Forum:Dragon's Breath: Difference between revisions

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*'''Draco's Claw'''-Resilient mechs piloted by chosen Initiates and are extremely powerful war-machines. Armed with a thrust-pack, a [[Void]] nose-mounted Machine Gun, an [[Arc]] Repeating Heavy Cannon, a tracking [[Solar]] Missile Pod, and a Shock Emitter which can instantly kill any foe.
*'''Draco's Claw'''-Resilient mechs piloted by chosen Initiates and are extremely powerful war-machines. Armed with a thrust-pack, a [[Void]] nose-mounted Machine Gun, an [[Arc]] Repeating Heavy Cannon, a tracking [[Solar]] Missile Pod, and a Shock Emitter which can instantly kill any foe.
*'''Novik's Tank'''
*'''Bharad's War Machine'''

Revision as of 20:23, December 15, 2018

Forums: Index Fan Fiction Dragon's Breath Destiny-FrontierGhostShell.png
The Dragon's Breath Order
 

The Dragon's Breath Order is a secretive, exclusive Fallen organization which prioritizes in developing new weapons and technology (much like the Black Armory). It was started by Vulpis, the Dracobane after making a deal with an Ahamkara just before she killed it. Working with the Thirteenth Battalion, they work in secret in the Rocky Mountain Exclusion Zone under the cover of The Tribals.

Overview

Leadership

Unique Forces

  • Initiate-Former Dregs blessed by Noviks Prime, they seek to become entrusted members of Dragon's Breath. They are extremely agile, can dodge roll, and toss impact Incendiary Grenades.
  • Gunman-Vandals who serve as Dragon's Breath shock-troopers and act as Ringmasters' lieutenants. Can place Cluster Mines which can instantly kill lower power enemies. Can also summon a decoy to throw off enemies.
  • Guardsman-Vandals who serve as guards (big surprise) who protect Ringmasters and Servitors. Can emit a smoke-screen to conceal allies and are only armed with a spear and a grappling hook for movement and closing gaps between rivals.
  • Hunter-Vandals who serve as hitmen, assassins, and mercenaries, earning their profits from those they kill. They are armed with cloaking tech, always armed with a Seeker Rifle and uses a Bolt Revolver for close quarters engagements.
  • Enforcer-Heavily armored Gunman variant doing what they do best, enforce the ideals of Dragon's Breath. They are armed with a Fallen Barrier Wrist Shield and a full arsenal of Dragon's Breath weaponry. Can place down a dome shield which can be fired through only by Dragon's Breath troops. The shield can be diminished by gunfire.
  • Ringmaster-Captains who serve as weapon-smiths, gunrunners, and lieutenants. They are enveloped in a Void Absorption shield, can rapidly teleport, and armed with a gauntlet which can fire off Solar Fireballs, increase allies health and damage, and create an Arc barrier for allies to hide behind.
  • Valkyrie-Elite Captains who've proven themselves to be formidable warriors and weapon-smiths. They are enveloped in a Solar Absorption shield, and can take to the skies with their jetpacks and launch missiles. Most resilient Dragon's Breath enemy variant.

Technology

Weapons

  • Bolt Rifle
  • Scatter Rifle
  • Bolt Revolver
  • Seeker Rifle
  • Bolt Repeater
  • Prism Rifle
  • Blast Launcher

Automata

  • Draco's Claw-Resilient mechs piloted by chosen Initiates and are extremely powerful war-machines. Armed with a thrust-pack, a Void nose-mounted Machine Gun, an Arc Repeating Heavy Cannon, a tracking Solar Missile Pod, and a Shock Emitter which can instantly kill any foe.
  • Novik's Tank
  • Bharad's War Machine