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Also note that checkpoints in this raid operate differently than in past raids. Leaving the raid and returning will spawn players back at the start of the Embarkment area, and players will have to repeat unlocking the door to their current stage, though they will not have to repeat any completed stages. | Also note that checkpoints in this raid operate differently than in past raids. Leaving the raid and returning will spawn players back at the start of the Embarkment area, and players will have to repeat unlocking the door to their current stage, though they will not have to repeat any completed stages. | ||
===Castellum | ===Castellum=== | ||
The Castellum serves as a hub area that links stages of the raid. Loyalists will continually spawn in waves. The goal in this chamber is to defeat a Standard Bearer [[Centurion]], take his Standard, and plant it at a plate. While gathering Standards, however, Standard Liberators will spawn alongside Loyalists and try to steal the Standards from the plate, requiring that the plate be defended at the same time. Once three Standards have been collected, Calus will open | The Castellum serves as a hub area that links stages of the raid. Loyalists will continually spawn in waves. The goal in this chamber is to defeat a Standard Bearer [[Centurion]], take his Standard, and plant it at a plate. While gathering Standards, however, Standard Liberators will spawn alongside Loyalists and try to steal the Standards from the plate, requiring that the plate be defended at the same time. As Standard Liberators are killed, Councilors will appear and provide invulnerable shields for the Liberators. The Councilors themselves are protected by invincible shield bubbles, but can easily be killed by walking into the bubble and punching the Councilor, which then removes the shields from the Liberators. Once three Standards have been collected, Calus will open the door to the next stage. | ||
===Royal Pools=== | ===Rotating stages=== | ||
There are three main stages before the final boss confrontation, but each week the order in which they must be completed is changed. Players must return to the Castellum after completing a stage to unlock the next one, including the final boss in the Throne. | |||
====Royal Pools==== | |||
Five pools are located around the room with a sixth in the center; standing within the center pool grants the buff "Psionic Protection", which counts down from x50. Near the other five pools are large, golden chains, which lower while standing in the pools. Lower the chains, defeating the Ceremonial Bathers [[Gladiator]]s that spawn, to raise a series of censers in the central room. Raise the censers, then head to the central room to destroy them. Be prepared to deal with a continuous assault from Loyalists, Ceremonial Bathers, and a Psion that can kill anyone lacking Psionic Protection. Once all censers are destroyed the Royal Pools are cleared. | Five pools are located around the room with a sixth in the center; standing within the center pool grants the buff "Psionic Protection", which counts down from x50. Near the other five pools are large, golden chains, which lower while standing in the pools. Lower the chains, defeating the Ceremonial Bathers [[Gladiator]]s that spawn, to raise a series of censers in the central room. Raise the censers, then head to the central room to destroy them. Be prepared to deal with a continuous assault from Loyalists, Ceremonial Bathers, and a Psion that can kill anyone lacking Psionic Protection. Once all censers are destroyed the Royal Pools are cleared. | ||
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Destroy all censers to clear the Royal Pools and move on to the next stage. | Destroy all censers to clear the Royal Pools and move on to the next stage. | ||
= | ====Pleasure Gardens==== | ||
===Pleasure Gardens=== | |||
The Pleasure Gardens will require elements of strategy and stealth to surpass. Kill the Loyalist War Beasts and Beast Handlers, noting the positions of several large, flowering plants, pillars of light, and the golden statue atop the safe room which is flanked by two Prism Weapons. The six Royal Beasts will enter the area, hunting for anyone who roams the lower floor, and Calus will unlock the safe room, which contains four spores of Royal Pollen. If the Royal Beasts detect anyone, they will each run to a flowering plant and unleash a Psionic Howl, which will kill anyone not in the safe room after a brief charging period. Furthermore, any players who die will endanger the team: if they are not revived within 30 seconds, the entire team dies from "Shared Fate". | The Pleasure Gardens will require elements of strategy and stealth to surpass. Kill the Loyalist War Beasts and Beast Handlers, noting the positions of several large, flowering plants, pillars of light, and the golden statue atop the safe room which is flanked by two Prism Weapons. The six Royal Beasts will enter the area, hunting for anyone who roams the lower floor, and Calus will unlock the safe room, which contains four spores of Royal Pollen. If the Royal Beasts detect anyone, they will each run to a flowering plant and unleash a Psionic Howl, which will kill anyone not in the safe room after a brief charging period. Furthermore, any players who die will endanger the team: if they are not revived within 30 seconds, the entire team dies from "Shared Fate". | ||
