The Infantine: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
The Infantine has a unique attack; every time its fists hit the ground, it creates the Tremor debuff, which slows down the player and prevents them from jumping. This can stack up to four times for increased duration and effect, at which point the player will barely be able to move around or jump, increasing vulnerability to reinforcements such as [[Thrall]]s, [[Cursed Thrall]]s, [[Knight]]s, and other [[Ogre]]s. | The Infantine has a unique attack; every time its fists hit the ground, it creates the Tremor debuff, which slows down the player and prevents them from jumping. This can stack up to four times for increased duration and effect, at which point the player will barely be able to move around or jump, increasing vulnerability to reinforcements such as [[Thrall]]s, [[Cursed Thrall]]s, [[Knight]]s, and other [[Ogre]]s. | ||
==Trivia== | |||
The Infantine was formerly named Lost Dreadnaught during production of The Taken King. | |||
==List of appearances== | ==List of appearances== |
Revision as of 00:43, August 7, 2017
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The Infantine | |
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Biographical information | |
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Male |
Combat information | |
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Void Eye Blast |
The Infantine is a massive Ogre in the Dreadnaught that is encountered in Story Mission Summoner's Circle. The Hive are attempting to infuse it with Taken power, but Eris Morn has the Guardian intervene by summoning the Ogre early.
Gameplay
The Infantine has a unique attack; every time its fists hit the ground, it creates the Tremor debuff, which slows down the player and prevents them from jumping. This can stack up to four times for increased duration and effect, at which point the player will barely be able to move around or jump, increasing vulnerability to reinforcements such as Thralls, Cursed Thralls, Knights, and other Ogres.
Trivia
The Infantine was formerly named Lost Dreadnaught during production of The Taken King.
List of appearances
- Destiny
- The Taken King (First appearance)