The Undying Mind (strike)

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Revision as of 14:09, May 8, 2016 by Dante the Ghost (talk | contribs) (I have cleaned up the language, added clarifying information, and made the article more consistent and succinct in its content. I have also added a few suggestions on strategy that players can use.)

"The Black Garden may not stay among us for long. Something has begun to repair the schism torn by its destruction. Vex now flood the Garden channels to protect it. We must stop the weavers before they seal the Garden and begin to summon back its heart."
Ikora Rey

The Undying Mind is a Level 20 Strike on Mars, taking place entirely within the Black Garden. It comes with The Dark Below expansion. The fireteam's objective is to kill a Vex Hydra named The Undying Mind before it can resurrect the Black Heart.

Enemies

Walkthrough

First Area

In the starting area, the fireteam will face approximately three enemy waves that includes Goblins, Hobgoblins, Harpies, Minotaurs, and a few Hydras. The latter almost exclusively occupy the far end of the map next to the barrier. Defeat them all to lower the barrier and enter the next area.

Second Area

Objective: Kill the Divisive Occulator and the Sol Primeval guarding the mind

Before the stairway leading to the next barrier there will be waiting for you many Minotaurs and Goblins. Dispatch them and make your way up the stairs. Precursor Goblins, Hobgoblins, and Minotaurs will start to spawn here as well as coming from the entrance at the top of the stairs. Behind a large column of rock is a named Cyclops called Divisive Occulator. Defending it will be a large number of Precursor Goblins and Minotaurs, while further up will be Hobgoblins including a few sniping from balconies.

Some of the Goblins will be headless Depraved Goblins, who will rush the player, but otherwise are not as dangerous. Because of the large number of Minotaurs, Void weapons are extremely useful here. Damaging the Occulator enough will cause it to fire indiscriminately at friends and allies; capitalize on this disorientation to defeat it. Killing it will lower the barrier, though some enemies may still be spawning. Dispatch or ignore them and proceed.

Third Area

Objective: Kill the Undying Mind

There will be a few normal enemies scattered about in the room ahead, but they are easy to manage. Upon reaching the final room, enemies will start appearing through the Vex Gate on the other side of the room. Eliminating them all will cause the Undying Mind to appear. He has three shields instead of one, so the window for attacking him is much smaller than with normal Hydras. There will also be periodic reinforcments of normal and Precursor Vex near the edges of the room. Stay on the outer edges as there's more cover, and because the Undying Mind mostly moves back and forth along the center of the room. Eliminate enemies that get close, but otherwise focus attention on the Undying Mind whenever a gap in his shields appears.

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