Walker: Difference between revisions

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The Fallen Walker is armored with thick plating, making it highly resistant to small arms fire and heavy weapons alike. For a start, its main cannon is laser guided and will remain fixated on a certain spot, giving Guardians enough time to evade its explosive rounds. The segments on its legs can be blown off by sustained fire, however, and if the Walker itself sustains enough damage it will be forced to pause and temporarily expose a weak spot near its "head." A fireteam should ideally spread themselves out (so that the Walker has to slowly rotate to engage each attacker) and focus firepower on one leg at a time. This strategy also works without a fireteam, since the walker moves slowly.  It is recommended not to approach the Walker due to its melee attack and nose gun, even when it's been staggered. Exposed legs should be ignored, as they take less damage than armored legs.
The Fallen Walker is armored with thick plating, making it highly resistant to small arms fire and heavy weapons alike. For a start, its main cannon is laser guided and will remain fixated on a certain spot, giving Guardians enough time to evade its explosive rounds. The segments on its legs can be blown off by sustained fire, however, and if the Walker itself sustains enough damage it will be forced to pause and temporarily expose a weak spot near its "head." A fireteam should ideally spread themselves out (so that the Walker has to slowly rotate to engage each attacker) and focus firepower on one leg at a time. This strategy also works without a fireteam, since the walker moves slowly.  It is recommended not to approach the Walker due to its melee attack and nose gun, even when it's been staggered. Exposed legs should be ignored, as they take less damage than armored legs.


While technically not a weak spot, the missile pod launcher can be shot off the main turret with enough gunfire, reducing the Walker's overall firepower. However, the main turret itself has not been shown to be removable.
While technically not a weak spot, the missile pod launcher can be shot off the main turret with enough gunfire, reducing the Walker's overall firepower. The main turret itself cannot be removed.


==Appearances==
==Appearances==

Revision as of 02:03, January 14, 2017

Walker
Destiny-DevilWalker-Render.png
Biographical information

Species:

Fallen

Faction:

House of Devils
House of Exile
House of Winter
House of Wolves

Combat information

Mission:

Patrol the Cosmodrome
Patrol Moon
Patrol Venus
Devils' Lair
A Kell Rising
The Shadow Thief
Knock Knock

Weapon(s):

Main Cannon
Missile Pod
Machine Gun
Bouncing Mines

Abilities:

Shock Emission
Summon Shanks

 

The Fallen Walker is a vehicle used by the Fallen. It is a powerful enemy that typically appears in Strikes and large-scale Public Events.[1]

Armament

The Fallen Walker is equipped with an impressive armament, making use of a chin-mounted machine gun (dealing Arc damage) for anti-personnel purposes while its main gun is a powerful top-mounted swiveling cannon that fires high-velocity rounds with explosive force (which deals Solar damage). The cannon has a laser-sight that shows where it is aiming, and its rounds have a high blast radius. Mounted on its main gun turret is a missile pod launcher that fires laser-guided, high-velocity high-explosive missiles (also Solar damage). It also can emit an area-of-effect melee attack that causes immense knockback, which it uses every time it gets back up, or a Guardian gets too close. They are capable of being deployed via Fallen Skiffs by low-altitude drops,[2] and can deploy Fallen Shanks and bouncing mines.Cite error: Invalid <ref> tag; invalid names, e.g. too many

Strategy

The Fallen Walker is armored with thick plating, making it highly resistant to small arms fire and heavy weapons alike. For a start, its main cannon is laser guided and will remain fixated on a certain spot, giving Guardians enough time to evade its explosive rounds. The segments on its legs can be blown off by sustained fire, however, and if the Walker itself sustains enough damage it will be forced to pause and temporarily expose a weak spot near its "head." A fireteam should ideally spread themselves out (so that the Walker has to slowly rotate to engage each attacker) and focus firepower on one leg at a time. This strategy also works without a fireteam, since the walker moves slowly. It is recommended not to approach the Walker due to its melee attack and nose gun, even when it's been staggered. Exposed legs should be ignored, as they take less damage than armored legs.

While technically not a weak spot, the missile pod launcher can be shot off the main turret with enough gunfire, reducing the Walker's overall firepower. The main turret itself cannot be removed.

Appearances

Missions

Public Events

Variants

A Noble Devil Walker.

Trivia

Before the reveal of its name at the E3 2013 Destiny Gameplay Demo, the Fallen Walker was known as the Spider Tank.

Gallery

List of appearances

References

  1. ^ Destiny Tracker - Fallen Arsenal
  2. ^ Eurogamer - PS4 E3 2013 Sony Conference
  3. ^ Bungie (2014-6-12), Destiny: Alpha PlayStation 4, Activision Blizzard.