Sentinel: Difference between revisions

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(→‎Upgrades: List of upgrades found here: http://imgur.com/a/j5pQQ)
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*Suppressor Grenade—An explosive grenade that temporarily suppresses enemy abilities.
*Suppressor Grenade—An explosive grenade that temporarily suppresses enemy abilities.


===Movement===
===Movement Modes===
*Increased Height—Upgrades Lift for higher vertical reach.
*High Lift—Upgrades Lift for higher vertical reach.
*Increased Control—Upgrades Lift for more directional control.
*Strafe Lift—Upgrades Lift for more directional control.
*Catapult—Upgrades Lift for a strong initial momentum burst.
*Catapult Lift—Upgrades Lift for a strong initial momentum burst.


===Barricades===
===Barricades===
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*Rally Barricade—A small barrier that can be peeked over while aiming down sights and instantly reloads your equipped weapon when taking cover.
*Rally Barricade—A small barrier that can be peeked over while aiming down sights and instantly reloads your equipped weapon when taking cover.


===Melee Type===
===Code of the Protector===
*Disintegrate—Killing an enemy with this powerful melee attack creates a Force Barrier around you that absorbs incoming damage.
*Defensive Strike—Killing an enemy with this melee attack creates an Overshield around you and nearby allies.
*Turn The Tide—Your Overshield from Defensive Strike lasts longer and increases melee damage and reload speed.
*Ward of Dawn—When Super energy is full, press and hold to create a shielding dome to protect you and your allies.
*Rallying Force—Melee kills restore health for you and nearby allies.
 
===Code of the Aggressor===
*Shield Bash—After sprinting for a short time, use this melee ability to unleash a Shield Bash that disorients enemies.
*Second Shield—Gain an additional Shield Throw charge while Sentinel Shield is active.
*In The Trenches—Kills while surrounded by enemies reduce the cooldown of your Super.
*Superior Arsenal—Grenade kills recharge your Grenade energy.


==Gallery==
==Gallery==

Revision as of 17:20, July 17, 2017

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A Sentinel fighting against Protheon, Modular Mind

The Sentinel is a Void-based Titan subclass that will be available in Destiny 2. It gains access to a Void shield that can be used in close quarters and as a thrown projectile.[1]

Upgrades

Super Ability

  • Sentinel Shield—Form a Void shield that can bash enemies in melee range and be thrown from a distance as a projectile.

Grenades

  • Magnetic Grenade—An explosive grenade that attaches to enemies and detonates twice.
  • Voidwall Grenade—A grenade that creates a horizontal wall of burning Void energy.
  • Suppressor Grenade—An explosive grenade that temporarily suppresses enemy abilities.

Movement Modes

  • High Lift—Upgrades Lift for higher vertical reach.
  • Strafe Lift—Upgrades Lift for more directional control.
  • Catapult Lift—Upgrades Lift for a strong initial momentum burst.

Barricades

  • Towering Barricade—A large barrier that can be used for cover or to seal off dangerous areas for a short time.
  • Rally Barricade—A small barrier that can be peeked over while aiming down sights and instantly reloads your equipped weapon when taking cover.

Code of the Protector

  • Defensive Strike—Killing an enemy with this melee attack creates an Overshield around you and nearby allies.
  • Turn The Tide—Your Overshield from Defensive Strike lasts longer and increases melee damage and reload speed.
  • Ward of Dawn—When Super energy is full, press and hold to create a shielding dome to protect you and your allies.
  • Rallying Force—Melee kills restore health for you and nearby allies.

Code of the Aggressor

  • Shield Bash—After sprinting for a short time, use this melee ability to unleash a Shield Bash that disorients enemies.
  • Second Shield—Gain an additional Shield Throw charge while Sentinel Shield is active.
  • In The Trenches—Kills while surrounded by enemies reduce the cooldown of your Super.
  • Superior Arsenal—Grenade kills recharge your Grenade energy.

Gallery

List of appearances

References