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===Set 3 - Super=== | ===Set 3 - Super=== | ||
*[[Fist of Havoc]]−Charge your fists. Once activated, you can shoulder charge or ground slam until Super energy is depleted. | *'''[[Fist of Havoc]]'''−Charge your fists. Once activated, you can shoulder charge or ground slam until Super energy is depleted. | ||
===Set 4 - Class Abilities=== | ===Set 4 - Class Abilities=== |
Revision as of 10:31, September 4, 2017
"I don't have time to explain why I don't have time to explain."
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This article has new content coming soon from Destiny 2 and may not be complete, confirmed, or correct. Please update it as soon as any relevant and accurate material is available. Editors must cite sources for all contributions to this article. Edits that do not follow this standard will be reverted without notice. For more information, see the Citation policy.
- "The dream of the City. Its Walls keep it together. Its spears—the Strikers—are what keep it alive."
- — Commander Zavala
Striker is an Arc-based Titan subclass. This subclass of Titan is associated with pure offense and facing the enemy head-on.
Upgrades (Destiny 1)
- "At close quarters a fist is better than any gun."
- — Class Description
Tier 1—Grenades
- Flashbang Grenade—an explosive grenade that disorients the enemies it damages
- Pulse Grenade—a grenade that periodically damages enemies inside its explosion radius
- Lightning Grenade—a grenade that sticks to any surface, periodically emitting bolts of lightning
Tier 2—Movement
- Lift—Jump and then press again while in the air to activate Lift
- Increased Height—upgrades Lift to travel to greater heights
- Increased Control—upgrades Lift for better directional control while in the air
- Catapult—upgrades Lift to provide a strong initial burst of momentum
Tier 3—Super
- Fist of Havoc—smash the ground and dissolve nearby enemies in a maelstrom of Arc Light
- Aftermath—Fist of Havoc leaves a damage-dealing field in its wake
- Death from Above—after jumping, Fist of Havoc can be aimed at enemies below
- Shockwave—Fist of Havoc unleashes a wave of devastating energy which travels along the ground
Tier 4—Melee
- Storm Fist—a punishing melee attack that deals bonus damage.
- Overload—hits with Storm Fist have a chance to immediately reset its cooldown
- Discharge—hits with Storm Fist deal area of effect damage around the target
- Amplify—kills with Storm Fist significantly reduce the cooldown of Fist of Havoc
Tier 5—Training 1
- Titan Codex I—training focused on battle recovery and toughness
- Titan Codex II—training focused on speed and toughness
- Titan Codex III—training focused on battle recovery and speed
Tier 6—Perks 1
- Headstrong—sprinting increases the leap distance of Fist of Havoc
- Aftershocks—increases the duration of Pulse Grenade, Lightning Grenade, and Aftermath
- Transfusion—kills with Storm Fist or Shoulder Charge immediately trigger health regeneration
Tier 7—Training 2
- Titan Codex IV—training focused on all attributes
- Titan Codex V—training focused on maximum battle recovery
- Titan Codex VI—training focused on raw speed
Tier 8—Perks 2
- Unstoppable—you are harder to kill while using Fist of Havoc
- Shoulder Charge—after sprinting for a short time, press to unleash a devastating melee attack
- Juggernaut—after sprinting for a short time, gain a protective shield
Upgrades (Destiny 2)
Set 1 - Grenades
- Flashbang Grenade−An explosive grenade that disorients enemies upon detonation.
- Pulse Grenade−A grenade that periodically emits energy pulses that damage enemies within radius.
- Lightning Grenade−A grenade that sticks to any surface and periodically emits pulses of lightning that damage enemies.
Set 2 - Movement
- Increased Height−Upgrades Lift for higher vertical reach.
- Increased Control−Upgrades Lift for more directional control.
- Catapult−Upgrades Lift for a strong initial momentum burst.
Set 3 - Super
- Fist of Havoc−Charge your fists. Once activated, you can shoulder charge or ground slam until Super energy is depleted.
Set 4 - Class Abilities
- Towering Barricade−A large barrier that can be used for cover or to seal off dangerous areas for a short time.
- Rally Barricade−A small barrier that can be peeked over while aiming down sights and instantly reloads your equipped weapon when taking cover.
Set 5 - Passive Path 1: Code of the Juggernaut
- Frontal Assault−A powerful melee punch that increases weapon stability.
- Reversal−Melee kills trigger health regeneration.
- Knockout−Breaking enemy shields increases melee range.
- Trample−Fist of Havoc lasts longer while sprinting. Kills with Fist of Havoc extend its duration.
Set 6 - Passive Path 2: Code of the Earthshaker
- Aftermath−Fist of Havoc disorients enemies and leaves a damage-dealing field in its wake.
- Magnitude−Increases the duration of Pulse Grenades, Lightning Grenades, and Aftermath.
- Aerial Strike−Fist of Havoc's damage increases the longer you are airborne.
- Shoulder Charge−After sprinting for a short time, hurl yourself shoulder-first towards your target.
Melee Type
- Arc-Based Fist
List of appearances
References
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