The Devils' Lair (strike)
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The Devil's Lair (strike) | |
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Destinypedia has a walkthrough guide for this level; see The Devils' Lair (strike)/Walkthrough. | |
- "The Fallen will continue to claw at the walls of our city unless we strike them down. Beneath the ruins of the Cosmodrome, in the shadow of an old colony ship, we've located the House of Devils' lair, and the High Servitor, feeding them their strength. We must destroy this machine god, and send their souls screaming back to Hell."
- — Commander Zavala, mission briefing
The Devils' Lair is a Level 8 Strike that sends Guardians deep into the lair of the Fallen House of Devils to eliminate Sepiks Prime. Some Hive forces are located in this area, fighting the Fallen occupants. Guardians who are not on a Strike cannot reach the Lair itself, as they will be unable to advance any farther than The Blast.
As the Prime Servitor of the House of Devils, Sepiks Prime is guarded by some of the Devils' best troops. Guardians on The Devil's Lair strike mission must fight all the way inside the lair and defeat Sepiks in order to smash the House of Devils' morale, and weaken their attacks against the Last City.[1]
Enemies
Hive
Fallen
Bosses
Enemies (Rise of Iron version)
- Splicer Dreg
- Splicer Reaver Dreg
- Splicer Vandal
- Splicer Reaver Vandal
- Splicer Stealth Vandal
- Splicer Captain
- Splicer Reaver Captain
- Splicer Servitor
- Splicer High Servitor
Bosses
- Dresiks, Splicer Baron
- Rakta, the Mournful
- Perfected Walker
- Sepiks Perfected
- Shock Captain
- Splicer Scorch Captain
- Null Captain
List of appearances
- Destiny (First appearance)