Poor Reception
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Poor Reception is an Adventure located in the European Dead Zone.
Premise
Guardians must defend Golden Age machinery from being salvaged by the Fallen House of Dusk.
Objectives
- Investigate the feedback.
- Destroy a Fallen Shank and collect its core to find more information about the feedback problem.
- Defend signal antenna
- Locating source.
- [0-100]%
- Locating source.
- Find feedback source.
- Find a way underground to search for the source of the Fallen jamming signal.
Transcript
Gameplay
- Recommended power level: +20
- The Fallen are trying to block all communications in the EDZ. Find the source of their interference and shut it down.
- Start Adventure
Hawthorne: I'm getting some weird feedback on the comms. Dev, did you put your teacup on the broadcast switch again?
Ghost Looks like these Fallen Shanks are rerouting the signal.
Hawthorne: Try dismantling one and taking a close look at the insides.
- Investigate the feedback.
- Destroy a Fallen Shank and collect its core to find more information about the feedback problem.
- The player destroys a nearby Shank, which drops an Intact Shank Core.
Ghost: This core - it's amplifying some kind of anti-signal. Trying to block transmissions across all frequencies (Written). / It's acting as a kind of broadband amplifier. Their signal is blocking transmissions all across the dial (Voiced).
Devrim Kay: After all the work you did setting up Suraya's broadcast? That just wont do.
Ghost: There's a signal antenna nearby. I can use the core to try and find the source of whatever the Fallen are doing.
- Defend signal antenna
- Locating source.
- [0-100]%
- Locating source.
- Keep enemies away from the signal antenna while Ghost tries to locate the source of the Fallen feedback.
- The player reaches the antenna and begins locating the source, which progresses so long as the player remains closeby. Fallen Skiffs and their crews begin arriving to confront the player.
Hawthorne: Why do you think they're trying to jam us, Dev?
Devrim: They missed their opportunity to take over this area after our friend touched the Shard.
Hawthorne: And now they're too scared to fight us head on. Typical Fallen.
- 10%
- Flares shoot up into the sky, summoning more Fallen to the battle, including yellow bar stealth Vandals called "Signal Engineers".
Ghost: I've lost the connection. The Fallen are jamming us.
- The player defeats the Fallen.
- 100%
Ghost: I found the source. It's underground. DEEP underground.
Hawthorne: That figures. Fallen love dark places.
Devrim: Especially with the Red Legion all over the Dead Zone.
- Find feedback source.
- Find a way underground to search for the source of the Fallen jamming signal.
- The player moves along the shore line in the direction of Trostland, finding a tunnel leading into the Scavenger's Den Lost Sector.
Ghost: This tunnel looks promising.
Ghost: Fallen banners. We're definitely on the right track.
- Continue into the depths
- Descend deeper into Scavenger's Den to find the source of the Fallen jamming signal.
- The player enters the Den, finding it full of Fallen and their progression blocked by several barriers
- Bypass the barrier
- Defeat all enemies in the area to draw out the one responsible for the blocking barrier
- A "Voltaic Guard" Captain and several reinforcements enter from behind the barrier.
- Defeat the Captain
- Eliminate the Fallen that are protecting the blocking barrier
- The player kills the Captain, causing the barrier to collapse and permit further passage.
Ghost: They're really built up down here. We need to remember this place after we retake the City - so we can clear it out for good.
Hawthorne: Or we could let the Fallen have their creepy caves, and NOT sacrifice more people.
- Continue into the depths
- Descend deeper into Scavenger's Den to find the source of the Fallen jamming signal.
- The player continues into the cave system, fighting past more Fallen before finding their progression blocked by another barrier managed by another Voltaic Guard Captain.
- Defeat the Captain
- Eliminate the Fallen that are protecting the blocking barrier
- The player defeats the Captain.
Ghost: With that shield down, I can finally get a reading on the source. It's close.
- Continue into the depths
- Descend deeper into Scavenger's Den to find the source of the Fallen jamming signal.
- The player continues through the cave. Progression is blocked by a web of trip mines which can either be carefully avoided or safely detonated at a distance. The player enters the end of the cave system, as a Skiff enters through the opening to the sky above, and deploys reinforcements.
Ghost: This is it. Hold them off, and I'll use that Shank core to shut down the signal remotely.
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