Royal Pollen-carriers must make their way to the flowering plants without being detected, and Prism Weapon-wielders must focus the pillars of light onto the plants while the Royal Pollen is held next to them. This produces a stack of buffs called "Empowering Spores"; the higher the stack, which can be increased by visiting more of the plants, the more damage players can inflict on the Royal Beasts. Making things trickier, as more Royal Beasts are killed, the remaining ones will detect players faster. Therefore, it may be advisable to weaken all six Royal Beasts to the point that they can be killed simultaneously, rather than picked off one-by-one, than the latter strategy can still be used. Ensure that at least one team member can escape to the safe room to survive any Psionic Howls and revive the team. Kill all six Royal Beasts to unlock a loot chest and return to the Castellum. | Royal Pollen-carriers must make their way to the flowering plants without being detected, and Prism Weapon-wielders must focus the pillars of light onto the plants while the Royal Pollen is held next to them. This produces a stack of buffs called "Empowering Spores"; the higher the stack, which can be increased by visiting more of the plants, the more damage players can inflict on the Royal Beasts. Making things trickier, as more Royal Beasts are killed, the remaining ones will detect players faster. Therefore, it may be advisable to weaken all six Royal Beasts to the point that they can be killed simultaneously, rather than picked off one-by-one, than the latter strategy can still be used. Ensure that at least one team member can escape to the safe room to survive any Psionic Howls and revive the team. Kill all six Royal Beasts to unlock a loot chest and return to the Castellum. | ||
=== | ====The Gauntlet==== | ||
Defeat enemies until the Imperial Centurion appears, then kill it to reveal two Psionic Charges. The two players who pick up the Psionic Charges will be teleported into a circular obstacle course along the room's outer walls. While the Psionic Charge-carriers run these gauntlets, the four players who remain in the center of the room must fight off waves of enemies while disabling the shield walls that block the carrier's path. | Defeat enemies until the Imperial Centurion appears, then kill it to reveal two Psionic Charges. The two players who pick up the Psionic Charges will be teleported into a circular obstacle course along the room's outer walls. While the Psionic Charge-carriers run these gauntlets, the four players who remain in the center of the room must fight off waves of enemies while disabling the shield walls that block the carrier's path. | ||
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The third phase will raise the barricades in between the shield walls, requiring carriers to jump higher. When the final two Charges are planted in the dais, all six Psionic Charges will then spawn at the dais and a countdown timer called "Psionic Overload" will appear. The entire team must pick up a Charge, run the gauntlet, and replant the charges in the dais before the timer runs out. Success unlocks a new loot chest and allows the team to proceed to the next stage. Calus has deigned to reward your valor with an audience. | The third phase will raise the barricades in between the shield walls, requiring carriers to jump higher. When the final two Charges are planted in the dais, all six Psionic Charges will then spawn at the dais and a countdown timer called "Psionic Overload" will appear. The entire team must pick up a Charge, run the gauntlet, and replant the charges in the dais before the timer runs out. Success unlocks a new loot chest and allows the team to proceed to the next stage. Calus has deigned to reward your valor with an audience. | ||
===Throne=== | ===Throne=== | ||
[[Emperor Calus]] greets the players as they enter. To begin the fight, the chalice he holds must be shot out of his hand. He will attack by summoning adds and targeting players with a line-of-sight "Emperor's Gaze" forehead laser. After a short period of fighting, the team will be teleported into a shadowy realm where a massive projection of Calus's head will attempt to inhale and devour them using the lethal debuff Boundless Consumption. Three players can grab Psionic Charges before they are devoured, which will teleport them back to the Throne. | After a fourth and final battle in the Castellum, pass through the doors and proceed forward along a lengthy corridor coated in a strange purple substance, presumably the Emperor's Royal Wine. [[Emperor Calus]] greets the players as they enter the Throne. To begin the fight, the chalice he holds must be shot out of his hand. He will attack by summoning adds and targeting players with a line-of-sight "Emperor's Gaze" forehead laser. After a short period of fighting, the team will be teleported into a shadowy realm where a massive projection of Calus's head will attempt to inhale and devour them using the lethal debuff Boundless Consumption. Three players can grab Psionic Charges before they are devoured, which will teleport them back to the Throne. | ||
