Calling Them Home: Difference between revisions
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{{Level infobox | |||
|next= [[Poor Reception]] | |||
|prev= [[A New Frontier]] | |||
|game= ''[[Destiny 2]]'' | |||
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|player= 1 - 3 | |||
|date= | |||
|place= [[Trostland]], [[European Dead Zone]] | |||
|objective= | |||
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''Calling Them Home'' is an [[Adventure]] in the EDZ made available after completion of the adventure ''[[A New Frontier]]'' with a recommended power level of 20+ | ''Calling Them Home'' is an [[Adventure]] in the EDZ made available after completion of the adventure ''[[A New Frontier]]'' with a recommended power level of 20+ | ||
Revision as of 04:02, November 15, 2017
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Destinypedia doesn't currently have a walkthrough for this level; could you write one? | |
Calling Them Home is an Adventure in the EDZ made available after completion of the adventure A New Frontier with a recommended power level of 20+
Objectives
- Boost Hawthorne's signal
- Find a good spot somewhere nearby and place an amplification node.
- Deploy Patrol Beacon
- Stop Fallen Interference.
- Zealous Vandals defeated
- [0-4] of 4
- Zealous Vandals defeated
- Defeat Zealous Vandals in the area to keep the Fallen attention away from the signal amplification nodes.
- Reach a clear location.
- Travel to Outskirts to find another good spot for an amplification node.
- Boost Hawthorne's signal
- Place another amplification node to strengthen the signal even further.
- Stop Fallen interference.
- Jamming devices destroyed.
- [0-3] of 3
- Find and destroy the jamming devices that the Fallen have installed in the Outskirts.
- Follow Hawthorne's coordinates
- Travel across the bridge to the location specified by the coordinates that Hawthorne sent.
- Secure the area
- Defeat all Fallen enemies in the area
- Boost Hawthorne's signal
- Now that the Fallen are defeated, place a final signal amplification node.
- Secure the area
- Fallen reinforcements defeated
- [0-100]%
- Fallen reinforcements defeated
- The Fallen are desperately converging on this position for a final assault. Defeat them all.
- Secure the area
- The Fallen are desperately converging on this position for a final assault. Defeat them all.
Mission
Gameplay
- Recommended Power +30
- Trostland, European Dead Zone
- Hawthorne is broadcasting a message from the Farm to guide refugees there. Help her amplify it to reach the entire region.
- Start Adventure
Ghost: All right, Devrim, what’s next?
Hawthorne: Helping me spread the word. We’re broadcasting a signal from the Farm to the people who fled the City, saying, “you’ll be safe here”
Devrim Kay: And we need to make sure everyone, everywhere can hear it.
Hawthorne: Place a few signal amplifiers around the area to boost the signal! That should do the trick.
- Boost Hawthorne's signal
- Find a good spot somewhere nearby and place an amplification node.
- Deploy Patrol Beacon
Ghost: That's one node online.
Hawthorne: Looks like the signal's already amped. That was fast.
Devrim: Hang on a minute. I just spotted quite a few Fallen headed your way. Keep your guard up.
- Stop Fallen Interference.
- Zealous Vandals defeated
- [0-4] of 4
- Zealous Vandals defeated
- Defeat Zealous Vandals in the area to keep the Fallen attention away from the signal amplification nodes.
- The player engages the Zealous Vandals.
- 1 of 4
- 2 of 4
- 3 of 4
- 4 of 4
Devrim: Eliminating that Captain under the church must have drawn the rest of the Fallen out.
Hawthorne: They wont stop coming. We need to make sure that signal is strong. You better hurry up and place that second node.
- Reach a clear location.
- Travel to Outskirts to find another good spot for an amplification node.
- The player transits towards Outskirts
Hawthorne: This place used to be so peaceful. This is the first time I've even seen any Fallen since the Cabal hit us. reminds me of the City. You all tried to make it so that we never even laid eyes on a Dreg. Keep us safe, right? There's another word for a place you're not allowed to leave - you know - with walls you can't see over, and guards everywhere.
Devrim: Suraya, despite your... exploits there, I hardly think the City was a prison.
Hawthorne: I'm just saying - no walls at the Farm. Come and go whenever you want. So let's make sure everyone can get there, eh Guardian?
- The player reaches Outskirts
- Boost Hawthorne's signal
- Place another amplification node to strengthen the signal even further.
- Deploy Patrol Beacon.
- The player deploys the node.
Hawthorne: I read the boosted signal. And... some kind of strange feedback.
Devrim: The Fallen are nothing if not persistent. I'd wager they have some sort of jamming devices nearby.
- Stop Fallen interference.
- Jamming devices destroyed.
- [0-3] of 3
- Find and destroy the jamming devices that the Fallen have installed in the Outskirts.
- The player engages the Fallen, locating and destroying the jamming devices.
- 1 of 3
- 2 of 3
- 3 of 3
Hawthorne: There. I've got a clear signal. No more feedback.
Devrim: Five by five here as well. Excellent work.
Hawthorne: It's nice to have a Guardian helping us normals for a change. But there's one more thing. Did I send those coordinates correctly?
Ghost: I've got them. Through the tunnel, across the river.
Hawthorne: That's the place. I left something behind there.
- Follow Hawthorne's coordinates
- Travel across the bridge to the location specified by the coordinates that Hawthorne sent.
- The player crosses the bridge
Ghost: We're almost to your coordinates, Hawthorne.
Hawthorne: Good. I left supplies there that I had to abandon in a hurry a while back.
Devrim: Supplies for the Farm?
Hawthorne: For the City. But when you all got attacked, I dropped everything and flew across the ocean to try and help. But the City sure doesnt need it anymore. We could use that stuff at the Farm
- The player arrives at Sojourner's Camp, finding it overrun by the Fallen.
Ghost: Bad news, Hawthorne. The Fallen beat us here.
Hawthorne: All right, forget the supplies. Clear out those Fallen and we'll figure out our next move.
- Secure the area
- Defeat all Fallen enemies in the area
- The player destroys the Fallen.
Ghost: The area's clear.
Devrim: Not for long. The Fallen don't like it when they're denied a good scavenge. They're bound to come at you in force.
Hawthorne: Then do me another favour, you two. Drop another one of those node things to boost my signal, then get out of there.
- Boost Hawthorne's signal
- Now that the Fallen are defeated, place a final signal amplification node.
- Deploy Patrol Beacon.
- Several Skiffs arive, depositing fresh troops onto the batlefield
- Secure the area
- Fallen reinforcements defeated
- [0-100]%
- Fallen reinforcements defeated
- The Fallen are desperately converging on this position for a final assault. Defeat them all.
- 100%
Hawthorne: If you've made them mad, you're doing something right. Don't let up!
- Secure the area
- The Fallen are desperately converging on this position for a final assault. Defeat them all.
- Taksor, Scavenge Raider arrives in a Skiff with more Fallen in tow.
- The player defeats Taksor and the last of the Fallen.
Ghost: We did it. They're gone.
Hawthorne: You Guardians really are something else. I guess I kind of forgot that.
Ghost: And now we know there are resources to be found in the EDZ. Once we retake the City, that'll be a big help.
Hawthorne: Sure.
Devrim: What Suraya means to say is "thank you". Head back when you can you two. There's still quite a bit to do.
Trivia
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