Taken Hydra: Difference between revisions
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|mass= | |mass= | ||
|weapon= [[Aeon Maul]] | |weapon= [[Aeon Maul]] | ||
|ability= Levitation <br> Detonation <br> Summon Taken <br> Summon Blight Bomb {{C|Seditious Mind}} <br> Teleport {{C|Morphon, Blighted Mind}} <br> Summon Oracles {{C|Morphon, Blighted Mind}} <br> Detainment {{C|Morphon, Blighted Mind}} <br> Circular Shield {{C|Sekrion, Subverted Mind}} | |ability= Levitation <br> Detonation <br> Summon Taken <br> Summon Blight Bomb {{C|Seditious Mind}} <br> Teleport {{C|Morphon, Blighted Mind}} <br> Summon Oracles {{C|Morphon, Blighted Mind}} <br> Detainment {{C|Morphon, Blighted Mind}} <br> Circular Shield {{C|Sekrion, Subverted Mind; The Reckoning}} <br> Arc Darkness Bolt {{C|The Reckoning}} | ||
}} | }} | ||
The '''Taken Hydra''' is a [[Taken]] [[Vex]] that keeps its Aeon Maul but loses the Hydra's protective semi-circular shield, making it vulnerable to ranged attack and reliant on its support troops for overall protection. It also detonates if a Guardian gets to close, much like [[The Undying Mind]]. Certain Taken Hydras can summon Blight Bombs, as well as Teleport, Summon Oracles and Detain Guardians, or summon a circular shield like the [[Templar]], protecting it from all forms of damage, that can only be broken by the [[Aegis]]. | The '''Taken Hydra''' is a [[Taken]] [[Vex]] that keeps its Aeon Maul but loses the Hydra's protective semi-circular shield, making it vulnerable to ranged attack and reliant on its support troops for overall protection. It also detonates if a Guardian gets to close, much like [[The Undying Mind]]. Certain Taken Hydras can summon Blight Bombs, as well as Teleport, Summon Oracles and Detain Guardians, or summon a circular shield like the [[Templar]], protecting it from all forms of damage, that can only be broken by the [[Aegis]]. | ||
The Taken Hydra returns in ''[[Joker's Wild]]'', and appears exclusively as a boss in the first room of [[The Reckoning]]. It possesses two shields instead of the usual one, which rotate at a faster rate than normal Hydras. It can also rapidly fire off Darkness bolts, which blind any Guardians hit by them. | |||
==Known Taken Hydras== | ==Known Taken Hydras== | ||
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*''[[Destiny]]'' | *''[[Destiny]]'' | ||
**''[[The Taken King]]'' {{1st}} | **''[[The Taken King]]'' {{1st}} | ||
*''[[Destiny 2]]'' | |||
**''[[Joker's Wild]]'' | |||
==References== | ==References== |
Revision as of 00:21, March 11, 2019
The Taken Hydra is a Taken Vex that keeps its Aeon Maul but loses the Hydra's protective semi-circular shield, making it vulnerable to ranged attack and reliant on its support troops for overall protection. It also detonates if a Guardian gets to close, much like The Undying Mind. Certain Taken Hydras can summon Blight Bombs, as well as Teleport, Summon Oracles and Detain Guardians, or summon a circular shield like the Templar, protecting it from all forms of damage, that can only be broken by the Aegis.
The Taken Hydra returns in Joker's Wild, and appears exclusively as a boss in the first room of The Reckoning. It possesses two shields instead of the usual one, which rotate at a faster rate than normal Hydras. It can also rapidly fire off Darkness bolts, which blind any Guardians hit by them.
Known Taken Hydras
- Erosus, Spawn of Quria
- Seditious Mind—picture featured
- Sekrion, Subverted Mind
- Hephone, Corruption Mind
- Morphon, Blighted Mind
- Quria, Blade Transform
Appearances
- Destiny
- The Taken King (First appearance)
- Destiny 2
References
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