Leviathan, Spire of Stars

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Spire of Stars
SpireofStarsTEMP.png

Game:

Warmind

Player(s):

1-6

Recommended Power Level:

370

Location:

The Leviathan, Nessus Orbit

Enemy faction(s):

Red Legion

Hostile race(s):

Cabal

Objective(s):

Stop the Red Legion invasion upon the Leviathan, destroy their fleet and kill Val Ca'uor.

 
On the wings of Icarus.

Leviathan, Spire of Stars is a Raid Lair that was introduced in the Warmind Expansion, and released on the 8th of May, 2018[1] and then sunset with the release of Beyond Light on November 10th, 2020.

Emperor Calus once again calls upon the Guardians for help aboard the Leviathan, where they must repel a Red Legion invasion led by Val Ca'uor at the tower atop the massive world-eating ship.[2]

Objectives

  • Accept Calus's Gift
Experience Calus's gift and cleanse the shrine.
  • Reach the Celestial Observatory
Find Val Ca'uor.
  • Stop Val Ca'uor's Fleet
Strategically activate Calus's weapon systems to take out Val Ca'uor's command ships.
  • Neutralize Val Ca'uor
Val Ca'uor and his forces are attempting to take control of the Leviathan. Stop them.

Bosses

Walkthrough

Statue Garden

Once the fireteam has spawned into the raid lair, you must jump into a central area of the map, known as the "statue garden". In the direct center of the area is a large flaming cauldron, in which an engulfed orb must be thrown to activate the encounter. Arrange your fireteam into 2 groups of three; three guardians on the top section of the map, and three on the bottom. (For this guide, top is considered the area by the water, while the bottom is considered the area closer to the spawn point and drop off). Around the arena are 4 pillars. These pillars must be raised fully, and kept raised or else the team will wipe. In order to fully raise a pillar, a guardian must stand on it with an orb. If a player jumps on without an orb, they will receive the engulfed debuff. If a player acquires this debuff, they must catch a charged or uncharged orb within 15 seconds, or they will die. The orb spawns in the center of the top portion of the map. Before starting, assign 4 players to their own pillar, and two "flex players" (who will relay the orb between pillars if needed and help kill enemies in the playing area). The top flex player will pick up the orb, toss it to one of the top pillars, who will then engulf the ball and throw it at the center cauldron. The pillars will then lower, the area will become a restricted zone and the encounter will officially start. The top flex will once again pass the orb to (preferably) the same pillar, who will then engulf the orb and stand on their pillar, until it is completely raised. Once raised, this player will then pass the orb to the next player in the rotation. It is important to note that the orb can be passed either clockwise or counterclockwise, so long as every player receives it, and raises their pillar up. Eventually, high value targets will spawn (centurions on the first phase, gladiators on the second and colossus on the third), and the shield around the cauldron will lower. A message will indicate this is the bottom left corner, stating "Shield Lowered". At this point, the orb should be passed to whoever is fourth in the rotation (fourth pillar player to receive the charged orb), and they need to throw the orb into the center cauldron, as fast as possible, in order to continue. Repeat this process twice more to receive your loot (shaders, a legendary engram and the "I'm Open!" emote, upon first completion of the encounter)

Repel the Assault

This encounter sets up the basic mechanics used to battle Val Ca'uor. There are four large white plates with two on the left and two on the right. When all four of the white plates are stepped on at the same time, an orange lift will activate at the top platform. (For this guide; when facing the outside window, the plates will be numbered 1-4 from left to right) The central structure below the lift have 3 doors each with a smaller plate that has a symbol in the center. These symbols are frequently designated as their outer shapes; triangle on the right side, circle in the center and square on the left. Assign the fireteam into one of two roles. Four players are needed to hold down the white plates to activate the lift and two "flex" players; one for each side. It is important for the fireteam to know their designated roles and call out their position when communicating to avoid confusion. Stepping into all four plates will activate a buff called Superior Retainer which is given to three random players. A player who possesses Superior Retainer is able to go up the lift into space and survive. The players who receive the buff that are the "flex" role should take priority over any of the players on the plates. If a player on a plate receives Superior Retainer and both floaters do not, then the floater on the respective side needs to substitute for holding the plate to activate the lift. The player with Superior Retainer will take the lift up into space and scout for one of the holographic ships highlighted with one of the symbols above and needs to relay the information to the rest of the fireteam. After the call out has been made, the fireteam must leave their positions to hold down the symbols. All three symbol plates must be stood on to open the doors.

