Walker: Difference between revisions
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The Fallen Walker is armored with thick plating, making it highly resistant to small arms fire and heavy weapons alike. For a start, its main cannon is laser guided and will remain fixated on a certain spot, giving Guardians enough time to evade its explosive rounds. The segments on its legs can be blown off by sustained fire, however, and if the Walker itself sustains enough damage it will be forced to pause and temporarily expose a weak spot near its "head." A fireteam should ideally spread themselves out (so that the Walker has to slowly rotate to engage each attacker) and focus firepower on one leg at a time. This strategy also works without a fireteam, since the walker moves slowly. It is recommended not to approach the Walker due to its melee attack and nose gun, even when it's been staggered. Exposed legs should be ignored, as they take less damage than armored legs. | The Fallen Walker is armored with thick plating, making it highly resistant to small arms fire and heavy weapons alike. For a start, its main cannon is laser guided and will remain fixated on a certain spot, giving Guardians enough time to evade its explosive rounds. The segments on its legs can be blown off by sustained fire, however, and if the Walker itself sustains enough damage it will be forced to pause and temporarily expose a weak spot near its "head." A fireteam should ideally spread themselves out (so that the Walker has to slowly rotate to engage each attacker) and focus firepower on one leg at a time. This strategy also works without a fireteam, since the walker moves slowly. It is recommended not to approach the Walker due to its melee attack and nose gun, even when it's been staggered. Exposed legs should be ignored, as they take less damage than armored legs. | ||
While technically not a weak spot, the missile pod launcher can be shot off the main turret with enough gunfire, reducing the Walker's overall firepower. | While technically not a weak spot, the missile pod launcher can be shot off the main turret with enough gunfire, reducing the Walker's overall firepower. The main turret itself cannot be removed. | ||
==Appearances== | ==Appearances== |
Revision as of 02:03, January 14, 2017
Walker | |
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Biographical information | |
Species: |
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Faction: |
House of Devils |
Combat information | |
Mission: |
Patrol the Cosmodrome |
Weapon(s): |
Main Cannon |
Abilities: |
Shock Emission |
The Fallen Walker is a vehicle used by the Fallen. It is a powerful enemy that typically appears in Strikes and large-scale Public Events.[1]
Armament
The Fallen Walker is equipped with an impressive armament, making use of a chin-mounted machine gun (dealing Arc damage) for anti-personnel purposes while its main gun is a powerful top-mounted swiveling cannon that fires high-velocity rounds with explosive force (which deals Solar damage). The cannon has a laser-sight that shows where it is aiming, and its rounds have a high blast radius. Mounted on its main gun turret is a missile pod launcher that fires laser-guided, high-velocity high-explosive missiles (also Solar damage). It also can emit an area-of-effect melee attack that causes immense knockback, which it uses every time it gets back up, or a Guardian gets too close. They are capable of being deployed via Fallen Skiffs by low-altitude drops,[2] and can deploy Fallen Shanks and bouncing mines.Cite error: Invalid <ref>
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Strategy
The Fallen Walker is armored with thick plating, making it highly resistant to small arms fire and heavy weapons alike. For a start, its main cannon is laser guided and will remain fixated on a certain spot, giving Guardians enough time to evade its explosive rounds. The segments on its legs can be blown off by sustained fire, however, and if the Walker itself sustains enough damage it will be forced to pause and temporarily expose a weak spot near its "head." A fireteam should ideally spread themselves out (so that the Walker has to slowly rotate to engage each attacker) and focus firepower on one leg at a time. This strategy also works without a fireteam, since the walker moves slowly. It is recommended not to approach the Walker due to its melee attack and nose gun, even when it's been staggered. Exposed legs should be ignored, as they take less damage than armored legs.
While technically not a weak spot, the missile pod launcher can be shot off the main turret with enough gunfire, reducing the Walker's overall firepower. The main turret itself cannot be removed.
Appearances
Missions
Public Events
Variants
- Devil Splicers
- Perfected Walker
- Splicer Walker
- House of Devils
- Devil Walker
- Noble Devil Walker[3]
- House of Exile
- Noble Iron Walker
- House of Winter
- Noble Winter Walker
- House of Wolves
- Wolf Walker
- Noble Wolf Walker
- Elder Wolf Walker
Trivia
Before the reveal of its name at the E3 2013 Destiny Gameplay Demo, the Fallen Walker was known as the Spider Tank.
Gallery
A Fallen Walker fires on a Guardian.
A Fallen Walker being deployed from underneath a Fallen dropship.
Fallen Shanks being deployed from a Fallen Walker.
Browse more images on this article's gallery page. |
List of appearances
- Destiny (First appearance)
References
- ^ Destiny Tracker - Fallen Arsenal
- ^ Eurogamer - PS4 E3 2013 Sony Conference
- ^ Bungie (2014-6-12), Destiny: Alpha PlayStation 4, Activision Blizzard.
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