The other three players must shoot projections of Calus's four Psion Councilors to disable their shields in the Throne so the they can be killed. Each Psion is represented by a symbol above their shield (chalice, War Beast, sun, and crossed swords), and the symbol of the projection that appears in the outside area will appear on the shadow Calus's forehead. The projections will appear in pairs for each symbol and must be destroyed, or Calus will inflict the Mental Collapse team-wipe debuff. Once all four pairs are gone, the icon above Calus's forehead will turn black and a final set of projections will appear. Destroy them, and Calus will vomit Cabal skulls at players which can be shot before they inflict damage and grant the stacking, team-wide buff "Force of Will". Once the barrage ends, three more Psionic Charges will appear and the players can use them to return to the Throne. | The other three players must shoot projections of Calus's four Psion Councilors to disable their shields in the Throne so the they can be killed. Each Psion is represented by a symbol above their shield (chalice, War Beast, sun, and crossed swords), and the symbol of the projection that appears in the outside area will appear on the shadow Calus's forehead. The projections will appear in pairs for each symbol and must be destroyed, or Calus will inflict the Mental Collapse team-wipe debuff. Once all four pairs are gone, the icon above Calus's forehead will turn black and a final set of projections will appear. Destroy them, and Calus will vomit Cabal skulls at players which can be shot before they inflict damage and grant the stacking, team-wide buff "Force of Will". Once the barrage ends, three more Psionic Charges will appear and the players can use them to return to the Throne. | ||
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At this point, the raid is finished. If this is the first time a player has completed Leviathan, they will receive the Quest "Imperial Invitation", which directs them to the newly-available vendor [[Benedict 99-40]] in the basement of the Bazaar in the [[Tower (Destiny 2)|Tower]] to redeem any Emperor Calus Tokens for Imperial [[Engram]]s containing raid loot. | At this point, the raid is finished. If this is the first time a player has completed Leviathan, they will receive the Quest "Imperial Invitation", which directs them to the newly-available vendor [[Benedict 99-40]] in the basement of the Bazaar in the [[Tower (Destiny 2)|Tower]] to redeem any Emperor Calus Tokens for Imperial [[Engram]]s containing raid loot. | ||
== | ==The Underbelly and Hidden Loot Chests== | ||
In addition to the main chambers of the raid explained above, [[The Leviathan]] also contains an elaborate labyrinth of corridors and rooms that conceal at least 9 locked loot chests. These chests are unlocked by the corresponding key (Drain Key, Irrigation Key, Aqueduct Key, etc.), and players acquire three random keys per week after besting the Royal Pools, Pleasure Gardens, and The Gauntlet. Keys must be used before confronting Emperor Calus and completing the raid, or they will disappear. The labyrinth also connects to the main raid chambers, and | In addition to the main chambers of the raid explained above, [[The Leviathan]] also contains an elaborate labyrinth of corridors and rooms that conceal at least 9 locked loot chests. These chests are unlocked by the corresponding key (Drain Key, Irrigation Key, Aqueduct Key, etc.), and players acquire three random keys per week after besting the Royal Pools, Pleasure Gardens, and The Gauntlet. Keys must be used before confronting Emperor Calus and completing the raid, or they will disappear. The labyrinth also connects to each of the main raid chambers, and can be used to access those chambers without having to go through the Castellum. | ||
To fully unlock these other areas, start at Embarkment. Below the spawn platform is a small room containing six levers that must be pulled by the team in one of three specific orders very quickly. Number the levers 1 through 6, from left to right. The three combinations are 1-5-3-2-4-6, 1-4-3-5-2-6, and 1-3-2-4-5-6. As there is no way to tell which combination is the correct one from week to week, it may be necessary to try all three; players have also reported solving the puzzle by pulling all levers simultaneously. Success will be confirmed by the message "The way is open". Next, leave the room and climb to the middle level of Embarkment, looking for another room on the left side of the structure. Enter it to find another six levers, pull them, and watch for "The way is open" again. Lastly, head to the top level of Embarkment, where the entrance to the Castellum is, and jump to the rim of the pool on the left. Run along the rim until you spot a third room entrance covered in ivy below, then drop down and enter the inner workings of The Leviathan. | |||
==Rewards== | ==Rewards== | ||
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*Calus's Selected [[Shaders/Destiny 2|Shader]] | *Calus's Selected [[Shaders/Destiny 2|Shader]] | ||
*Imperial Invitation Quest | *Imperial Invitation Quest | ||
*Raid-specific armor sets | |||
===Weapons=== | ===Weapons=== | ||
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==Trivia== | ==Trivia== | ||
*The Leviathan | *The Leviathan was the sole raid released with the ''[[Destiny 2]]'' base game. | ||
*This is the first raid in the ''Destiny'' series to incorporate cutscenes and voice-overs. | *This is the first raid in the ''Destiny'' series to incorporate cutscenes and voice-overs. | ||
*The Leviathan has the | *The Leviathan has the largest amount of puzzles and the least amount of bosses out of any raid to date, with only one boss throughout the entire raid. | ||
==References== | ==References== |