Super: Difference between revisions
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(During my time with the beta, I noticed that scoring critical hits earned me a bit more to the Super bar.) |
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*Slowly but gradually refilling over time | *Slowly but gradually refilling over time | ||
*Killing enemies | *Killing enemies | ||
*Getting precision hits. (Critical hits) | |||
*Picking up [[Orb of Light|Orbs of Light]]. | *Picking up [[Orb of Light|Orbs of Light]]. | ||
Revision as of 12:28, July 29, 2014
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Supers are the various abilities that Guardians are able to use according to their focus[1]. Manifestations of the Traveler's arcane power, the Guardians channel this power to attack or defend against the many threats to the City. Examples are the Hunter's Ghost Gun, the Warlock's Nova Bomb, and the Titan's Fist of Havoc.[2]
Players have a "Super meter" above their weapon icons; when its full, the player can use their super. The meter can be filled by three ways:
- Slowly but gradually refilling over time
- Killing enemies
- Getting precision hits. (Critical hits)
- Picking up Orbs of Light.
Once the player's meter is filled, it turns yellow, and the text "SUPERCHARGED" appears in the middle of the screen.
Known Supers
References
- ^ Game Informer January 2014, page 54
- ^ IGN Bungie's Destiny: A Land of Hope and Dreams