At the same time, an orb will be deposited to one of the plates. The orb must be engulfed with greed, which can be taken by the whitish mist on the platform above and thrown into door in front of the corresponding symbol that was called out. If done correctly; a weapon on the Leviathan (Laser Beam, Missile Barrage or Fusion Missile) will be armed in the chat message in the lower corner. Note that the Superior Retainer buff is not needed to throw the orb and arm the weapon. By now, more powerful adds including Honored Colossus will be spawning, so it is imperative that they are dealt with as soon as possible. Once the weapon has been armed, another orb will spawn and a player with Superior Retainer (Usually the same who had went up to scout) needs to engulf it with greed and will take it up the lift back up into space. Throw the engulfed orb at the highlighted ship to destroy it.

After the ship is destroyed, the cycle must be repeated a total of three times before the encounter ends. A reward chest will spawn at the elevated platform just after entering the observatory.

Val Ca'uor

This encounter expands upon the mechanics of the Repel the Assault encounter. The encounter begins when a player approaches the Calus robot on the center platform. After Val Ca'uor drops onto the plate, a wave of adds will spawn. Clear adds until Val squats in an artillery position. An orb will launch to one of the four plates. After a player catches it, every fireteam member must hold the orb to remove the "engulfed" debuff. The last player must then throw the orb at Val.

A wave of Gladiators will drop onto the plates in Cabal Drop Pods. Kill them, and three Guardians will be assigned "Superior Retainer". Stand on the four plates and send a Superior Guardian up the lift to scout for two symbols. After calling them, two orbs must be Greed charged in the clear flames and thrown into the corresponding symbol areas to arm the laser and missle barrage. Stand on the plates again to activate the lift. Two Superior Guardians must Greed charge the orbs and go up the lift. Then, throw the orbs at the highlighted ships.

Have the team move behind Val. Two players must stay by the plates to catch three orbs to distribute between the team. Hang onto the orbs as much as possible without reaching Greed x10. Calus will rise up and open his hand. When it glows, throw all orbs at it and the DPS phase will begin.

After Val Ca'uor's health is depleted, eight orbs will drop. Pick them up quickly and throw the orbs at Val. If the team drops his shield, the encounter is complete.

Transcript

Destiny-GhostConstruct.png
"And my vanquisher will read that book, seeking the weapon, and they will come to understand me, where I have been and where I was going."
The following is a verbatim transcription of an official document for archival reasons. As the original content is transcribed word-for-word, any possible discrepancies and/or errors are included.

Statue Garden, Leviathan

The fireteam lands in the Statue Garden where Calus has left a gift under his visage. In the distance, a fleet of Red Legion warships circle the Celestial Observatory.
  • Calus: Childer, your timing could not be more advantageous. I have want of your particular talents. Some of my guests have become unruly, and need to be disciplined. Find them. Show them the error of their ways.

Or

  • Calus: Greetings, my young Guardians. The time has come once again to prove your mettle. Ca'uor and his Red Legion castoffs believe the Leviathan is theirs to claim. Should they succeed, our relationship would need modification. Do what must be done to ensure your continued favor in my eyes.

Or

  • Calus: Light-borne, your return to my Leviathan is most timely. I have guests aboard who are… misbehaving. Track them down. Give them a lesson in humility.
The fireteam approaches a brazier near a statue of Calus. A mechanism expels a purple orb—the Sanction—to the Guardians' feet.
  • Calus: Take this sanction, this investment of my majesty. Use it to help you on your journey to bring peace to my Leviathan.

Or

  • Calus: This vestige of my power shall be your key to the wonders of the Leviathan.
The fireteam takes the orb to the brazier in the center of the garden. Afterwards, a purple shield generates around the brazier.
  • Calus: Good, good…

Or

  • Calus: You understand now, yes?
Red Legion arrive to attack the fireteam as the Guardians raise pillars to unlock the brazier. The fireteam pass the orb to offset its inflicting Greed.
Shield Lowered
With the shield lowered, the orb is used to cleanse the brazier.
  • Calus: Well done, little one.

