Nightstalker: Difference between revisions
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{{quote|Some of us know the difference a [[Fireteam]] makes. Some of us...we touch the Void. Make it a part of us. And then we take a name...Nightstalker. Hunt from the shadows, pin them down, never let them see you coming. |[[Cayde-6]]}} | {{quote|Some of us know the difference a [[Fireteam]] makes. Some of us...we touch the Void. Make it a part of us. And then we take a name...Nightstalker. Hunt from the shadows, pin them down, never let them see you coming. |[[Cayde-6]]}} | ||
[[File: | [[File:Grimoire Nightstalker.jpg|thumb|right|The Sigil of the Nightstalker]] | ||
'''Nightstalker''' is a [[Void]]-based [[Hunter]] subclass. | '''Nightstalker''' is a [[Void]]-based [[Hunter]] subclass. | ||
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*Predator—the Void Anchors fired from Shadowshot become traps that stick to surfaces and wait for prey | *Predator—the Void Anchors fired from Shadowshot become traps that stick to surfaces and wait for prey | ||
*Shadestep—press O, O ([[PlayStation]]) or B, B ([[Xbox]]) to evade | *Shadestep—press O, O ([[PlayStation]]) or B, B ([[Xbox]]) to evade | ||
==Gallery== | |||
<gallery> | |||
File:Destiny Nightstalker Image.jpg|A Nightstalker | |||
</gallery> | |||
==List of appearances== | ==List of appearances== |
Revision as of 17:48, November 10, 2016
- "Some of us know the difference a Fireteam makes. Some of us...we touch the Void. Make it a part of us. And then we take a name...Nightstalker. Hunt from the shadows, pin them down, never let them see you coming. "
- — Cayde-6
Nightstalker is a Void-based Hunter subclass.
Class Description
- "Draw from the Void. Light the way."
- — Class Description
Upgrades
Tier 1—Grenades
- Spike Grenade—a grenade that attaches to any surface and emits a torrent of damaging Void Light
- Voidwall Grenade—a grenade that creates a horizontal wall of burning Void Light
- Vortex Grenade—a grenade that creates a Vortex, continually damaging enemies trapped inside
Tier 2—Movement
- Double Jump—jump a second time after leaving the ground
- Higher Jump—upgrades Double Jump for even greater height
- Better Control—upgrades Double Jump for better directional control while in the air
- Triple Jump—upgrades Double Jump with a third jump
Tier 3—Super
- Shadowshot—tether foes to a Void Anchor, slowing, weakening and suppressing them for you and your allies
- Blood Bound—tethered enemies explode when killed. Damage to tethered enemies is shared to all
- Black Hole—the Void Anchor has increased range, lasts significantly longer and can tether more targets
- Quiver—fire Shadowshot up to three times. Void Anchors have reduced range
Tier 4—Melee
- Smoke—throw Smoke to slow and disorient those trapped in its cloud
- Envenomed—adds a toxin that damages enemies within Smoke
- Vanish in Smoke—you and allies near Smoke explosions vanish from sight
- Snare—allows Smoke to stick to surfaces, detonating when enemies are near
Tier 4—Training 1
- Path Forgotten—training focused on toughness and speed
- Path Forbidden—training focused on battle recovery and speed
- Path Unknown—training focused on battle recovery and toughness
Tier 5—Perks 1
- Courage of the Pack—killing tethered targets increases Recovery and Armor for you and nearby allies. Stacks up to 5 times
- Light of the Pack—killing tethered targets creates Orbs of Light for your allies
- Lockdown—grenade and Smoke effects last twice as long, allowing strong territory control
Tier 7—Training 2
- Way of the Drifter—training focused on all attributes
- Way of the Fearless—training focused on toughness at all costs
- Way of the Nomad—training focused on maximum battle recovery
Tier 8—Perks 2
- Keen Scout—sprint and Sneak faster, gain Enhanced Tracker and the ability to Mark targets you damage
- Predator—the Void Anchors fired from Shadowshot become traps that stick to surfaces and wait for prey
- Shadestep—press O, O (PlayStation) or B, B (Xbox) to evade
Gallery
List of appearances
- Destiny
- The Taken King (First appearance)
References
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