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*Wish 8 - [[Hope for the Future]] will play.
*Wish 8 - [[Hope for the Future]] will play.
*Wish 9 - [[Failsafe]] will speak throughout the raid instead of the Siren of Riven.
*Wish 9 - [[Failsafe]] will speak throughout the raid instead of the Siren of Riven.
*Wish 10 - TBA
*Wish 10 - [[The Drifter (character)|The Drifter]] will speak throughout the raid instead of the Siren of Riven.
*Wish 11 - This will activate Grunt Birthday Party, which causes precision kills on enemies to explode into confetti, along with children cheering and a slide whistle in the background, not unlike the skull from the ''Halo'' series.
*Wish 11 - This will activate Grunt Birthday Party, which causes precision kills on enemies to explode into confetti, along with children cheering and a slide whistle in the background, not unlike the skull from the ''Halo'' series.
*Wish 12 - All fireteam members will have a random effect around their heads.
*Wish 12 - All fireteam members will have a random effect around their heads.

Revision as of 07:52, October 25, 2018

"I don't have time to explain why I don't have time to explain."
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The opportunity of a lifetime.

Prev:

Leviathan, Spire of Stars

Next:

TBA

Last Wish
Dreaming Raid.jpg

Game:

Destiny 2

Player(s):

1-6

Location:

The Dreaming City, The Reef

Objective(s):

Put an end to the Taken curse within the Dreaming City through killing Riven

Destinypedia doesn't currently have a walkthrough for this level; could you write one?

 

Last Wish is a Raid in Forsaken, taking place in the Dreaming City. It is the culmination of the expansion's storyline, and is described as being "like the Vault of Glass and Dreadnaught had a baby." It has the most bosses for a raid yet in Destiny 2. [1] It takes place in an escalating series of encounters throughout the Dreaming City, before culminating within the Keep of Voices, the tower at the head of the Dreaming City.


Bosses

Walkthrough

Kalli, The Corrupted

Guardians will enter a large, empty chamber. The layout is similar to the Blind Well because of the central pit, varying platforms and eight plates around the area. Near the center pit, six icons will appear, with two of each: Heads (two-headed snake), Smile (a snake in a smiley face pattern), Eight (an eight sign), and Infinite (the infinity symbol). One icon will not be shown. There will be a matching plate for each of the icons (I.e. Heads, Eights, and Smiles being shown. Two of each Smile, Head, and Eight plates must be captured. Each plate will have their symbol above or near the side of the plate. Each plate is divided into three sections. Two Taken Blight bombs will be above two of the sections. Stand on top of the empty section of the plate and defend as Taken Thrall and Taken Psions attempt to overwhelm the team. If a plate is held long enough, an Eye of Riven will spawn. Killing the Eye of Riven is not required but helps to greatly guarantee survival in the damage phase.

Also be cautious, as Kalli will be immune and warp to a random plate and attack with blasts similar to a Taken Hobgoblin's defensive bolts. Shortly after each plate has been captured, Kalli will enter the room's center area and attack with bolts and an ability similar to a Psions Psionic Blast. After most of the first segment of her health depletes, she will cast her weapon which will wipe the team. Upon her spell being cast, each Guardian must immediately run into one of the open doors on the side of the well, which are tied to the Eye of Riven enemies. Ensure that you kill an Eye of Riven to guarantee that a door will be open, or you will be wiped.

Challenge Mode

You must cleanse all nine plates, including the plates of which symbols do not match with any of the six shown in the center. Doing so will spawn an ogre per wrong plate (three total).

Shuro Chi, the Corrupted

When you first get to the door of the arena, it will be closed. To open it, the whole team must stand at the door. To the right of the door (before you enter), there is a big rock that you can jump on to get into the arena before the fight starts, allowing you to get a better understanding of what you need to do. Most of this fight is about managing supers, as there are lots of ads. Dawnblade and Orpheus tether are extremely good for this, as tether makes the orbs and Dawnblade get kills - making more orbs. Whisper, Sleeper, and the Ikelos SG are extremely good for boss DPS, and a Well of Radiance will only increase that DPS.

