Arcstrider: Difference between revisions

From Destinypedia, the Destiny wiki

Line 31: Line 31:
*Battle Meditation-When critically wounded, melee and grenades recharge drastically faster
*Battle Meditation-When critically wounded, melee and grenades recharge drastically faster
*Focused Breathing-Sprinting reduces your dodge cooldown. Increased maximum sprint speed
*Focused Breathing-Sprinting reduces your dodge cooldown. Increased maximum sprint speed
===Set 7 -  Passive Path 3: Way of the Current===
*Tempest Strike-Sliding and using a melee attack causes the player to uppercut with the arc staff, dealing arc damage in a line towards enemies.
*Ebb and Flow-Arc ability damage electrifies enemy targets, and punching electrified targets disorients them, as well as giving grenade, melee, and dodge energy.
*Lightning Weave-Melee hits increase reload speed.
*Whirlwhind Guard-A variation of Arc Staff which allows the staff to be spun in a circular motion, deflecting incoming projectiles. Damage with deflected projectiles increases Arc Staff damage by three times.


===Melee Type===
===Melee Type===

Revision as of 13:56, July 15, 2018

An Arcstrider fighting in the Crucible.

The Arcstrider is an Arc-based Hunter subclass that will be available in Destiny 2. Arcstriders possess a lightning staff that can be swung rapidly at opponents for massive Arc damage.[1]

Upgrades

Set 1 - Grenades

  • Skip grenade-A grenade which splits on impact, creating multiple projectiles which seek enemies.
  • Flux Grenade-An explosive grenade which deals additional damage when attached to enemies.
  • Arcbolt Grenade-A grenade that chains bolts of lightning to nearby enemies.

Set 2 - Movement

  • High Jump-Upgrades Double Jump with even greater height.
  • Strafe Jump-Upgrades Double Jump with better directional control while in the air.
  • Triple Jump-Upgrades Double Jump with a third jump.

Set 3 - Super

  • Arc Staff-Conjure a polearm infused with Arc electricity that can be used to rapidly slice enemies while maneuvering around the battlefield.

Set 4 - Class Abilities

  • Marksman Dodge-Automatically reload your equipped weapon while dodging
  • Gambler’s Dodge-Dodging near enemies generates Melee energy

Set 5 - Passive Path 1: Way Of The Warrior

  • Combat Flow-Melee kills recharge your dodge skill
  • Deadly Reach-Dodging temporarily increases melee range
  • Lethal Current-Arc Staff attacks hit twice after dodging
  • Combination Blow-Kill an enemy with this melee ability to trigger health regeneration and increase your melee damage temporarily

Set 6 - Passive Path 2: Way Of The Wind

  • Disorienting Blow-Striking an enemy with this debilitating melee attack disorients the target. Killing a target with Disorienting Blow instantly recharges it.
  • Lightning Reflexes-Take less damage while dodging when Arc Staff is active
  • Battle Meditation-When critically wounded, melee and grenades recharge drastically faster
  • Focused Breathing-Sprinting reduces your dodge cooldown. Increased maximum sprint speed

Set 7 - Passive Path 3: Way of the Current

  • Tempest Strike-Sliding and using a melee attack causes the player to uppercut with the arc staff, dealing arc damage in a line towards enemies.
  • Ebb and Flow-Arc ability damage electrifies enemy targets, and punching electrified targets disorients them, as well as giving grenade, melee, and dodge energy.
  • Lightning Weave-Melee hits increase reload speed.
  • Whirlwhind Guard-A variation of Arc Staff which allows the staff to be spun in a circular motion, deflecting incoming projectiles. Damage with deflected projectiles increases Arc Staff damage by three times.

Melee Type

  • Arc Pressure-Point Punch

Gallery

List of appearances

References