Sentinel: Difference between revisions

From Destinypedia, the Destiny wiki

No edit summary
No edit summary
Line 26: Line 26:
*Defensive Strike—Killing an enemy with this melee attack creates an Overshield around you and nearby allies.
*Defensive Strike—Killing an enemy with this melee attack creates an Overshield around you and nearby allies.
*Turn The Tide—Your Overshield from Defensive Strike lasts longer and increases melee damage and reload speed.
*Turn The Tide—Your Overshield from Defensive Strike lasts longer and increases melee damage and reload speed.
*Ward of Dawn—When Super energy is full, press and hold to create a shielding dome to protect you and your allies.
*[[Ward of Dawn]]—When Super energy is full, press and hold to create a shielding dome to protect you and your allies.
*Rallying Force—Melee kills restore health for you and nearby allies.
*Rallying Force—Melee kills restore health for you and nearby allies.



Revision as of 23:38, August 17, 2017

"I don't have time to explain why I don't have time to explain."
This article has new content coming soon from Destiny 2 and may not be complete, confirmed, or correct. Please update it as soon as any relevant and accurate material is available. Editors must cite sources for all contributions to this article. Edits that do not follow this standard will be reverted without notice. For more information, see the Citation policy.
Destiny-GhostConstruct.png This article is a stub. You can help Destinypedia by expanding it.
A Sentinel fighting against Protheon, Modular Mind

The Sentinel is a Void-based Titan subclass that will be available in Destiny 2. It gains access to a Void shield that can be used in close quarters and as a thrown projectile.[1]

Upgrades

Super Ability

  • Sentinel Shield—Form a Void shield that can bash enemies in melee range and be thrown from a distance as a projectile.

Grenades

  • Magnetic Grenade—An explosive grenade that attaches to enemies and detonates twice.
  • Voidwall Grenade—A grenade that creates a horizontal wall of burning Void energy.
  • Suppressor Grenade—An explosive grenade that temporarily suppresses enemy abilities.

Movement Modes

  • High Lift—Upgrades Lift for higher vertical reach.
  • Strafe Lift—Upgrades Lift for more directional control.
  • Catapult Lift—Upgrades Lift for a strong initial momentum burst.

Barricades

  • Towering Barricade—A large barrier that can be used for cover or to seal off dangerous areas for a short time.
  • Rally Barricade—A small barrier that can be peeked over while aiming down sights and instantly reloads your equipped weapon when taking cover.

Code of the Protector

  • Defensive Strike—Killing an enemy with this melee attack creates an Overshield around you and nearby allies.
  • Turn The Tide—Your Overshield from Defensive Strike lasts longer and increases melee damage and reload speed.
  • Ward of Dawn—When Super energy is full, press and hold to create a shielding dome to protect you and your allies.
  • Rallying Force—Melee kills restore health for you and nearby allies.

Code of the Aggressor

  • Shield Bash—After sprinting for a short time, use this melee ability to unleash a Shield Bash that disorients enemies.
  • Second Shield—Gain an additional Shield Throw charge while Sentinel Shield is active.
  • In The Trenches—Kills while surrounded by enemies reduce the cooldown of your Super.
  • Superior Arsenal—Grenade kills recharge your Grenade energy.

Melee Type

  • Void Fist

Gallery

List of appearances

References