Now that you have your loadout setup, it is time to begin the fight. When you first enter the room, Shuro Chi will be directly in front of you, and will begin a song. You have around four minutes to complete each floor, before the song kills you. Each time you complete a floor, the timer resets. She will teleport a few times to the left, before resting in a specific area. While she does this, tons of ads will spawn. You can not take down her shield until all of them are dead, so they are priority one. Among these ads, there is one yellow health captain called the Eye of Riven. This ad will be seen for most of the raid, and every time it will drop an object upon being killed. You will want to leave this on the ground until Shuro Chi's shield is down, as you will build up stacks of a debuff that, much like greed from Spire of Stars, will kill you after a certain amount of stacks, but rather than 10, it is 5. This debuff will stay for a certain amount of time, so you will need 2 designated players to carry this eye, alternating for each of the 6 phases. After killing all the ads, three crystals will spawn on three plates. While you stand on the plates, you will take damage. You need to have three people pick these crystals up and shoot them at the person hold a crystal to the right (or left, you just all need to shoot in the same direction), making a sort of triangle. This will break her shield allowing you to do damage. You want to do the crystal part fast, as her song's tempo will quicken until you break her shield. Now, if you look down at her health bar, it will have six different bars of health. After breaking her shield, she will begin the obliterate attack that Kalli used. You need to destroy one bar of health to stop her from obliterating you. This is where you pick up the thing that the Eye of Riven dropped. When you pick it up, you will see that you have your Super charged immediately. Using this near Shuro Chi will cancel the obliteration sequence, and she will start it again. You need to use your super right next to her as late as possible, allowing you to give your team as much time as possible to shred the bar of health. After you use your super, the artifact will disappear, and you join your team with DPS. After you get down a bar of health, her shield will go back up, and she will teleport to the next area (still on the same floor). Once again, kill ads and break shields. The other person who is supposed to pick up the artifact will use it to cancel the wipe, and she will teleport again. The only difference is that there is a yellow health Taken Ogre that you want to kill.

Now, the next place Shuro Chi teleports to is up a floor. You need to fill 3 sorts of jigsaw puzzles. You will see three circles on the walls. Each of these will show part of a symbol, starting with the one on the left. In the middle of this area, you will see nine plates. These plates, like the last ones you stood on to break Shuro Chi's shield, will deal damage. You need to stand on the plates corresponding to the empty parts of the symbol to fill the symbol. There will be 4 people doing this, and the other two will be taking care of the ads in the room, prioritizing the phalanxes. This is because after you stand on the plate, you cannot stand on it again, so if a Phalanx knocks you off, you cannot get back on. After filling all three symbols, you can move upwards, and rinse-and-repeat for another two floors. Keep in mind that the song does not reset until after you fill the symbols, not after the second phase of damage on the floor, and starts immediately after.

Challenge Mode

Players must not get hit by Shuro Chi's bolt attack. She will only use it when she's at the gazebos.

Morgeth, the Spirekeeper

Morgeth is the 3rd encounter of the raid that consist of a small, few mechanics to enter damage phase of the boss. The mechanics consist of Taken Strength, Eye of Riven and Umbral Enervation, which will all be explained. In order to start this encounter, someone must pick up the first Taken Strength that floats in front of the slumbered Morgeth.

There will be 10 Taken Strength before the damage phase, 1 to start the encounter, 4 in the 1st wave of spawn, 4 in the 2nd wave and 1 that will spawn where the first one was to enter damage phase. After a player picks up the 1st Taken Strength, taken enemies will spawn. It is recommended that your team is split into 2 teams on the left and on the right. Once the enemies are cleared, the 1st wave of Taken Strength will spawn, 2 on the left and 2 on the right, pick them up as soon as possible. Also, players are restricted to pick up a total of 2 taken strength or else they will die. When someone dies with Taken Strength, the Taken Strength will respawn outside the area.

As you progress within this encounter, Morgeth is slowly charging up its wipe mechanic in increments of 10%. Players must collect taken strength as soon as possible and restrict deaths as much as possible.

Within that 1st wave, there will be 2 Eye of Riven (Taken Captains) spawning randomly either on left or right side. Within that wave, Morgeth will activate a debuff call Umbral Enervation. This debuff applies randomly but high chances on a player with 2 Taken Strength. Once that debuff is applied to a player, that player will not be able to move and has 20 seconds until death. In order to free that player, someone must kill an Eye of Riven and pick up its weapon and use the Grenade Button to free that trapped player. However there's a cost, the player freeing the trapped person will steal the trapped person's Taken Strength. If the player that's freeing the trapped person gains a total of 3 or more Taken Strength, he/she will die. It is recommended that a player with 0 Taken Strength frees the trapped person. After the player frees the trapped person and stole his/hers taken strength, that player will not be able to pick up another Eye of Riven weapon for a long period of time.

