Grimoire:Guardian/Movement Modes: Difference between revisions

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[[File:Grimoire Movement Modes.jpg|thumb|260px]]
[[File:Grimoire Movement Modes.jpg|thumb|260px]]
The '''Movement Modes''' subsection of the [[Grimoire]] covers subjects related to [[Guardian]] jump abilities.
The '''Movement Modes''' subsection of the [[Grimoire]] covers subjects related to [[Guardian]] jump abilities.

Revision as of 23:22, March 11, 2017

Destiny-GhostConstruct.png
"And my vanquisher will read that book, seeking the weapon, and they will come to understand me, where I have been and where I was going."
The following is a verbatim transcription of an official document for archival reasons. As the original content is transcribed word-for-word, any possible discrepancies and/or errors are included.
Grimoire Movement Modes.jpg

The Movement Modes subsection of the Grimoire covers subjects related to Guardian jump abilities.

Double Jump

Grimoire Double Jump.jpg

Bend momentum to jump again in mid-air. Leap to even greater heights, or make a quick adjustment while airborne to disorient your foes.

Glide

Grimoire Glide.jpg

Break the bonds of gravity and convert your jump into a long, smooth glide. Cross dangerous terrain and float from perch to perch to keep the high ground.

Lift

Grimoire Lift.jpg

Leap into a powered jump. The long, slow arc makes you a target, but used carefully, it's a superb way to break contact, gain control of the high ground, or set up devastating ambushes.

Blink

Grimoire Blink.jpg

Rip a hole in space and leap from point to point. Master the Blink, and you will be a fearsome killer - a spectral force, hard to evade and impossible to pin down. But beware: the technique takes time to recharge.