.
  • Shadowkeeper Acolyte: Armed with a burst-fire Shredder that has enhanced accuracy and projectile velocity. Throws a fireball that leaves behind a large pool of fire which inflicts a rapid burning effect. Slowly regenerates health when hiding behind cover. Continuously dodges bullets and will flank their targets in large numbers. When on low health, they gain greatly increased movement and dodge speeds.
  • Shadowkeeper Adherent: Armed with a Soulfire Rifle capable of critical hits that briefly slow their targets. Throws a smoke bomb that poisons their targets and grants the Adherent invisibility for a short time. Gain greatly reduced detection radius when hiding behind cover. Continuously dodges melee attacks. When on low health, they gain greatly increased smoke bomb radius, invisibility duration, and dodge speed.
  • Shadowkeeper Shredder: A Shadowkeeper Knight armed with a full-auto Shredder that has greatly enhanced accuracy, fire rate, and projectile velocity. Continuously dodges bullets and melee attacks. Whenever damaged, they will put up a Wall of Darkness that grants them frontal immunity and brief health regeneration with reduced movement speed; all nearby Shadowkeepers gain increased movement and attack speed when this occurs. When faced at close range, they unsheathe an Arc Cleaver that blinds their target. When on low health, they regenerates a significant portion of their health and charges in to unleash a powerful melee attack that bypasses shields.
  • Shadowkeeper Boomer: A Shadowkeeper Knight armed with a Boomer that possesses greatly increased fire rate, accuracy, blast radius, range, and projectile velocity. Continuously dodges bullets and melee attacks. Whenever damaged, they will put up a Wall of Darkness that grants them frontal immunity and brief health regeneration with reduced movement speed; all nearby Shadowkeepers gain a random elemental shield when this occurs. When faced at close range, they unsheathe a Solar Cleaver that rapidly burns their target. When on low health, they regenerates a significant portion of their health and charges in to unleash a powerful melee attack that bypasses shields.
  • Shadowkeep Splinter: A Shadowkeeper Knight armed with a Splinter that possess greatly increased fire rate, accuracy, range, projectile velocity, and incendiary properties. Continuously dodges bullets and melee attacks. Whenever damaged, they will put up a Wall of Darkness that grants them frontal immunity and brief health regeneration with reduced movement speed; all nearby Shadowkeepers gain increased damage when this occurs. When faced at close range, they unsheathes a Void Cleaver that suppresses their target. When on low health, they regenerates a significant portion of their health and charges in to unleash a powerful melee attack that bypasses shields.
  • Shadowkeep Vanquisher: Armed with a Chromatic Cleaver that blinds, suppresses, and rapidly burns their target. Protects themselves with a permanent Wall of Darkness that grants them frontal immunity, constant health regeneration, overall damage resistance, and attack deflection. Continuosly dodges bullets and melee attacks. Emits an aura that grants all nearby Shadowkeepers significant damage resistance. When out of melee range, they can throw their Wall of Darkness to jam their target's equipped weapons for a short time. When their Wall is destroyed, they gain greatly increased movement speed. When on low health, they regain their Wall of Darkness.
  • Shadowkeep Wizard: Attacks their targets with varying elemental blasts: Arc blasts inflict shocking and blinding effects; Solar blasts inflict burning and sundering effects; Void blasts inflict suppression and weapon damage reduction effects. Protected by a random elemental shield. Rapidly flies around the battlefield and periodically vanishes and teleports when damaged. Constantly regenerates health when their shield is up. When their shield is up, they plant down a Darkness Cloud that rapidly heals all Shadowkeepers in its radius and heavily poisons all Guardians inside. When faced at close range, they emit a sonic scream that drastically knocks back all attackers. When on low health, they gain greatly increased shield regeneration rate and significant damage resistance.
  • Shadowkeep Ogre: Attacks their targets from different ranges with varying eye projectiles: long-range Arc Rotten Surge blasts that possess increased damage, fire rate, accuracy, projectile velocity, knockback, and both blinding and shocking effects; medium-range Void Eye Blasts with greatly increased fire rate, accuracy, projectile velocity, precision damage, and both suppression and slowness effects; short-range Solar Wrathful Bursts that knocks their targets backward a long distance, bypasses shields, and inflicts both burning and sundering effects. Lacks a critical hit spot and constantly regenerates health. Can block and deflect attack with Walls of Darkness on their arms. When on low health, they emit a sonic roar that emits continuous heavy damage from any range and grants all nearby Shadowkeepers, including itself, with greatly increased movement and attack speed and damage output as well as a random elemental shield and significant damage resistance.
  • Shadowkeep Shrieker: Covered by a shield that blocks and deflect all incoming damage; immediately regenerates to full health when covered. Emits an aura that acts as a protective barrier for other Shadowkeepers; Shadowkeepers inside the aura gain damage resistance, health regeneration, increased health, and faster movement and attack speed. Lacks a critical hit spot and is protected by all three elemental shields at once. When a target enters the aura, they will suffer 100% decreased mobility and recovery as well as decreased weapon damage. Cannot be effected by debuffs. Once it spots the target, it will trigger an Arc ground blast that blinds them, sends them flying upward, and suspends them in midair for a short time. Primarily attacks through a barrage of fast-moving Void seeker bolts that cause slight knockback and greatly increase the flinch taken by the target; when faced at close range, its eye will let loose a Solar pulse that causes a heavy burning effect and moderate knockback. When on very low health, it gains the ability to teleport and benefits from greatly increased shield regen rate and strength as well as 100% damage resistance.