2nd wave is exactly the same as the 1st wave, 4 Taken Strength, Eye of Riven and another Umbral Enervation debuff. Once successfully completed, the last Taken Strength will spawn in front of it and all players will enter damage phase when someone picks it up. Morgeth's critical spot is its back that glows and during the damage phase, Morgeth with increase its time period of charging its wipe mechanic. Morgeth will also spawn many Axion Darts that will track down the players. When Morgeth is closely charging to 100%, a player must grab an Eye of Riven (One should be left on the 2nd wave) and use its Super Ability to restart its wipe mechanic and repeat back on collecting Taken Strength. If players repeat this process, the only difference is that there will be a total of 12 Taken Strength.

For high level players, Morgeth can be easily one phased, with players using the IKELOS_SG_V1.0.1, Whisper of the Worm, and Well of Radiance. Very known places to one phase Morgeth is behind its back, where the IKELOS Shotgun can do major damage to it, or where you spawn at the beginning of the encounter and use Whisper of the Worm to snipe his back. If players struggle with the Axion Darts that spawn, Titan's Code of the Commander Super can block the incoming Axion Darts.

The Vault

The Vault is the 4th encounter that consist no major boss but with a few mechanism that players must solve to reach the final encounter Riven the Thousand Voice. The Vault includes the following mechanisms that players must know: Symbols, Penumbra, Antumbra and Eye of Riven, later to be explained. The Vault has three plates, corresponding to the three areas that an Eye of Riven will spawn: Stairs (Spawn), Tree and Rocks. To sort the team, there must be three players on the plates and three players (can also be plate players) running the Eye of Riven Weapon. This encounter has a time limit of three minutes, known as Vault Security Mechanism, that players must slam all three keys at there corrected plates.

To start this encounter, three people must stand on the plates which the Vault will portray three symbols on each of the player's side. One of the plate players must call out what is there middle symbol and one of the other player must respond if they have that same symbol. One important factor is that if the player has that same symbol on there left side, its Penumbra. If its on the right side, its Antumbra. Penumbra and Antumbra are essentially "Key Types" that players later will have to slam in the right plates with the Eye of Riven Weapon that could randomly be Penumbra or Antumbra. Once the player responded that there side is Penumbra/Antumbra, that same player will also call out what's there middle symbol and another player will respond if they have it on either Penumbra or Antumbra. Do this until all plates know which "Key Types" there side need.

After successfully calling out the plates, one of the rooms, either Stairs, Trees or Rocks will be open and the other rooms will be closed off. A few enemies will spawn in that room and then an Eye of Riven will spawn that must be defeated. Once defeated, a player must pick up the Eye of Riven Weapon and the room that there in will be closed off and another room will be open. Players must call out which side is open for the runner so that he/she can exit the room. When the runner picks up the Eye of Riven Weapon, it will act a key type of either Penumbra or Antumbra. The runner must slam, using the Grenade Button, at the corrected plate that was before called out at the beginning of the encounter. During this time, a major knight will spawn randomly on either rooms and must be defeated before the it reaches to the plate. If this knight ever reaches a plate and slam its sword for a short period of time, all players will die. Once the runner has successfully slammed on the corrected plate, that runner can no longer pick up the Eye of Riven Weapon for a long period of time. The room that the runner exit from will be the next spawn of Eye of Riven and another player must pick it up.

Essentially, players must slam the keys on the corrected plate three times and must repeat this process three times. When the runner picks up the Eye of Riven Weapon, a major Taken Knight will spawn as explained before, but when the 2nd runner picks up the Eye of Riven, two major Taken Knights will spawn and when the 3rd runner picks it up, there will be three. The time limit will restart back to three minutes once all three keys are slammed.

