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==Upgrades== | ==Upgrades== | ||
===Set 1 - Grenades=== | ===Set 1 - Grenades=== | ||
*Skip grenade-A grenade which splits on impact, creating multiple projectiles which seek enemies. | *'''Skip grenade''' - A grenade which splits on impact, creating multiple projectiles which seek enemies. | ||
*Flux Grenade-An explosive grenade which deals additional damage when attached to enemies. | *'''Flux Grenade''' - An explosive grenade which deals additional damage when attached to enemies. | ||
*Arcbolt Grenade-A grenade that chains bolts of lightning to nearby enemies. | *'''Arcbolt Grenade''' - A grenade that chains bolts of lightning to nearby enemies. | ||
===Set 2 - Movement=== | ===Set 2 - Movement=== | ||
*High Jump-Upgrades Double Jump with even greater height. | *'''High Jump''' - Upgrades Double Jump with even greater height. | ||
*Strafe Jump-Upgrades Double Jump with better directional control while in the air. | *'''Strafe Jump''' - Upgrades Double Jump with better directional control while in the air. | ||
*Triple Jump-Upgrades Double Jump with a third jump. | *'''Triple Jump''' - Upgrades Double Jump with a third jump. | ||
===Set 3 - Super=== | ===Set 3 - Super=== | ||
*[[Arc Staff]]-Conjure a polearm infused with [[Arc]] electricity that can be used to rapidly slice enemies while maneuvering around the battlefield. | *[[Arc Staff]] - Conjure a polearm infused with [[Arc]] electricity that can be used to rapidly slice enemies while maneuvering around the battlefield. | ||
===Set 4 - Class Abilities=== | ===Set 4 - Class Abilities=== | ||
*Marksman Dodge-Automatically reload your equipped weapon while dodging | * | ||
*Gambler’s Dodge-Dodging near enemies generates Melee energy | *'''Marksman Dodge''' - Automatically reload your equipped weapon while dodging | ||
*'''Gambler’s Dodge''' - Dodging near enemies generates Melee energy | |||
===Set 5 - Passive Path 1: Way Of The Warrior=== | ===Set 5 - Passive Path 1: Way Of The Warrior=== | ||
*Combat Flow-Melee kills recharge your dodge skill | *'''Combat Flow''' - Melee kills recharge your dodge skill | ||
*Deadly Reach-Dodging temporarily increases melee range | *'''Deadly Reach''' - Dodging temporarily increases melee range | ||
*Lethal Current-Arc Staff attacks hit twice after dodging | *'''Lethal Current''' - Arc Staff attacks hit twice after dodging | ||
*Combination Blow-Kill an enemy with this melee ability to trigger health regeneration and increase your melee damage temporarily | *'''Combination Blow''' - Kill an enemy with this melee ability to trigger health regeneration and increase your melee damage temporarily | ||
===Set 6 - Passive Path 2: Way Of The Wind=== | ===Set 6 - Passive Path 2: Way Of The Wind=== | ||
*Disorienting Blow-Striking an enemy with this debilitating melee attack disorients the target. Killing a target with Disorienting Blow instantly recharges it. | *'''Disorienting Blow''' - Striking an enemy with this debilitating melee attack disorients the target. Killing a target with Disorienting Blow instantly recharges it. | ||
*Lightning Reflexes-Take less damage while dodging when Arc Staff is active | *'''Lightning Reflexes''' - Take less damage while dodging when Arc Staff is active | ||
*Battle Meditation-When critically wounded, melee and grenades recharge drastically faster | *'''Battle Meditation''' - When critically wounded, melee and grenades recharge drastically faster | ||
*Focused Breathing-Sprinting reduces your dodge cooldown. Increased maximum sprint speed | *'''Focused Breathing''' - Sprinting reduces your dodge cooldown. Increased maximum sprint speed | ||
===Set 7 - Passive Path 3: Way of the Current=== | ===Set 7 - Passive Path 3: Way of the Current=== | ||
*Tempest Strike-Sliding and using a melee attack causes the player to uppercut with the arc staff, dealing arc damage in a line towards enemies. | *'''Tempest Strike''' - Sliding and using a melee attack causes the player to uppercut with the arc staff, dealing arc damage in a line towards enemies. | ||
*Ebb and Flow-Arc ability damage electrifies enemy targets, and punching electrified targets disorients them, as well as giving grenade, melee, and dodge energy. | *'''Ebb and Flow''' - Arc ability damage electrifies enemy targets, and punching electrified targets disorients them, as well as giving grenade, melee, and dodge energy. | ||
*Lightning Weave-Melee hits increase reload speed. | *'''Lightning Weave''' - Melee hits increase reload speed. | ||
*Whirlwhind Guard-A variation of Arc Staff which allows the staff to be spun in a circular motion, deflecting incoming projectiles. Damage with deflected projectiles increases Arc Staff damage by three times. | *'''Whirlwhind Guard''' - A variation of Arc Staff which allows the staff to be spun in a circular motion, deflecting incoming projectiles. Damage with deflected projectiles increases Arc Staff damage by three times. | ||
===Melee Type=== | ===Melee Type=== | ||
*Arc Pressure-Point Punch | *'''Arc Pressure''' - Point Punch | ||
==Gallery== | ==Gallery== |
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