Siviks, Lost to None: Difference between revisions

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The player next encounters Siviks is in Niobe Labs, where he must be stopped from opening the Bergusia Forge. He first fights the player during the first level, where he will open fire with his [[Molten Welder]], which fires explosive [[Solar]] shrapnel that deals serious damage to Guardian shields from long range in an area of effect, and will occasionally throw a [[Swarm Grenade]] that functions identically to those used by [[Gunslinger]]s. He will be protected by shield drones, which must be shot at to be able to damage him. After sustaining severe damage, Siviks will retreat to the control room and activate the lab's security functions. The player then has to solve a puzzle or be wiped by the Fires of Avarice. After the puzzle is solved, then the next level begins. Siviks will send in more dangerous enemies in bigger numbers, alter the playing space with Ether barriers, and use Splinter Mines to destroy the player. He comes back to the fight during the combat section of the final level using the same tactics as before, but will retreat again after the waves have been cleared.
The player next encounters Siviks is in Niobe Labs, where he must be stopped from opening the Bergusia Forge. He first fights the player during the first level, where he will open fire with his [[Molten Welder]], which fires explosive [[Solar]] shrapnel that deals serious damage to Guardian shields from long range in an area of effect, and will occasionally throw a [[Swarm Grenade]] that functions identically to those used by [[Gunslinger]]s. He will be protected by shield drones, which must be shot at to be able to damage him. After sustaining severe damage, Siviks will retreat to the control room and activate the lab's security functions. The player then has to solve a puzzle or be wiped by the Fires of Avarice. After the puzzle is solved, then the next level begins. Siviks will send in more dangerous enemies in bigger numbers, alter the playing space with Ether barriers, and use Splinter Mines to destroy the player. He comes back to the fight during the combat section of the final level using the same tactics as before, but will retreat again after the waves have been cleared.


Siviks fights the Guardian once more during their final engagement in the Bergusia Forge, as the last part of the [[Lock and Key]] quest. He will once again use his Molten Welder to attack, and his shield drones will keep him protected throughout the entire battle. However, one thing to note is that when his health reaches 66%, he will switch his weapon to a [[Wire Rifle]], allowing him to hammer the player with long-range precision fire, due to the hard-hitting, fast-traveling [[Arc]] bolt discharged from the weapon. After the player reduces his health to 33%, Siviks will switch to a [[Shrapnel Launcher]], which lacks long range stopping power, but can be dangerous to fight against up close due to multiple [[Solar]] shrapnel shots hitting the target at once. He will use the Shrapnel Launcher for the rest of the battle. It is recommended for the player to stay in the back and face Siviks from a distance, as this fight becomes much more dangerous when taking place out in the open unless using powerful close-range attacks. After Siviks is finally defeated, he will drop an artifact that the player can use to claim Izanagi's Burden.
Siviks fights the Guardian once more during their final engagement in the Bergusia Forge, as the last part of the [[Lock and Key]] quest. He will once again use his Molten Welder to attack, and his shield drones will keep him protected throughout the entire battle. However, one thing to note is that when his health reaches 66%, he will switch his weapon to a [[Wire Rifle]], allowing him to hammer the player with long-range precision fire, due to the hard-hitting, fast-traveling [[Arc]] bolt discharged from the weapon. After the player reduces his health to 33%, Siviks will switch to a [[Shrapnel Launcher]], which lacks long range stopping power, but can be dangerous to fight against up close due to multiple [[Solar]] shrapnel shots hitting the target at once. He will use the Shrapnel Launcher for the rest of the battle. It is recommended for the player to stay in the back and face Siviks from a distance, as this fight becomes much more dangerous when taking place out in the open unless using powerful close-range attacks. After Siviks is finally defeated, he will drop an artifact that grants the player Izanagi's Burden.


==Gallery==
==Gallery==

Revision as of 22:46, April 18, 2019

Template:New Content

Siviks, Lost to None
Siviks1.jpg
Biographical information

Other name(s):

Brother of the Spider

Species:

Fallen

Faction:

Kell's Scourge

Rank:

Mob Boss (Inferred)

Class:

Captain

Gender:

Male

Combat information

Mission:

Origin: Nessus
Niobe's Torment
Lock and Key

Weapon(s):

Molten Welder
Wire Rifle
Shrapnel Launcher
Swarm Grenades
Splinter Mines

Abilities:

Drone Shielding
Ether Barrier
Fires of Avarice
Teleportation
High Durability
Rapid Movement
Summon Fallen
Ultra Smash

 

"Siviks - 'lost to none'. My...impudent brother. And the Black Armory's assailant. It seems even a stint at the Prison of Elders did little to help my brother understand the concept of consequences."
— The Spider

Siviks, Lost to None is the estranged brother of the Spider and leader of the Kell's Scourge, a violent gang of anti-establishment Fallen. He sought to plunder the forges and armory of the Black Armory, which caused him to become a target of Ada-1 and her Guardian ally, The Blacksmith.

