Lurker: Difference between revisions
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==Overview== | ==Overview== | ||
Lurkers are Scorn warriors that have the ability to block enemy fire with a shield, similar to a Guardian [[Sentinel]]. They primarily work to protect their allies in battle. Their legs are a weak spot.<ref>''Game Informer #104: At the Crossroads''</ref> | Lurkers are Scorn warriors that have the ability to block enemy fire with a shield, similar to a Guardian [[Sentinel]] or a Cabal Phanalax. They primarily work to protect their allies in battle. Their legs are a weak spot.<ref>''Game Informer #104: At the Crossroads''</ref> | ||
===Variants=== | ===Variants=== |
Revision as of 19:16, September 11, 2018
"I don't have time to explain why I don't have time to explain."
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This article has new content coming soon from Forsaken and may not be complete, confirmed, or correct. Please update it as soon as any relevant and accurate material is available. Editors must cite sources for all contributions to this article. Edits that do not follow this standard will be reverted without notice. For more information, see the Citation policy.
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Lurker | |
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Biographical information | |
Species: |
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Type: |
Shielder |
House: |
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Gender: |
Various |
Rank: |
Defensive Troop |
Mission: |
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Combat information | |
Weapon(s): |
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Abilities: |
Shield Charge |
Lurkers are a shield-bearing Scorn unit that uses a gladiatorial shield to block incoming damage for themselves and their allies, and Scorn Pistols to attack from afar.
Overview
Lurkers are Scorn warriors that have the ability to block enemy fire with a shield, similar to a Guardian Sentinel or a Cabal Phanalax. They primarily work to protect their allies in battle. Their legs are a weak spot.[1]
Variants
Gallery
A Lurker defending himself in battle using his Fallen Shield.
Trivia
- The Lurker is the third enemy type to wield a shield in battle. The first being the Cabal Phalanx and the second being the Hive Vanquisher.
- However, unlike the Vanquisher's shield, the Lurker's does not shatter.
List of appearances
References
- ^ Game Informer #104: At the Crossroads
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