Thunderlord: Difference between revisions

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Ninth: Rolling Thunder. Rounds will penetrate enemies and then explode into a burst of electricity. Costs 50 glimmer and three weapon kits, requires a talent point.<ref name= "E3 2013 Demo"/>
Ninth: Rolling Thunder. Rounds will penetrate enemies and then explode into a burst of electricity. Costs 50 glimmer and three weapon kits, requires a talent point.<ref name= "E3 2013 Demo"/>
==Gallery==
<GALLERY>
File:Destiny E3 2013 Demo, Inventory, Thunderlord.png
File:Destiny E3 2013 Demo, Walker on the ground, Dropship in the air.png
</GALLERY>


==List of Appearances==
==List of Appearances==

Revision as of 12:48, June 12, 2013

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The image of the Thunderlord seen in its upgrade menu.

"Even in the chaos of the Gap, one could make out its thunderous fire leaving a sea of Fallen in its wake."
— Weapon Description

The Thunderlord is a type of exotic machinegun that fires electrically-charged rounds.[1]

Upgrades

First: Ammunition +1. Costs 50 Glimmer and three weapon kits.

Second: Accuracy +1. Costs 50 Glimmer and three weapon kits, requires a talent point.

Third: Gathering Storm. Getting a kill boosts the damage of the weapon temporarily, multiple boosts will stack. Costs 50 Glimmer and three weapon kits.

Fourth: Full Force. Effect and cost unknown.

Fifth: Ammunition +1. Costs 50 Glimmer and three weapon kits, requires a talent point.

Sixth: Storm Master. Effect and cost unknown.

Seventh: Stability +1. Costs 50 Glimmer and three weapon kits, requires a talent point.

Eighth: Accuracy +1. Costs 50 Glimmer and three weapon kits, requires a talent point.

Ninth: Rolling Thunder. Rounds will penetrate enemies and then explode into a burst of electricity. Costs 50 glimmer and three weapon kits, requires a talent point.[1]

Gallery

List of Appearances

References