Riven of a Thousand Voices

  • TBA

The Heart of Riven

At the beginning of the encounter, the Heart of Riven will choose a player to hold it. This player will have the Fate's Chosen buff. As soon as the Fate's Chosen player picks up the heart, everyone must run out of Riven's mouth. That player must keep an eye on the timer on the lower left and count it down from fifteen seconds. As soon as that timer runs out, anyone too close to the player holding the Heart will get sucked inside along with the Heart holder. At the same time, the Heart also emits an aura that protects everyone else from the Creeping Darkness debuff, so everyone must stay close until the last few seconds. If a player dies, they will be sucked into the Heart regardless. You are only allowed one death for this encounter, otherwise your team must wipe.

Once a player gets sucked in, the Heart will choose another player. By the time a new player is chosen, the remaining fireteam outside of the Heart should be outside of Riven's body and into a room full of adds. Everyone should use their supers to clear them. Blade Barrage, Hammer of Sol, and Chaos Reach work really well here, as well as Banner Shield to protect the Heart holder. The team will be making their through right hallway (instead of the left leading up to Riven) as well as the Vault. At the Vault, you must head into whichever area is open — either the forest or the pillar area.

While this is all happening, the first Heart holder that got sucked inside must grab all of the Taken Strength inside as well as clear waves of adds, including Mights of Riven. The last Taken Strength orb must be left alone until three seconds on the countdown. This will slow down the Heart's beating and reset the Fate's Chosen timer, but this will only work once per player. As the run continues, more players will be teleported in, and more adds will spawn. Just like Morgeth, players can only have two Taken Strength at a time, requiring others to collect them so Fate's Chosen can reset.

The runner needs to make their way to the stairs in the Vault and jump down the shaft. They must take the Heart up the stairs, to the bowl between Shuro Chi and Kalli and plant it there to finish the raid.

Unique Enemies

Wall of Wishes

The Wall of Wishes can be found right before the Kalli encounter. It consists of 21 buttons, when shot, will change to a different symbol. There are fifteen wishes that can be activated for the raid:

  • Wish 1 - Grants an Ethereal Key that can be used at the end of the raid. This Ethereal Key is once per account.
  • Wish 2 - Causes a chest to spawn between the Morgeth and Vault encounters, which can be unlocked with a Glittering Key.
  • Wish 3 - Unlocks an emblem.
  • Wish 4 - This will immediately wipe the fireteam and teleport them to the Shuro Chi encounter.
  • Wish 5 - This will immediately wipe the fireteam and teleport them to the Morgeth encounter.
  • Wish 6 - This will immediately wipe the fireteam and teleport them to the Vault encounter.
  • Wish 7 - This will immediately wipe the fireteam and teleport them to the Riven encounter.
  • Wish 8 - Hope for the Future will play.
  • Wish 9 - Failsafe will speak throughout the raid instead of the Siren of Riven.
  • Wish 10 - The Drifter will speak throughout the raid instead of the Siren of Riven.
  • Wish 11 - This will activate Grunt Birthday Party, which causes precision kills on enemies to explode into confetti, along with children cheering and a slide whistle in the background, not unlike the skull from the Halo series.
  • Wish 12 - All fireteam members will have a random effect around their heads.
  • Wish 13 - This will activate Petra's Run. If a fireteam member dies, then the entire team will be sent to orbit.
  • Wish 14 - Several Corrupted Eggs will spawn throughout the raid.
  • Wish 15 - TBA

Rewards

Weapons

Trivia

  • Guardian activity during the raid will change the actual Dreaming City destination throughout the first few weeks.
  • The raid is the third to take place in the Ascendant realm, the first being Crota's End, and second being King's Fall.
  • A set of lore tabs in Forsaken offers an explanation as to why Last Wish in particular can be repeated ad infinitum in canon, claiming that Quria, Blade Transform, now attempting to defect from the Taken, trapped the entire area in a timeloop to buy time to undo the corruption of the wish that Riven, the last Ahamkara, granted. However, as these texts belong to an arc involving unreliable narrators, the veracity of this claim cannot be verified, especially since the messenger of said lore series is claimed at different points to be Quria, Eris Morn, the Computer Core Medusa, and Dûl Incaru.[2]
  • The raid is the first to ever feature an Ahamkara as a boss, and also the first to take place in the Reef.
  • For a short period of time, it was possible to glitch into the environment that the raid existed in and open a raid chest without being in the raid. However, this was disabled by Bungie.
  • The world's first clear of the raid was performed by Clan Redeem in 18 hours and 48 minutes. Their achievement triggered a change to the Dreaming City, causing it to become corrupted by Riven's last wish.[3]

References