Archon Aspirant, House Salvation

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Archon Aspirant, House Salvation
Aspirant1.jpg
Biographical information

Species:

Fallen

Faction:

House of Salvation

Rank:

Ultra

Class:

Captain

Combat information

Weapon(s):

Solar Shrapnel Launcher
Arc Modified Shock Rifle
Arc Wire Rifle
Stasis Duskfield Grenades

Abilities:

Summon Fallen
High Durability
Rapid Movement
Kinetic Ultra Smash
Stasis Crystal Wave
Stasis Stasis Blast

 

The Archon Aspirants are a class of Captains from the House of Salvation. They are unique for wielding Stasis and aspiring to become Archons.

They are tasked with guarding the field emitters and attempt to halt the Guardians from freeing a trapped allied Skiff that holds important assets that can help the House of Light.

Gameplay

Archon Aspirant will first spawn in when the player tampers with the one of three field emitters. They arrive on Skiffs with Fallen reinforcements consisting of Resilient Dregs, Resilient Vandals, Resilient Tracer Shanks and more. One instance will also spawn in a Brig to fend off the Guardians.

There are three variants of Archon Aspirants with one wielding a Wire Rifle, the others equipped with a Shrapnel Launcher and Shock Rifle. The Aspirants are dangerous for their ability to use Stasis and will use it if the player is at a distance. One Aspirant will pound the ground with Stasis crystals similar to The Warrior, while another will throw Stasis projectiles at the player to trap them similar to The Dark Priestess.

They are highly durable and require immense firepower to defeat.

Triumph
In the "Eliksni Evacuation" step of the Dark Priestess Empire Hunt, players are required to summon all 3 Archon Aspirants at once and defeat them within 90 seconds. Completion of this will grant them the "Aspiration Denied" triumph.

Gallery

List of appearances