Destiny of Fighters: Super Turbo
From Destinypedia, the Destiny wiki
Destiny of Fighters: Super Turbo | |
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Destiny of Fighters originated in the 2018 Carnival event, in which a team of employees including UI designer David Candland worked to create a "functional but cheesey, over-the-top, retro style" fighting game in the Destiny 2 engine. The prototype was worked on for four days and presented on the fifth, and features rough gameplay, animation and sound work - using the Ikora Rey and Shaxx models for player characters. All user interface implementation was done by Candland.[1]