Biography

Siviks fell out with his brother over the latter's cordial relationship with humanity and was imprisoned in the Prison of Elders. Finding opportunity to escape during the Scorn's massive breakout, Siviks and his crew uncovered the Gofannon Forge on Nessus, which upgraded their Fallen weaponry with Black Armory tech. Siviks lead his newly formed syndicate across the system plundering more technology from the Black Armory and even boldly assailed the Last City for the Vault hidden within. When the Guardians retaliated on behalf of the Spider and Ada-1 against the Scourge, Siviks himself went to hiding.

Upon discovery of the Niobe Labs, Siviks and several members of his syndicate led an assault on the lab to claim the Bergusia Forge hidden within, gaining control over the security protocols which defended the lab. The Guardian uncovers his operation and finally confronted the mad Fallen, forcing Siviks to retreat after sustaining heavy injuries. After The Guardian unlocks the Mysterious Box and creates the Unidentified Radiant Frame from the blueprints within, Siviks returns to the Bergusia Forge in an attempt to steal the results of the forging process. He is unsuccessful as The Guardian dispatches the Fallen leader and obtains the Hyperion Core for the Izanagi's Burden sniper rifle.

Personality and Traits

Siviks appears to be cowardly as he continuously runs away from The Guardian for safety instead of protecting his other acquaintances. Unlike The Spider, who knows what choices he should take to achieve his goal and interest, Siviks selfishly takes without allying with other factions.

Despite his supposed cowardice, Siviks is dangerously ambitious, cunning and desiring of power over all the Fallen and the destruction of the other factions in the Solar System, regardless of the cost to the Fallen's culture and way of life. He recognized the power and potential of the weapons and technology belonging to the secret order, The Black Armory, and sought to use them to assume power over the Fallen, even creating a servitor with destructive potential rivaling Aksis himself. In addition, Siviks has proven to be rather persistent, as despite losing each of the Forges and the destruction of his prized war machine, Insurrection Prime, Siviks never gave up on his war until he claimed all the technology and secrets of the Black Armory.

It is possible that Siviks also possess a level of charisma as he was able to rally a great number of Fallen to his side after the Scorn's failure and the continued losses the House of Dusk faced. However, this doesn't mean he values their loyalty, as he left his followers to face the Guardians constantly while fleeing to safety. Only at the Niobe Labs did Siviks face the Guardians face-to-face but aided extensively by his Kell's Scourge and stolen Black Armory technology.

Gameplay

Siviks first makes contact with the player during the quest mission Origin: Nessus, where The Guardian pinpoints the Kell's Scourge base of operations. However, upon sight, he retreats and instead sends in Telksis the Pillager, Kell's Scourge to deal with the intrusion and defend the Black Armory caches. After defeating Telksis, the player investigates the Black Armory caches and continues the hunt for Siviks.

The player next encounters Siviks is in Niobe Labs, where he must be stopped from opening the Bergusia Forge. He first fights the player during the first level, where he will open fire with his Molten Welder, which fires explosive Solar shrapnel that deals serious damage to Guardian shields from long range in an area of effect, and will occasionally throw a Swarm Grenade that functions identically to those used by Gunslingers. He will be protected by shield drones, which must be shot at to be able to damage him. After sustaining severe damage, Siviks will retreat to the control room and activate the lab's security functions. The player then has to solve a puzzle or be wiped by the Fires of Avarice. After the puzzle is solved, then the next level begins. Siviks will send in more dangerous enemies in bigger numbers, alter the playing space with Ether barriers, and use Splinter Mines to destroy the player. He comes back to the fight during the combat section of the final level using the same tactics as before, but will retreat again after the waves have been cleared.

Siviks fights the Guardian once more during their final engagement in the Bergusia Forge, as the last part of the Lock and Key quest. He will once again use his Molten Welder to attack, and his shield drones will keep him protected throughout the entire battle. However, one thing to note is that when his health reaches 66%, he will switch his weapon to a Wire Rifle, allowing him to hammer the player with long-range precision fire, due to the hard-hitting, fast-traveling Arc bolt discharged from the weapon. After the player reduces his health to 33%, Siviks will switch to a Shrapnel Launcher, which lacks long range stopping power, but can be dangerous to fight against up close due to multiple Solar shrapnel shots hitting the target at once. He will use the Shrapnel Launcher for the rest of the battle. It is recommended for the player to stay in the back and face Siviks from a distance, as this fight becomes much more dangerous when taking place out in the open unless using powerful close-range attacks. After Siviks is finally defeated, he will drop an artifact that grants the player Izanagi's Burden.

Gallery

Trivia

  • Siviks' helmet looks similar to a Trials of the Nine Crucible event armor. This is likely as a result of Sivik's theft of Last City ordnance.
  • Siviks is the first leader of a Fallen organization that is not a Kell, Archon, Baron or even a Captain that the Guardians face.
    • This is likely due to Siviks' tendency to do away with the majority of the Fallen's traditions.
    • It could be that Siviks is probably a Fallen Mob Boss, or a kingpin, like his brother, Mob Bosses are possible Leaders of Fallen Syndicates, but it's unknown as The Spider is the only known Mob Boss currently.

List of appearances

References