Salvation's Edge: Difference between revisions
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Upon entering Verity, the fireteam should first see six statues, each accurately showing themselves and changing whenever a player either swaps gear or fashion. It is extremely important to have each player AND their [[Ghost]]s as distinct from one another as possible, as distinguishing players from one another is essential for the encounter ahead. Additionally, the team should see three glowing statues deeper into the room, each rapidly changing, in front of a "projector screen" constantly changing 2D shapes, from circle, square and triangle. Upon interaction with the glowing statues, the encounter will begin and the fireteam will be randomly divided and a wipe timer with three and a half minutes, called '''Imminent End''', will begin counting down. | Upon entering Verity, the fireteam should first see six statues, each accurately showing themselves and changing whenever a player either swaps gear or fashion. It is extremely important to have each player AND their [[Ghost]]s as distinct from one another as possible, as distinguishing players from one another is essential for the encounter ahead. Additionally, the team should see three glowing statues deeper into the room, each rapidly changing, in front of a "projector screen" constantly changing 2D shapes, from circle, square and triangle. Upon interaction with the glowing statues, the encounter will begin and the fireteam will be randomly divided and a wipe timer with three and a half minutes, called '''Imminent End''', will begin counting down. | ||
While Verity is infamous for screening multiple fireteams during the raid race, the premise is quite simple: make sure the Guardians do not have the shape their statues are holding on the inside. The fireteam will be randomly divided in two, inside players and outside players. Inside players will be trapped in an alternate realm of the room by their lonesome while outside players will be together. Inside players will see their and two other players' statues on the inside holding a shape. Inside players should announce to the team, primarily to the Outside team, the order of the shapes from left to right facing the projector wall. The inside team should endeavor to remove the shape assigned to their statue. To do so, first, they can look at the projector wall, which will be fluxing between two shapes, which will either be a shape their statue is holding and another shape they don't, or two of the shapes their statue has. To remove any shapes from their room, they must eliminate [[Splintered Curator]]s that will spawn in the room. Once done, the knight will drop a shape that is being projected on their wall. The guardian can pick up this shape and deposit it on any of the statues except their own or a guardian they've already interacted with in a rotation. If a guardian receives a shape or loses one on the ground, a [[Revenant Ogre]] will spawn and will respawn the knights once eliminated. In order to escape the realm, the inside team needs two shapes that are not the ones their statues are holding to form a 3D object or a key to escape the realm by exiting through the glass wall behind them. Players should note the following buffs on their screen: | While Verity is infamous for screening multiple fireteams during the raid race, the premise is quite simple: make sure the Guardians do not have the shape their statues are holding on the inside. The fireteam will be randomly divided in two, inside players and outside players. Inside players will be trapped in an alternate realm of the room by their lonesome while outside players will be together. Inside players will see their and two other players' statues on the inside holding a shape. Inside players should announce to the team, primarily to the Outside team, the order of the shapes from left to right facing the projector wall. The inside team should endeavor to remove the shape assigned to their statue. To do so, first, they can look at the projector wall, which will be fluxing between two shapes, which will either be a shape their statue is holding and another shape they don't, or two of the shapes their statue has. To remove any shapes from their room, they must eliminate Hive Knights called [[Splintered Curator]]s that will spawn in the room. Once done, the knight will drop a shape that is being projected on their wall. The guardian can pick up this shape and deposit it on any of the statues except their own or a guardian they've already interacted with in a rotation. If a guardian receives a shape or loses one on the ground, a [[Revenant Ogre]] will spawn and will respawn the knights once eliminated. In order to escape the realm, the inside team needs two shapes that are not the ones their statues are holding to form a 3D object or a key to escape the realm by exiting through the glass wall behind them. Players should note the following buffs on their screen: | ||
*'''Trigon''' -> Triangle | *'''Trigon''' -> Triangle | ||
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*'''Conoid''' -> Cone (Circle + Triangle) | *'''Conoid''' -> Cone (Circle + Triangle) | ||
A strategy to make inside team's shape depositing easier is to, first, have all of the shapes their statue is holding by keeping the symbol their statue is holding and give the other shape they have to the other guardian statue holding that very shape. For example, if the guardian is triangle, and they have a triangle and square, they should keep their triangle and give the square to the square statue, while the circle guardian, who already has their circle will give their triangle to the triangle guardian. Second is to then give the two similar shapes to the other two inside players so that the player no longer has their two same shapes and, ideally, by next round, have the two shapes their statue is not holding. Thus, on the second rotation, the triangle guardian should give their triangles to the other two guardians and the other two should give their pair of shapes to their peers. Finally, they should collect the two shapes to form the 3D key to finally escape the realm. Finally, triangle guardian should now have a 3D object that doesn’t have a triangle; thus they must create either a | A strategy to make inside team's shape depositing easier is to, first, have all of the shapes their statue is holding by keeping the symbol their statue is holding and give the other shape they have to the other guardian statue holding that very shape. For example, if the guardian is triangle, and they have a triangle and square, they should keep their triangle and give the square to the square statue, while the circle guardian, who already has their circle will give their triangle to the triangle guardian. Second is to then give the two similar shapes to the other two inside players so that the player no longer has their two same shapes and, ideally, by next round, have the two shapes their statue is not holding. Thus, on the second rotation, the triangle guardian should give their triangles to the other two guardians and the other two should give their pair of shapes to their peers. Finally, they should collect the two shapes to form the 3D key to finally escape the realm. Finally, triangle guardian should now have a 3D object that doesn’t have a triangle; thus they must create either a cylinder, a prism, or a cone to escape. These players should not pick up more than two shapes until they are ready to escape the realm, else they will hold a 3D object containing the shape their statue is holding, making escape impossible. To form the 3D shape, the player simply needs to acquire both shapes at once without depositing one or the other. | ||
Once at least one of the inside teams have removed their designated shapes, however, the Witness will "notice the fireteam's progress", and freeze the inside team through '''Catatonic Decimation'''; however, this is not a true death. Upon this happening, the inside team will be frozen in place and see the Verity arena for what it truly is, a desiccated, tainted place, as well as the statues in the spawn, with three glowing pedestals, one of which containing one of their trapped peers. Outside team will notice the vacancies, as well as three of the trapped team's ghosts on the outside. The outside team must collect the Ghosts and head to spawn to aid the trapped team. The trapped guardians should spectate the outside team to guide them to the statues of their peers. Upon depositing the ghost to their respective Guardian, the player should be "revived" and can continue to engage through the encounter. If a ghost is deposited to the wrong guardian, that depositing player will be killed instantly. | Once at least one of the inside teams have removed their designated shapes, however, the Witness will "notice the fireteam's progress", and freeze the inside team through '''Catatonic Decimation'''; however, this is not a true death. Upon this happening, the inside team will be frozen in place and see the Verity arena for what it truly is, a desiccated, tainted place, as well as the statues in the spawn, with three glowing pedestals, one of which containing one of their trapped peers. Outside team will notice the vacancies, as well as three of the trapped team's ghosts on the outside. The outside team must collect the Ghosts and head to spawn to aid the trapped team. The trapped guardians should spectate the outside team to guide them to the statues of their peers. Upon depositing the ghost to their respective Guardian, the player should be "revived" and can continue to engage through the encounter. If a ghost is deposited to the wrong guardian, that depositing player will be killed instantly. |