Or

  • Calus: Come now, little light. Et vigorem!

Or

  • Calus: Excellent! Ah! Now finish strong!

Or

  • Calus: Eh, sloth is my least favorite.

If they fail to raise the pillars entirely:

Calus's Disappointment kills the fireteam.
The fireteam succeed in cleansing the brazier.
  • Calus: Bravo, bravo! I am pleased.

Or

  • Calus: I suppose I can appreciate your "leisurely" approach. Haha.

Power Conduit, Leviathan

The fireteam descent underneath the Statue Garden into the Power Conduit. They traverse through large turbines and fans.
  • Calus: Do not tarry here too long, my young ones. There is pleasure to be had elsewhere.

Or

  • Calus: Tread lightly, little Guardian. While I never tire of watching you die, there are more pressing matters for you to attend to.

Or

  • Calus: Forget not the magnitude of the Leviathan. To fall here would be more than even your Light could bear. Hahaha!

Celestial Observatory, Leviathan

The fireteam reach the Celestial Observatory, taking a grav lift into its peak. The fireteam pass the destruction caused by the Red Legion.
  • Calus: You no longer amuse me, Ca'uor. My more accommodating guests have arrived to usher you out.
The fireteam finds Val Ca'uor striking down an automaton of Calus. Ca'uor retreats behind his fleet of Red Legion warships.
The fireteam powers the Leviathan's weapons.
Missile Barrage Armed

Or

Fusion Missile Armed

Or

Laser Beam Armed
With an orb in hand, the Superior Retainer-dubbed Guardian guides the Leviathan's weapons to destroy some of the Red Legion warships.
Ship Destroyed
With the Fleet damaged, Val Ca'uor descends to confront the fireteam in person.
  • Calus: Would that the Red Legion had but one throat. I would slit it.

Or

  • Calus: Did you think to defeat my Guardians so easily? I have taught them well.

Or

  • Calus: Hahaha!
Val Ca'uor shields himself, engulfed in the same purple as the brazier earlier.
Ca'uor's corruption consumes him.
Val Ca'uor calls upon his fleet to start their Missile Bombardment. At the same time, Cabal drop pods smash into the Observatory.
Ca'uor begins his assault.
The fireteam uses the Leviathan's weapons to destroy the armed ships before they can assault the Observatory.
  • Calus: [laughter]
The defeated Calus automaton levitates into the air and charges a beam at Val Ca'uor. The fireteam uses an orb to charge the automaton's attack; breaking Val Ca'uor's shield.
The fireteam defeats Val Ca'uor.
  • Calus: Let him die! Excellent, my young ones. You have indeed grown fat with strength and power. You have again curried my favor. Perhaps soon you shall take your place at my side, and know true power.

{Raid Ends}

Rewards

Weapons

Armor sets

Equitis Shade Suit (Hunter) Insigne Shade Suit (Warlock) Turris Shade Suit (Titan)
Equitis Shade Cowl Insigne Shade Cover Turris Shade Helm
Equitis Shade Grips Insigne Shade Gloves Turris Shade Gauntlets
Equitis Shade Rig Insigne Shade Robes Turris Shade Plate
Equitis Shade Boots Insigne Shade Boots Turris Shade Greaves
Equitis Shade Cloak Insigne Shade Bond Turris Shade Mark

Miscellaneous Equipment

Trivia

  • Spire of Stars is the first Raid activity to feature an actual Cabal as a boss. The Emperor Calus boss fought at the end of the Leviathan raid was a proxy robot.
    • The Spire of Stars is also the second Raid activity that has the Cabal as the central enemy. The Leviathan Raid being the first.
  • The encounter against Val Ca'uor features the most mechanics out of any encounter in any Raid or Raid Lair.
  • Val Ca'uor is considered the second-hardest final Raid boss in Destiny history, second to Riven of a Thousand Voices
  • Multiple debuffs have interesting sources:
    • The source of the Engulf wipe mechanic is labeled as Fires of Avarice.
    • The source of the Greed wipe mechanic is labeled as Sanction.
    • The source of the Calus's Dissapointment wipe mechanic is labeled as Leviathan.

References

Enemies